Hi guys, as the title says Im not a complete beginner to WHFB but this is my first time writing a list for them. Im using this list as a platform to buy stuff as and when I have the cash to do so. So without further ado heres the list Slann Mage Priest (Life/High) BSB, Gleaming Pennant, Harmonic Convergence, Cube of Darkness, Ironcurse Icon Saurus Scar-Vet Light Armour, Charmed Shield, Gold Sigil Sword, Potion of Stregnth, Seed of Rebirth Skink Priest Lvl 1 (Heavens/Beasts not sure) Dispel Scroll 35 Saurus w/ Spears FUll Command 10 Skink Skirmishers 10 Skink Skirmishers 5 Chameleon Skinks Stegadon 22 Temple Guard Full Command Troglodon Total:1994 Any critisims, tactical advice etc would be most appreciated Also if anyone has used a Carmine Dragon in games before can you tell me if they are worth it as Id really like to get one in this list. Thank you
Nothing immediately jumps out, although there are always questions about including Saurus (I like them personally). The only thing I would say is drop the cube and take the channelling staff if you are going harmonic convergence, that moves you from having 3 1 in 6 chances at channelling to 3 1 in 3 chances at channelling so statistically speaking you should get an extra die each phase.
Slann Mage Priest (Life/High) BSB, Gleaming Pennant, Harmonic Convergence, Cube of Darkness, Ironcurse Icon You already get a reroll from being a BSB so the Gleaming Pennant is a waste. Banner of Discipline is a better choice here. Saurus Scar-Vet Light Armour, Charmed Shield, Gold Sigil Sword, Potion of Stregnth, Seed of Rebirth Unusual kit, but not bad. Gold Sigil Sword and Potion have possibilities. You are better off with the Enchanted Shield than the Charmed Shield though. Troglodon Don't often see one of these guys. If you are going to use him, find points for the upgrade to channel-maybe dump 1 Saurus Warrior.
I'd be tempted to go with the High Magic here, could be fun to Hand of Glory your Troglodon's vemon spit. With High Magic you will probably want to get Focus of Mystery though. Life is a good choice with 2 monsters though, and it'll make putting the Slann in the TG unit alot safer. Just remember that you have to choose a lore before fielding your army.
Fairly decent list so far but... Inless your planning on using walk between world's on the trog to put him behind the enemy battle lines and use him to case of spells at the enemy i would get rid of him, the carnosaur is almost better in every way. also not sure but were you planning on placing the slann in a temple guard unit. i'd highly advise this I wouldn't worry about the miscasts use the priest to cast your spells also roll with heavens its got way more useful spells.
Looks pretty good overall! I'm not going to tell you not to use the Trog, but I will say this. Unless you have a very specific plan for him, he won't do much for you. In general, your points would probably be better spent mounting your Scar-Vet on a Carnosaur. Carnos are far more versatile than the Trog, and will bring a lot more to the table. The main issue with the Troglodon is that he's trying to do everything, but he isn't really good at anything. Its Spit Venom does practically nothing. In combat, it's doubtful it'll get more than a couple wounds in. As far as Magic support, I suppose he's a little better than a Priest at getting up the board to utilize Arcane Vassal, but is that really worth all those points? Primeval Roar might get you a few more attacks with your Saurus, but again, is it worth it? I have to admit, the Troglodon model does look pretty sweet, and that's always a consideration. If this is your reason for fielding it, go for it! But don't go in expecting it to be much a threat. If that's what you're going for, I'd run either a Carno or a Stegadon. Other than that, I might recommend fitting in another unit of Skirmishers, but that's just a personal preference. As far as Lore choice, both Heavens and Beasts have good signature spells for our armies. Iceshard Blizzard is very valuable against warmachines, while Wyssan's is a useful asset against more combat oriented armies.
I think I read somewhere that to reliably hunt war machines with chameleons the number was six or more. They are a good psych out unit because guys will deploy wonky to protect their stuff. If you can use this to your advantage even better still. If it were me I'd drop the trog and spend the points making your steg ancient with sharpened horns and putting your scarvet on a cold one. You've got a few more points to play around with after that so get another level 1 if you want the cube, but the slann definitely needs the channeling staff if you're running harmonic convergence. Howver if you just love the trog; go for it. It's all in fun... Just try to find someone like minded so you don't get stomped and don't want to play anymore. Good luck and take care.
I think that's based on the idea that in order to average 2 wounds (poison) in a round of shooting, you need 12 shots, and therefore 6 Chameleons. But having 6 doesn't guarantee 2 wounds, and you can get 2 (or more) wounds with 10 shots. It's not a huge deal one way or the other, although I will take 6 if I have the points.