Hey guys, in case no one has seen it yet, GW released all updates the other day. What are your thoughts on it all? WARHAMMER ARMIES: LIZARDMEN Official Update Version 1.5 Although we strive to ensure that our books are perfect, sometimes mistakes do creep in. When such issues arise we feel that it is important to deal with them as promptly as we can, and we therefore produce regular updates for all of our books. When changes are made, the version number will be updated, and any changes from the previous version will be highlighted in Magenta. Where a version number has a letter, E.g. 1.1a, this means it has had a local update, only in tha language, to clarify a translation issue or other minor correction. This update is split into three sections: Errata, Amendments and ‘Frequently Asked Questions’. The Errata corrects any mistakes in the book, while the Amendments bring the book up to date with the latest version of the rules. The Frequently Asked Questions (or ‘FAQ’) section answers commonly asked questions about the rules. These questions have been gathered from many sources. We are always happy to consider more questions, so please send any queries to: gamefaqs@gwplc.com Although you can mark corrections directly in your book, this is by no means necessary – just keep a copy of the update with your book. AMENDMENTS Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model’s Troop Type in the reference section at the back of the Warhammer rulebook. Page References Note that all references to page numbers in the Warhammer rulebook are wrong, as they refer to an older edition. Unit Strength Ignore all references to unit strength. Page 41 – Special Rule – Aquatic. Change the first sentence to “Models with the Aquatic special rule have the River Strider, Marsh Strider and Lake Strider special rules.” Page 43 – Slann Mage-Priests, Guardians. Change “Because of this, his line of sight is worked out as if the Mage-Priest himself were a large target” to “Because of this, assume the Mage-Priest is floating just above the heads of the models in his unit when working out his line of sight.” Page 43 – Slann Mage-Priests, Focus of Mystery. Change the second sentence to “The Mage-Priest has the Loremaster special rule for that lore.” Page 43 – Slann Mage-Priests, Transcendent Healing. Change to “The Mage-Priest has the Regeneration (4+) special rule.” Page 48 – Skink Priests, Channelling. Change “Channelling” to “Vassal”. In the second paragraph change “channel a magic missile” to “cast a magic missile”. Page 52 – Terradon Riders, Special Rules. Replace “Flying Cavalry” with “Fast Cavalry, Fly, Forest Strider”. Page 52 – Terradon Riders, Hit and Run. Ignore this special rule. Page 52 – Terradon Riders, Arboreal Predators. Ignore the second sentence. Page 53 – Kroxigors, Spawn-kin. Ignore “A mixed unit of Kroxigors and Skinks may not make a turn manoeuvre.” Page 53, 97 – Kroxigors, Great Reach. Ignore this special rule. Page 55 – Stegadons, Giant Bow. Add “Slow to Fire”. Page 55 – Stegadons, Skink Crew. Change the third sentence to “Stegadons of both types are treated as a Ridden Monster with more than one rider, with the following additional rules.” Page 55 – Stegadons, Engine of the Gods. Change the first sentence of the final paragraph to “In addition, a Skink Priest that has taken the Engine of the Gods gets a +1 bonus to all of his casting and dispelling attempts.” Page 56 – Salamander Hunting Packs, Special Rules. Add “Monster & Handlers”. Page 56 – Salamander Hunting Packs, Hunting Pack. Change the first paragraph to “Salamanders are treated as Monsters for the purposes of the Monster & Handlers rule. The unit may not be joined by characters.” Page 57, 98 – Razordon Hunting Packs, Special Rules. Add “Monster & Handlers”. Page 57 – Razordon Hunting Packs, Hunting Pack. Change the first paragraph to “Barbed Razordons are treated as Monsters for the purposes of the Monster & Handlers rule. The unit may not be joined by characters.” Page 58, 95 – Jungle Swarms, Small. Ignore this special rule. Page 59 – Carnosaurs, Ultimate Predator. Change the second sentence to “Attacks made by a Carnosaur have the Multiple Wounds (D3) special rule.” Page 61 – Lord Kroak, First Generation Spawning. Change the last sentence to “If Lord Kroak casts the spell with irresistible force, then the spell automatically fails but no roll is made on the Miscast table.” Page 61, 90 – Lord Kroak, The Spirit of Lord Kroak. Ignore this special rule. Page 61 – Lord Kroak, The Deliverance of Itza. Add “This is a direct damage spell.” Ignore the “*” and the associated note. Page 62 – Lord Mazdamundi, Mage-Lord of Hexoatl. Change the second sentence to “Choose one of the eight Lores of Magic from the Warhammer rulebook. He has the Loremaster special rule for that lore.” Page 62 – Lord Mazdamundi, Ruination of Cities. Add “This is a direct damage spell.” Pager 66 – Chakax, The Key to the Eternity Chamber Change to “When fighting in a challenge, Chakax gains a 5+ ward save and his opponent Always Strikes Last.” Page 67 – Gor-Rok, The Shield of Aeons. Change to “Shield. In close combat, Gor-Rok always counts as defending an obstacle (wall). This means that cavalry, monstrous cavalry and chariot models that charge Gor-Rok must take a Dangerous Terrain test. Also, any chargers will also suffer a -1 to hit him in the turn they charge.” Page 69 – Tetto’eko, Magic. Change to “Tetto’eko is a Level 2 Wizard and has the Loremaster (Heavens) special rule.” Page 69 – Tetto’eko, Herald of Cosmic Events Ignore “[...] provided it is not miscast [...]”. Page 71, 92 – Oxyotl, Special Rules. Add “Sniper”. Ignore the Preternatural Aim special rule. Page 89 – Army List entry. Ignore this page and use the rules for “Choosing Your Army” in the Warhammer rulebook. Page 93 – Skink Priests, Special Rules. Change “Channelling” to “Vassal”. Page 96 – Terradon Riders, Special Rules. Add “Fast Cavalry, Fly, Forest Strider” and ignore “Flying Cavalry, Hit and Run, Arboreal Predator” Page 99 – Common Magic Items. Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook. Page 101 – War Drum of Xahutec, second paragraph. Change the first sentence to “The bearer and any unit he is with automatically pass their Leadership test if they wish to march when there is a non-fleeing enemy unit within 8"”. Page 102 – Cupped Hands of the Old Ones. Ignore “[...] ignoring result 5-6 [...]” Page 102 – Diadem of Power. Ignore”[...]of his own [...]”. Page 103 – Sun Standard of Chotec. Change to “Missiles fired at the bearer or any unit he has joined suffer a -2 to hit modifier if they are fired at a range of up to 12", or a -1 to hit modifier if fired at a range of more than 12".”
There's only 2 new faq's, both are things that really didn't need clarification. First one is that Blade of realities kills automatically if the model hit has no ld value, second one is that tetto'eko rolls on miscast table only on double 6's, even if cast spells with IF cus of his special rule Really nothing that we already knew