- Slann Mage-priest, (lore of life) 3 disciplines +100, BSB, (Mystery)(Rumination)(Becalming), Banner of Discipline, Cupped of the old ones. -Saurus Scar-Veteran, Dragonhelm, Venom of the Firefly frog, light armor, Great weapon, cold one. -Saurus warrior+24, full command, -Skinks+24, Kroxigor+3, standard, musician , -Skink skirmishers+10, -Skink skirmishers+10, -Skink skirmishers+10, -Temple Guard+26, full command, Banner of eternal flames. -Chameleon skinks+9. -Salamander hunting pack+3. 2193. • No double rare choices may be taken (2 for 1 choices only count as a single choice) • No triple special choices may be taken at all • No special or named characters are allowed. Fozzrik's Folding Fortress is not allowed. • Characters within units that are eligible for a 2+ look out sir will only ever take a single wound as a result of the following spells: - Dwellers Below, Final Transmutation Purple Sun and the 11/12 result of Infernal Gateway. • All Armies must be painted with to 3 a colour minimum standard. All models in the army must be based. Each unit must also be readily identifiable from one another. If there is any confusion as to whether or not your models are appropriately painted, based or identifiable, please contact us before you attend the tournament. • Weapons, magic items and upgrades chosen from the army list must be shown on the majority of the models in a unit. • Conversions must be identifiable. If you are in any doubt about the validity of your conversion please contact the Tournament organizers immediately. • The FAQs and Errata published closest, and prior, to January 28th 2012 will be used to update the rulebook and existing Army books to Eighth edition. • Referees set up the scenery for the battle and it must not be moved or changed by players. If the scenery needs changing, call one of the referees to assist. Scenario one: Battleline Scenario two: Dawn Attack Scenario three: Blood And Glory Scenario four: Meeting Engagement Scenario Five: The Watchtower I Surrender. Conceding a game always gives a W-20 L- 0 score to your opponent. Scenery Special Rules: These will be used for Woods/Forests and Water Features/Ponds/Swamps/Rivers only. Working out your result: We will be using the 20 - 0 results system to determine the best general at this tournament so the more Victory points you score the better. The results are determined by totaling the Victory points difference between yourself and your opponent. 0-150 - 10-10 151-300 - 11-9 301-450 - 12-8 451-600 - 13-7 601-750 - 14-6 751-900 - 15-5 901-1050 - 16-4 1051-1200 - 17-3 1201-1350 - 18-2 1351-1500 - 19-1 1501+ - 20-0
Looks like a very flexible and standard lizzie list with the ability to handle just about anything thrown at it. About the only things I would consider are: 1. Dawnstone for the scar vet - 1+ with re-roll will keep him alive long enough for a life buff to restore a wound or make him T9. 2. Cupped hands - given that the slaan has life, this might be overkill and I know from the perspective of any soft scores people rightly loathe the item. Bringing the diadem, scroll or cube of darkness would be better defensively and might even free up the points for the scar vets dawnstone.