Okay so today at the club i arrived and went about looking for a game of fantasy 2 of my friends decided to make an alliance of Dark Elves and empire (1000pts each) Against My 2000 pt lizardmen list Here was teh List i Used and also bear in mind that the table was fairly small
1 Slann Mage Priest
2 Disciplines (+1 Power dice) and (take away any 6s rolled by enemy wizard)
Cupped hands of the Old ones
Bane Head
Lore Of Fire
1 Skink Priest
Lv2 Wizard
Lore of Heavens
Engine of the gods
1 Sauras Scar Vet
Light Armour
Shield
Piranha Blade
20 Sauras warriors
FC
12 Skink skirmishers
12 Skink Skirmishers
8 cold one riders
FC
20 Temple Guard
FC
And There army was something along
Empire :
1 Commander
30 Handgunners
10 Swordsmen
16 Spearmen
5 Pistoliers
5 Greatswords
One Cannon
1 Hellstorm rocket battery
15 Flaggelents
Dark Elves :
1 Sorceress
16 Crossbowmen
16 Crossbowmen
27 Black Ark Corsairs
1 Repeater Bolt thrower
Turn 1 (Lizardmen)
Both units of skink skirmishers on Left flank moved up and shot killing all the pistoliers and 3 swordsmen
Cold one Knights moved up into position to charge crossbowmen
Temple Guard moved Up beside cold one knights
On right Flank Sauras and EOTG move up to deal with spearmen and corsairs
Skink Priest Casts Comet of Cassandora with irrestible force and EOTG uses ability to gain 5+ ward save from ranged attacks , Slann also casts Conflagaration of doom killing 10 Crossbowmen and Fiery Blast killing all of teh Cannon Crew
Turn 1 (DE and Empire )
Flaggelents move up to charge cold one knights
Swordsmen fail a charge against skinks
Handgunners shoot at skinks and roll badly killing 3
Greatswords move up to support flaggelents
Rocket battery shoots at slann scatters 10 inches hits a sauras but fails to wound
Crossbows shoot and kill one cold one knight
2 Temple Guard are killed by the combined firepower of repeater bolt thrower and crossbows
All magic is dispelled by lizardmen
Turn 2 ( Lizardmen) The Saughter Begins
Comet hits home killing 6 handgunners 2 swordsmen and all the greatswords as well as 3 flaggelents
Skinks move back from swordsmen and shoot killing everything but the commander and one guy
Cold ones Charge the flaggelents wiping them all out and overunning into teh commander and swordsman killing them as well
Temple guard and stegadon charge the crossbowmen killing them all temple guard overrun into crossbow crew and stegadon over runs of the table
20 Sauras with scar vet charge the spearmen and one combat by 7 winning and pursueing them of teh table
From here on it was really just a matter of cleaning things up the stegadon and sauras came back onto the board charging the corsairs wiping the all out my scar vet kills the assasin in a challenge dealing out a total of 8 Wounds !
Another comet hit the handgunners killing 3 and they then got charged by the cold ones who bet them in combat
In total I lost
1 Unit of skink skirmishers
5 skinks from another unit
1 cold one knight
3 temple guard
and all that was left of the enemy army
was the uncrewed rocket battery
uncrewed bolt thrower
and un crewed cannon
So all in all a complete Massacre !!
1 Slann Mage Priest
2 Disciplines (+1 Power dice) and (take away any 6s rolled by enemy wizard)
Cupped hands of the Old ones
Bane Head
Lore Of Fire
1 Skink Priest
Lv2 Wizard
Lore of Heavens
Engine of the gods
1 Sauras Scar Vet
Light Armour
Shield
Piranha Blade
20 Sauras warriors
FC
12 Skink skirmishers
12 Skink Skirmishers
8 cold one riders
FC
20 Temple Guard
FC
And There army was something along
Empire :
1 Commander
30 Handgunners
10 Swordsmen
16 Spearmen
5 Pistoliers
5 Greatswords
One Cannon
1 Hellstorm rocket battery
15 Flaggelents
Dark Elves :
1 Sorceress
16 Crossbowmen
16 Crossbowmen
27 Black Ark Corsairs
1 Repeater Bolt thrower
Turn 1 (Lizardmen)
Both units of skink skirmishers on Left flank moved up and shot killing all the pistoliers and 3 swordsmen
Cold one Knights moved up into position to charge crossbowmen
Temple Guard moved Up beside cold one knights
On right Flank Sauras and EOTG move up to deal with spearmen and corsairs
Skink Priest Casts Comet of Cassandora with irrestible force and EOTG uses ability to gain 5+ ward save from ranged attacks , Slann also casts Conflagaration of doom killing 10 Crossbowmen and Fiery Blast killing all of teh Cannon Crew
Turn 1 (DE and Empire )
Flaggelents move up to charge cold one knights
Swordsmen fail a charge against skinks
Handgunners shoot at skinks and roll badly killing 3
Greatswords move up to support flaggelents
Rocket battery shoots at slann scatters 10 inches hits a sauras but fails to wound
Crossbows shoot and kill one cold one knight
2 Temple Guard are killed by the combined firepower of repeater bolt thrower and crossbows
All magic is dispelled by lizardmen
Turn 2 ( Lizardmen) The Saughter Begins
Comet hits home killing 6 handgunners 2 swordsmen and all the greatswords as well as 3 flaggelents
Skinks move back from swordsmen and shoot killing everything but the commander and one guy
Cold ones Charge the flaggelents wiping them all out and overunning into teh commander and swordsman killing them as well
Temple guard and stegadon charge the crossbowmen killing them all temple guard overrun into crossbow crew and stegadon over runs of the table
20 Sauras with scar vet charge the spearmen and one combat by 7 winning and pursueing them of teh table
From here on it was really just a matter of cleaning things up the stegadon and sauras came back onto the board charging the corsairs wiping the all out my scar vet kills the assasin in a challenge dealing out a total of 8 Wounds !
Another comet hit the handgunners killing 3 and they then got charged by the cold ones who bet them in combat
In total I lost
1 Unit of skink skirmishers
5 skinks from another unit
1 cold one knight
3 temple guard
and all that was left of the enemy army
was the uncrewed rocket battery
uncrewed bolt thrower
and un crewed cannon
So all in all a complete Massacre !!