Hey all, just registered but I've been an avid reader on the forum for a month or so now as I've recently become interested in playing the lizards after some 14 years in the hobby! My army book is in the post (I hope, it's already like a week late ) But I've been able to gather quite a bit from reading army lists and tactics posts. During my time here and reading alot of army lists, it seems that there is definately a list type which seems to dominate. (Slan, maybe with TG, 2 Saurus blocks with spears, a few units of skirmishers, EotG, 1 terradon unit, 1 salamander plus a few other bits and pieces) Although I admit this is an over simplification of the type of list that we see alot of, it appears that most 'balenced' lists share similar features. My question is, with the 'allied' - for want of a better word beasts of Lustria (Terradons, Cold ones, Stegadons, Salamanders, Carnosaurs, Razordons) adding their specialisms to the Lizard force is it ever viable to go heavy on these? as one who enjoys the hobby side of the game, it would be a great challenge and create a real vibrant army. So I guess you might call it a monster mash, an army with a Carno riding Old Blood, Skink Priests on Eotg, 2 terradon units, cold ones and some sallies, and even steg for rare if you needed it. It seems to me the issue is the lack of special slots, is there anyway around this? can cold one cav ever be core? (used to be able to with Kroq-Gar?) The lack of static combat res could also go against a beastie heavy army. Has anyone used one successfully? Is there a way to get more in the army? *on a side note http://www.20000-names.com/male_nahuatl_names.htm this is a great site for Aztec sounding names, worth a look! I found my name here haha*
Sadly We only get one Cav unit as core with him now.... on the up side the carnie is no longer a large target and it dees D3 wounds on everything. Lizardmen are a prety good army in that it is hard to make an army list that just can't win.
How "beast" heavy do you want to go? You can have 4 "beast" units from the special slots, 4 from your hero slots and 2 from the rare. Terradons, Stegadons and salamanders are extremly competative choices as well so you can easily make a filthy list with these units if you wish to (5 steg lists comes to mind...). Kroq Gar allows 1 unit of cav to be taken as core, which means you need 2 more choices. You need to take at least 2 units of skinks or saurus tho to make the list leagal. Skrox units are probably the beasties core units you can take.
Thanks for the feedback chaps! Sounds like there is a good bit of scope to get some monsters in the list, looking forward to getting my hands on the book so I can explore! As a DE player I have a bit of experience with Cold ones, and find they are pretty reliable damage dealers and stupidity doesn't cause too much of an issue. From what I've heard the Lizardmen equivalents gain an attack but sacrifice 1 strength on the charge, but have the advantage of cold blooded. However they don't always seem to be that high on the priority list in many armies, do you guys like using them? Ever run Multiple small units of them?
They can't be compared to the DE cav imo, the DE have hate (both rider and mount), WS5, S6 charge and the possibility to be CoB buffed to 2 atks each. Even unbuffed they are superior to CoC. They are also 7 pts cheaper per model which is huge. In the second round of combat however the CoC is far better, with 3x S4 attacks vs 1x S3 1x S4 attack without rerolls. The CoC is, in my opinion, pretty overpriced. They are 7 pts more expensive than DE CoK, which are imo better, and only 5 pts cheaper than a Chaos Knight, which are way better in every way. Personally I usually have room for a unit of 5-6 with a standard (I usually take Haunchis blessed totem or no magic banner if I want them to stay slightly cheaper), and they usually do pretty well when they don't die by shooting or magic. "Only" 2+ save and 5-6 wounds per unit makes them an excellent target for crossbows and handguns. They are excellent hammers tho, and coldblood keeps stupidity in check most of the time. The best thing with CoC in my experience is their effeciency in the 2nd round of combat. While other cav are screwed if they fluff their attacks on the charge you still dish out 18-19 S4 attacks which is better than most heavy cavs charges.
while i agree that DE cav is mostly better (as mentioned, S6 + hatred on the charge) we have a big advantage with T4. it makes a difference with spells and shooting. S4-5 spells are deadlyer to DElfs than saurus, same armor modifier but less wounds. same goes for shooting. even S3 missiles can force enough saves so you fail 1 or 2. we do have 1 extra attack tough