7th Ed. Lizardmen Slaughterfest Vs. Empire And Dark Elves

Discussion in 'Battle Reports' started by Andycano, Jul 2, 2010.

  1. Andycano
    Skink

    Andycano New Member

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    Okay so today at the club i arrived and went about looking for a game of fantasy 2 of my friends decided to make an alliance of Dark Elves and empire (1000pts each) Against My 2000 pt lizardmen list Here was teh List i Used and also bear in mind that the table was fairly small

    1 Slann Mage Priest
    2 Disciplines (+1 Power dice) and (take away any 6s rolled by enemy wizard)
    Cupped hands of the Old ones
    Bane Head
    Lore Of Fire

    1 Skink Priest
    Lv2 Wizard
    Lore of Heavens
    Engine of the gods

    1 Sauras Scar Vet
    Light Armour
    Shield
    Piranha Blade

    20 Sauras warriors
    FC

    12 Skink skirmishers

    12 Skink Skirmishers

    8 cold one riders
    FC

    20 Temple Guard
    FC

    And There army was something along

    Empire :
    1 Commander
    30 Handgunners
    10 Swordsmen
    16 Spearmen
    5 Pistoliers
    5 Greatswords
    One Cannon
    1 Hellstorm rocket battery
    15 Flaggelents

    Dark Elves :
    1 Sorceress
    16 Crossbowmen
    16 Crossbowmen
    27 Black Ark Corsairs
    1 Repeater Bolt thrower

    Turn 1 (Lizardmen)
    Both units of skink skirmishers on Left flank moved up and shot killing all the pistoliers and 3 swordsmen

    Cold one Knights moved up into position to charge crossbowmen

    Temple Guard moved Up beside cold one knights

    On right Flank Sauras and EOTG move up to deal with spearmen and corsairs

    Skink Priest Casts Comet of Cassandora with irrestible force and EOTG uses ability to gain 5+ ward save from ranged attacks , Slann also casts Conflagaration of doom killing 10 Crossbowmen and Fiery Blast killing all of teh Cannon Crew

    Turn 1 (DE and Empire )
    Flaggelents move up to charge cold one knights

    Swordsmen fail a charge against skinks

    Handgunners shoot at skinks and roll badly killing 3

    Greatswords move up to support flaggelents

    Rocket battery shoots at slann scatters 10 inches hits a sauras but fails to wound

    Crossbows shoot and kill one cold one knight

    2 Temple Guard are killed by the combined firepower of repeater bolt thrower and crossbows

    All magic is dispelled by lizardmen

    Turn 2 ( Lizardmen) The Saughter Begins :D

    Comet hits home killing 6 handgunners 2 swordsmen and all the greatswords as well as 3 flaggelents

    Skinks move back from swordsmen and shoot killing everything but the commander and one guy

    Cold ones Charge the flaggelents wiping them all out and overunning into teh commander and swordsman killing them as well

    Temple guard and stegadon charge the crossbowmen killing them all temple guard overrun into crossbow crew and stegadon over runs of the table


    20 Sauras with scar vet charge the spearmen and one combat by 7 winning and pursueing them of teh table

    From here on it was really just a matter of cleaning things up the stegadon and sauras came back onto the board charging the corsairs wiping the all out my scar vet kills the assasin in a challenge dealing out a total of 8 Wounds !

    Another comet hit the handgunners killing 3 and they then got charged by the cold ones who bet them in combat

    In total I lost

    1 Unit of skink skirmishers
    5 skinks from another unit
    1 cold one knight
    3 temple guard

    and all that was left of the enemy army
    was the uncrewed rocket battery
    uncrewed bolt thrower
    and un crewed cannon

    So all in all a complete Massacre !! :jimlad:
     
  2. the-graven
    Kroxigor

    the-graven New Member

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    WTF, your opponents units dwindled with every breeze fo wind, did you roll good, did they roll bad or did you just win by sheer tactics??
     
  3. Andycano
    Skink

    Andycano New Member

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    The Empire player was a Newbie ... and from player the DE player i knew he brought a lot of firepower the 5+ ward save from the EOTG helped A lot ! They didnt make a very good team being honest there plans went wrong the DE player thought teh spearmen would hold out long wnough for his corsairs to get me in the flank
    but as it turned out... they were useless but it was both the tactics and luck if i hadnt sent my cold ones to deal with flaggelents handgunners and swordsmen my whole flank would have collapsed in my opinion .. i think the empire had too much of everything in the list if there was maybe another cannon or 2 .. i would have been in some trouble :jawdrop:
     
  4. the-graven
    Kroxigor

    the-graven New Member

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    Yeah if they made a magic gunline(DE and Empire are the bestt in this), you would have been in trouble.
     

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