Hi im kind of new on this forum have been checking it out abit for a while now tho and i like what i read and se Heres my armylist i used against Greenskins. Lord's and Hero's General: Saurus Oldblood 145 pts Oiranha Blade 35 pts Hide of the Cold Ones 50 pts Shield 6 pts [236pts] Saurus Oldblood 145 pts Armor of the Lucky Adventurer 20pts Sword of Quarrel 40pts The Maming Shield 30pts [235pts] Saurus Scar-veteran 85pts Light Armour 5pts Shield 5pts Huanchis Blessed Totem 25pts BSB 25pts [145pts] Skink Priest 65pts Plaque of Tepok 15pts [80pts] Skink Chief 55pts Light Armor 2pts Shield 2pts Crown of Comand 35pts [94pts] Core Troops Saurus Warriors x 30 330pts Spear's 30pts Full Comand 30pts [390pts] Saurus warriors x 25 275pts Spear's 25pts Full Comand 30pts [330pts] Skin Skirmirshers x10 70pts [70pts] Skin Skirmirshers x10 70pts [70pts] Stegadon 235pts [235pts] Stegadon 235pts [235pts] Ancient Stegadon 275pts [275pts] Wich gives a total of 2395 pts if i made the list correct that is. how ever it ended up with me winning with 2130 pts or something wich was kinda ood for me Please help me improve my list abit constructive critisism is always welcome Greetz: Lizard89
first, remove all individual point values. you may show the total points for each type of "unit" (lords, heroes, core etc.) but not the point value for each model/unit. example: 10 skinks- XXXpts not that hard to calculate the point value for a single skink. example 2: 20 skinks, 20 saurus- full com., 11 skink skirmish. you cant calculate that. this is a quote made by me for strewart. help your fellows!
and now on to the list: I dont think all those lords and heroes will really help you that much against O&G I´d say keep one the oldbloods and put them in one saurus unit each. perhaps exchange them for scar-vets. salamanders. you just gotta have some of them against this kind of enemy. they burn some gobbos and hopefully they run because of their low Ld (flaming attacks causes panic tests) what you can do aswell is exchange some SSkinks for Chamo skinks. these will work better when it comes to taking out warmachines. stegadons. maybe a bt overkill against O&G but they can really work! I´d say if you chose to keep your oldbloods, give your priest the ancient steg. remove the scar-vet and skink chief. now i haven´t concentrating that much on magic items, and most on your troopes and chars. but remove the hide of the cold ones from your oldbloods. list changes here: Lords 2x oldblood *items* Heroes skink priest plaque of tepok Eotg core 29 saurus spears, full com. oldblood in here 26 saurus spears, full com oldblood in here special lets say... 2x10 chamo skinks 2x stegadon rare 2x sally 2x sally dont forget to make the orcs charge your saurus unit. other´wise they will not gain any extra attack, only lose their ward save.