8th Ed. Lizardmen is Small Games

Discussion in 'Lizardmen Tactics' started by Hasnat, Apr 4, 2011.

  1. Hasnat
    Chameleon Skink

    Hasnat New Member

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    How effective are Lizardmen is 500 to 1000 point games? What would be the best units and tactics to use?
     
  2. n810
    Slann

    n810 First Spawning

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    I would go with mostly core units and a skink reiest and maybe a scarvet,
    perhaps some chamelions.

    They work prety good at this level, I play a lot of small games.
     
  3. Hasnat
    Chameleon Skink

    Hasnat New Member

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    In 800 points, what is the most likely opposition and how do I deal with it?
     
  4. n810
    Slann

    n810 First Spawning

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    What army's do you play against normaly?

    At 800 you will only see like one warmachine,
    a couple block of core trops, one or two ranged units,
    lvl one or two caster... maybe.
    probaly some lesser hero as genereal.
    and rarely a small unit of calvery.
     
  5. Hasnat
    Chameleon Skink

    Hasnat New Member

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    I won't know because it's a tournament. But I saw several Skaven, Empire, High Elves, and Goblins in the last round.
    I particularly find it very difficult to deal with Skaven numbers and warmachines, and Orcs & Goblins with their random movement/hidden units with numbers. Any ideas?

    I used the following list:
    Scar Veteran (Gold Sigil Sword, Shield); Skink priest (diadem of power); 19 saurus (HW, Shields, FC); 17 Skink skrimishers; 3 kroxigors; and a salamander.
     
  6. n810
    Slann

    n810 First Spawning

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    Yea that sounds prety decent,
    the only thing I would try and
    add is some Chamelions they should
    help with the skaven war machies,
    although I'm not sure where to get the points from.
     
  7. Hasnat
    Chameleon Skink

    Hasnat New Member

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    I'd have to drop the skinks unit which leaves 119 points. My original total was 797 points. So, that's 10 chamelons. 24 Poisoned Shots... he he he. :D
     
  8. Chaq Mundi
    Saurus

    Chaq Mundi New Member

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    Why 24 poisoned shots? With 10 you'll only get 20 shots tops.
     
  9. Goat1of4
    Skink

    Goat1of4 New Member

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    Three Terradon will go a long way in smaller games. I was able to set off all of the Goblin Fanatics in one, kill both mortars in one round (rocks on one javelins to the other) in another and make 255 points of Chaos knights chase all 90 points of them till the rest of the Chaos army was defeated.

    Skink priest with A Diadem of Power. With only one spell you will rarely need the extra power dice. The extra Dispel on the other hand make a huge deal. I run mine outside a unit. Squishy yes but with a 12” march he gets around.

    10 Skinks, one Kroxigor. Way more effective flanker with the smaller units your opponents will probably field. The fear also makes it much more combat effective. Functions almost like mini cavalry.

    Salamander. Panic with only one death makes a big difference in these smaller games. Don’t discount its fear and strength 5 either. I have charged with it on more than one occasion in smaller games and I have yet to regret it.
     
  10. Viarca
    Saurus

    Viarca New Member

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    The worst thing you are likely to see in a small, competitive game is a VC army running Cairn Wraiths (ethereal) that can take advantage of all of the power dice raising models. But if there are lots of Skaven or DoC armies around, this is much less likely to happen.

    For Lizardmen, the Diadem of Power, as already mentioned, is a great item on a Skink Priest in small games. I'd personally be tempted to skip the Saurus character in favor of greater numbers in your core units, but unless your Priest rolls a damaging spell(s), his magic weapon would be the only way to deal with ethereal outside of CR. The Chameleons are another great suggestion since they are likely to be able to deploy very advantageously and would be a huge headache in lower point games since the opponent will have to focus a good portion of their points to deal with them for a round or two. A Salamander if you can fit could work well as suggested too. Skrox units and Terradons are units that have never worked well for me consistently, but a lot of people seem to find them very effective.
     
  11. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    I think your list is pretty good. If I were to change it I'd go with n810 and drop your skink skirmishers and go with Chameleons. Your Krox are a solid and powerful unit that you can use on the flank. And your Saurus are solid enough to hold off virtually anything but the hardest units. Your hero selections are good too, defensive magically and your SV will be able to handle his own.
     

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