8th Ed. Lizardmen 8th 2400 pts.

Discussion in 'Lizardmen Army Lists' started by Ruk-Ta, Aug 17, 2013.

  1. Ruk-Ta
    Jungle Swarm

    Ruk-Ta New Member

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    Greetings.

    I have been playing around with two lists. The first one is the list
    that I am going to use and get some knowledge of how the new
    book works. And the other list is just for fun. Please let me know
    what you think.

    Slann; Lord At’nak.
    - BSB
    - Cube of darkness
    - Soul of stone
    - Becalming cogitations
    - Harmonic convergence
    - Focus of mystery (Lvl 4 High magic)

    Scar-veteran; Gar-nuk.
    - Great weapon
    - Gamblers armour
    - Ironcurse icon

    Skink priest; Te’quin.
    - Lvl 1 (Beasts)
    -Dispel scroll

    36 Saurus warriors.
    - Full command

    10 Skink skirmishers.
    - Blowpipes

    10 Skink skirmishers.
    - Blowpipes

    10 Skink skirmishers.
    - Blowpipes

    25 Templeguard.
    - Full command (Banner of eternal flame)

    6 Chameleon skinks.

    3 Terradon riders.

    3 Terradon riders.

    Ancient Stegadon.
    - Sharpened horns

    1 Salamander hunting pack.

    1 Salamander hunting pack.

    Total: 2398

    Oldblood; Ruk-ta.
    - Carnosaur (Loping stride)
    - Great weapon
    - Talisman of preservation
    - Sacred Stegadon helm
    - The other tricksters shard

    Scar-Veteran; Gar-nuk.
    - BSB
    - Carnosaur
    - Armour of destiny

    Skink priest
    - Lvl 2 (Heavens)
    - Cube of darkness

    Skink priest
    - Lvl 1 (Heavens)
    - Dispel scroll

    20 Saurus warriors.
    - Standard, musician.

    20 Saurus warriors.
    - Standard, musician.

    10 skink skirmishers.
    - Blowpipes

    10 skink skirmishers.
    - Blowpipes

    3 Terradon riders.

    3 Terradon riders.

    6 Chameleon skinks.

    Ancient Stegadon.
    - Sharpened horns

    1 Salamander hunting pack.

    1 Salamander hunting pack.

    Total: 2399

    Thank you for looking.
     
  2. Ruk-Ta
    Jungle Swarm

    Ruk-Ta New Member

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    Nothing? That bad huh?

    Next week I am going to play
    with the new book for the
    first time against some friends.
    Most likely I will face Orcs &
    goblins, Dark elves, Skaven, High
    elves and maybe Warriors of chaos.
    So which list should I bring? I have
    all the models and obviously the one
    with Slann is the most competitive.

    Please let me know what you think.
     
  3. Phoenix89
    Skink

    Phoenix89 New Member

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    Hello! I am at work right now and don't have my book handy so I'm not completely sure of all of the items but the slann could be improved on, depending on what you're facing I actually like to use a slann lord and a scar vet on a carnosaur with a skink priest or two if you can fit them. May not be the most competitive but it's very fun to play! I'm not exactly the most conventional lizardmen player anyways though.
     
  4. Ruk-Ta
    Jungle Swarm

    Ruk-Ta New Member

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    Yeah I have thought about a Scar-veteran on Carnosaur and a Slann.
    But have no idea what to drop for the points I will need so I let it go.
    I am considering two Skink units with javelins and one with blowpipes to escort the priest.
    And maybe channeling staff for Slann to make one of the Terradon units to Ripperdactyls?
     
  5. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    thumbs up for channeling staff. its really really worth it!

    If you go ripperdactyls I have a feeling you need more than 3 in a unit.
    Played them in my last game and 3 of the 4 went down due to shooting pretty fast...but then again that was a heavy ranged HE list.. have a game today where I bumbed it up to 5 and invested in a skink screen to cover them turn 1 :p
     
  6. Hinds
    Saurus

    Hinds New Member

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    Let us know how they do. I am really interested in hearing how they do.
     
  7. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    well....to say it short, I dont like them


    My HE opponent played

    3*16 archers
    a unit of sister archers, 8 I think.
    2 bolt throwers
    2 chariots with bows

    for his ranged, so I saw the rippers would get hit hard.


    I placed the toadmarker inside a 15 Swordsmasters unit, thinking that a flank on them would do
    (I realise it could have been placed better but it didnt really come to any use anyway)

    I made a heavy right flank.

    6 CoC + Scarvet to fend off his fast cavalry (worked)
    5 terradons to screen them towards enemy archers (worked)
    1 Terradon Cheif with Stega-helm and 2+ AS to to the initial charge to draw out the Stand and shoot. (worked)
    5 Rippers to lay the hurt on the flank. (...................)

    what happend was that after the terradons had soaked up the arrows and the Cheif took the Stand and shoot....the Rippers had a free run and connected with a 16 archer + lvl 1 mage, which had tried a big soul quench which I scrolled to make sure they got in unharmed..

    I was happy, cause I had succesfuly put the flying blenders in action with much effort.....my happiness ended first round of combat...as 16 archers killed 4 of them, and the last one didnt even lay a wound.
    Beaten in combat it lost its frenzy, and due to its low LD it fled.

    I know they have always strike first for being elves, but with a initiative of 3 the rippers will often strike last anyway
    so in many cases its still 100slaves worrth of special that cant handle a core selection of worth about 75slaves ...

    I am not thrilled...it took too much to get these guys safe in and I didnt get a single wound out if it.
    I wont buy the kit for their sake, thats certain.

    pls correct me if you think I could have done more.
     
  8. Ruk-Ta
    Jungle Swarm

    Ruk-Ta New Member

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    So, tomorrow is the big day. Any last minute changes?
     
  9. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    what list did you decide on?
     
  10. Ruk-Ta
    Jungle Swarm

    Ruk-Ta New Member

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    The one with Slann.
     
  11. Phoenix89
    Skink

    Phoenix89 New Member

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    How did your game go? I have to say I'm a big fan of the ripperdactyls myself, I've been using a list with 2 units of 3 and one with a skink chief and they have been living up to their name. I stuck the frog in an empire swordsman detachment and nearly wiped them out on the charge. The thing with them is they're fragile so you can't just throw them in the front of a unit and expect results, they're good if you have a main block charge the front and have them flank and support. Especially if the unit has the toad in it.
     
  12. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    sigh...ANOTHER flanking unit?
     
  13. Ruk-Ta
    Jungle Swarm

    Ruk-Ta New Member

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    Well well well! Played three games this weekend. Wood elves, Dark elves and Skaven, 2400 points.
    We just played Battleline for all the games. And I am so pleased with the new book.

    Here are their lists from the top of my head:

    Wood elves

    Lord on Dragon
    Hero on Eagle
    Waywatcher hero?
    Hero?
    Spellsinger

    Glade Guards x 2
    Eternal Guards
    Warhawk riders
    Waywatchers
    Eagle
    Treeman

    This was a tough one. I have never faced Wood elves before. And I did not know their tricks.
    At the start it was looking good. With some spells (a miscast) and flames from my Salamander
    I managed to kill almost all Eternal guards, but then he teleported that unit to another wood at the table.
    That left my Slann and entire Temple guard unit without any targets. I ran like an idiot for the
    rest of the game, even casting walk between worlds. But he was too fast. My Saurus did some
    damage but in the end got triple charged. Treeman to the left, Dragon in the front and the eagle
    in the right. Their attacks in combination with stomps and flaming attack was too much...
    I managed to kill the Lord and the Hero on Eagle, and the Spellsinger was sucked into the warp.
    And my Stegadon was killed by a single unit of glade guards... I failed ALL the saves.

    Victory to Wood elves. Around 900 against 400 vp's.

    Dark elves

    Level 4 Supreme Sorceress on cold one
    Level 1 or 2 Sorceress

    Spearmen
    Crossbowmen
    Corsairs
    Executioners
    Black guards
    Shades
    Harpies
    Bolt thrower

    He dominated every magic phase. Like twelve dice every turn. So I just tried to shut down
    the best spells. The shooting was a huge problems. My Terradons, Chameleons, Stegadon and one
    Salamander were shot down early on. The other Salamander flamed almost all the Shades and
    they fled. My Temple guards sliced their way through the Black guards and the Corsairs.
    The Stegadon single handed killed an entire unit of Executioners before it died. And the Saurus fought the
    Spearmen until they fled. When the game ended he had the characters and the Crossbowmen unit left.

    Lizardmen victory. Around 1800 against 900 vp's.

    Skaven

    Grey seer
    Plague priest on Furnace
    Chieftain BSB

    Clanrats x 2
    Slaves x 2
    Plaguemonks
    Stormvermin
    Rat darts x 3
    Warpfire thrower
    Warplightning cannon
    Plague claw catapult
    Doomwheel

    This game was the most intense. Just looking at the army, it was massive!
    Around 250 models. We both had horrible magic phases so I just buffed my
    own units and tried to shut down he's. I sent all my Skinks one flank and
    my combat blocks on the other. There was a building and a wood almost
    in the centre and two hills and the very end of the table. He sent a clanrat
    unit, a slave unit and two darts after the Skinks. I also moved a Salamander
    that way. The Doomwheel zapped the Stegadon to death. Five of my six
    Terradons died on the plagueclaw catapult... The cannon exploded on round one.
    And then there was an epic battlein the middle. My Saurus against a horde of
    Stormvermin. They had bloodfrenzy at first but only wounded 6 of 40 attacks!
    I won that combat after couple of turns and ran inte a Clanrat unit with Grey
    seer and BSB in it. At the same time my Temple guards fought some slaves.
    That gave the Plague furnace enough time to flank charge my Saurus. But
    when the slaves was gone I flank charged the furnace. And there we fought
    for several rounds. My 36 Saurus went down to 6. My 25 Temple guards to 12.
    But in the end I whiped out the two units of foul vermin. When the battle was over
    I had two very bloody units who had won the entire game for me. The last two turns
    I just took the wounded units like one chameleon skink, a salamander and my priest
    and tried to avoid him so he wouldn't get the points. But the Doomwheel killed the
    priest and the salamander. But did not get the Chameleon skink!

    Lizardmen Victory. Around 2000 against 800 vp's.

    Had three really, really fun games. You have to excuse my writing but I am just typing as I think
    of it. Had no notes. Overall I am super happy about the new book. Predatory fighter is soo good!
    The things I am unhappy about is how my Slann did. Even with extra channel I just had really
    bad luck. He miscasted all games and was the only one who actually killed some Temple guards in
    the first game... He costed more than he performed. I am thinking of using signature spells instead.
    And the Terradons were bloody useless! And thats that! My opponents had a really good laugh about
    it. And I feel that everything except them should stay in my list.
     

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