So after playing with the loremaster high magic, i kinda came with the idea; Scar vets are cheap, strong and solid as a rock! What if we increase them due beast magic? So after a while i started play testing with beast magic, got my slann level 4 and a level 2 skink, giving me all the spells i need Pro's of beast magic Wild heart; spells get a -1 to cast when target, on anything from cavalry or larger, hellow stegadon, scar vet, bastiladon combine this with a engine of the gods and u get a -2 to all the casting values when targeting our beasties, kinda solid isnt it? wyssans wildform; the basic +1 str and toughness, cast on a 10+; its good, we all know it is. Can be used to boost the str of skinks while javalin shooting, where u have no combat, tho u have some dice left. cast this on a steggy or a scar vet, and see the enemy cry! Casting this on a 8+ with a level 4 slann, means easy 2 dicing! Flock of doom; okay, its not that good, 2d6 str 2 hits with 24 inch range, mehhh, maybe we could use this to target that annoying spirit host, or fanatic or something u really dont like, but i would only use thise when i have dice left. panns impenetrable pelt toughness 8 scar vet? i would sign this anyday! makes our hardly to kil scarvets, even more solid! We dont need anvils, we have scar vets! And again, easy cast value The amber spear what do lizardmen lack? warmachines that are able to take out deamon princes, and all those peasky high save models! Well here it is! a bolth thrower and a cannon in 1 spell, and we can abuse our little skink for line of sight purpose, caus it is a magic missle! The curse of anraheir This is probably ma favourite spell in the warhammer book! So much abuse, units failing dangerous terrain on a 1-2 is huge!, the -1 to hit in combat and shooting makes, skinks harder to hit with shooting, and saurus become little easier to hit with combat. Major good spell! Also the dirty trick is; put this spell on a unit , target the unit with sallies, hope they fail there panic test, Ow they flee? okay dangerous terrain on 1-2, thinning out units, CHECK! i love this spell. The savage beast of horros lets be honest, scar vets are beast, with these, they are just utterly demolishing! Scar vet with great weapon on cold one? hellow 7 str 10 attacks with predaotyr fighter! boost the guy that can take on knights on his own, let him charge what he wants, he will take the beating, shrug it off and show them how its done!, again easy casting value and wonderfull help on the field!. transformation of kadon Not that usefull since slann cant do it, but what if u really used all yoru jack of trades, and suddenly.. let me charge my skinkpriest in the flank and toss 6 dice to becme a mountain chimera? It is a funny fact when this works and the skink will make work of the magic, also it is a remains in play, meaning the enemy needs todispell the 20+ spell with his power dice Con's of beast magic Not really much magic damage out put , support this with bastiladons and its back on line no really game changing spell like, pit, dwellers, okams, .. ALltho kadon may work wonders for the rest, i dont really see any flaws in this magic Overall view; Beasts magic works well for me, this is in combination , wtih 2 cowboys, a engine reducing my casting values and giving me an extra magic missle (which lore of beasts lacks), and a bastiladon for yet an other magic damage output when i feel i dont really need the beast spells. Dont know how u guys think this works for u , but i am feeling the love here LEt me know!
I played HE the other day and had Kroq-gar. My 2 skink priests boosted him, during combat, with +3 strength, +3 attacks, +3 toughness, another +1 strength, another +1 toughness and then he charged as well giving him plus 1 strength from the spear! He was fighting with 8 attacks, strength 10, tough 9! I was only fighting normal infantry. I wish I had been up against his Phoenix!!
Question: casting on monster is -1 to cast. How about a level 4 slann with the 8 Sig spells and an engine of the gods? Would they all stack?
The casting reduction from the Engine lasts until the start of your next magic phase. If your opponent is using the same lore as you, you're reducing his casting values too. -Matt
This is what I mean: The engine of the gods reduces the casting value of one of the 8 lores by one. Since we can choose there's nothing stopping us from deciding that this should be Lore of the Beast. The lore of the Beast Lore Attribute means that if you cast on a monster the casting value is reduced by one. A level 4 wizard (the slann) reduces the casting value by 4. So the questions is that if I did all this (cast Wyssans wildform on kroxigors with the EotG and the slann) is whether or not they all stack so that it can be casted on a 4+ (normal casting value being 6+). I dunno if anyone would ever bother, but I was just curious.
Short answer is yes. The long answer is, yes, the spell could be cast on a 4. The EotG reduces it by one which stacks with the -1 for the lore attribute, meaning that you need an 8 to cast. A Slann adds his level of 4 meaning the spell goes off as long as you roll a 4 or better. Padre