8th Ed. Lizardmen V High Elves 2K

Discussion in 'Battle Reports' started by Alvincacti, Feb 24, 2012.

  1. Alvincacti
    Skink

    Alvincacti New Member

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    Down @ the GW this afternoon and played my friend Andy's High Elves. So far my new Lizards are played 3 won 3 (against Skaven, Dark Elves and Vampires) Lets see if we can make it 4 out of 4

    Slann BSB with Lore of Life :)
    Focus, Rumination, Becalming,
    Dragonbane Gem, Dispel Scroll,

    Level 1 Skink Priest with cube of darkness (Sk)
    Engine of the Gods

    30 Saurus, HW & S, Full Command (S)
    10 Skink Skirmishers (SsB)
    10 Skink Skirmishers with Javelin and Shield (SsJ)

    20 Temple Guard with Full Command (TG)
    Banner of Eternal Flame,
    3 Terradon Riders (TR)
    5 Chameleon Skinks (C)

    Salamander Hunting Pack (S1)
    Salamander Hunting Pack (S2)

    High Elves...

    Teclis, :( Lore of Life

    30 Spear Elves, Full Command (SP1)
    30 Spear Elves, Full Command (SP2)

    25 White Lions, Full Command, Banner of Sorcery (WL)
    6 Dragon Princes, Full Command (DP)
    2 x Lion Chariots (LC)

    We rolled up a pitched battle and played with just mysterious woods and normal buildings and hills. I won the roll for set-up and as I had more units to place either way made Andy set-up first. Set-up ended up looking like this.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------LC--LC--------------:(SP1----WL------------------------SP2----DP-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------wwwwwwww----------------bbbbbbbbbbbbb------------------------------wwwwwwwwww---------------------------------------wwwCwwwww----------------bbbbbbbbbbbbb--------------------------wwwwwwwwww--------------------------------------------wwwwwwww-----------------bbbbbbbbbbbbb------------------------wwwwww---------------------------------------------------wwwwww------------------------bbbbbbbb-------------------------------------------------------------------------------------------------------------------bbbbbbbb----------------------------------------------------------------------------------------------------------------------------------------------------------------------------bbbbbbb---------------------------------------------------------------------------------------------------------------------bbbbbbb---------------------SsJ----SsB---------S1-------------S2---------------------------TR--------------------------------------------------------------Sk-----------:)TG-----------------------------S--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Andy split his forces into three sections dictated by the terrain, with his fastest units on each flank. My plan was to hold one flank with my Saurus block, Poison the other flank to death and flame the centre before mopping up with the Temple Guard. The steg would be positioned so as to be able to intercept the chariots on the flank or support the centre, whichever was needed more.

    I always find Teclis an issue when i face him with my Orcs, i'm hoping that the Lizards are better equipped to deal with him but will still require some luck to make it work. I'm actually quite pleased that he's using Lore of life as other than dwellers he has very little offence. and my life buffed units can take his life buffed units if it comes to it as long as I pick my fights carefully.

    I win the roll for first turn and we get underway.

    Lizardman Turn 1

    The Terradons used their Vanguard move to advance just short of the woods and the Chameleons finding themselves deployed in a Fungus Forrest pass their stupidity check and advance into the gap between the Lion Chariots and Teclis Spear unit. Using their flight move the Terradons move over the Dragon Princes to attempt to march block both units on this side of the board and generally be a nuisance. They drop rocks as they pass over the Dragon Princes and cause 6 wounds which are all saved by the Heavy Cavalry's armour.

    Both units of Skink Skirmishers advance into the Fungus Forrest hoping to start taking wounds off of the Lion Chariots and the Salamander Units advance up their full 12" and both hide behind the building ready to pop out next turn and start flaming.

    Everything else edges forward to either give better angles for charge/countercharge or in the Slann's case to bring Dwellers into Range of Teclis Unit.

    The magic phase gave me 9 Dice and between His fear of dwellers and my good rolling I got off Regen on the Temple Guard, Flesh to Stone on One of the Skink units in the Fungus Forrest and Throne of Vines. After all that I then failed to cast Dwellers on 5 Dice (needing the higher casting value) and that was that.

    Shooting brought me 3 wounds on one Lion Chariot from the Chamo's and Skirmishers leaving it on one wound.

    High Elf turn 1

    The High Elves began their turn by advancing across the board, Both Lion chariots sought to round the wood and line up charges on the Steg and Temple Guard. While all other units passed their LD checks to march and close the distance on the Lizardmen.

    The Magic phase generated 6 Dice which Teclis then bumped up to 10 with his staff and the banner of sorcery. The skinks with Javelins took an awakening of the wood in the face and I was surprised when only 2 died. Not even a panic check. Regroth brought back the wounds on the Lion chariot while Teclis gave his own unit Regen. All irrisitable, nothing I could do. The major break came when he then went for Dwellers on the Temple Guard and cast it successfully but not Irrisitably, One dispel scroll later and the unit remained untouched.

    He had no shooting or combat this turn so we moved on to turn 2.

    Lizardman Turn 2

    Everything in the forrest passed its stupidity check with a little help from the Slann BSB. The Saurus attempted to charge the dragon princes at almost maximum range and unsurprisingly failed. Not really a problem as I didn't mind taking a charge from them if it worked out that way. They couldn't possibly get rid of my steadfast in one turn so I felt confident taking the charge. Also if they did charge me it would block the Spear elves from doing the same or getting past the combat easily which would keep them out of the fight that extra turn.

    The Blowpipe skinks and chameleons moved out of charge arcs to try for the Lion chariots again in my shooting phase. While the javelin skinks stayed put thinking that he wouldn't dare charge them with a Lion Chariot while they where in the woods. The Salamanders both came round towards the while lions and Teclis unit hoping to flambé a few before they could close the distance.

    I rolled 10 dice for the magic phase and started with an Iceshard Blizzard on the furthest Lion chariot hoping to kill the closer one and force a panic test at -1 on the other. With throne already up I threw dice at Regen and Flesh to stone on the Temple Guard in case the White lions managed to charge them next turn. Awakening of the Woods ant off on the Dragon Princes hitting at S6 because of Throne. 6 wounds and 3 failed Armour Saves later the Dragon prices where a lot less of a threat to me. I then threw the remaining 4 dice at Dwellers on Teclis and once again failed to make the casting value. This was really beginning to frustrate Andy now as he was letting spells through which he could have stopped because he feared getting hit with dwellers.

    The Skinks and Chamo's started my shooting phase by taking all 4 wounds from the closest Lion Chariot. The resulting panic test on the Other one was easily passed even with the -1 :( It was now that i realised that i had forgotten to move up my Terradons this turn (A common problem where I move them over the other side of the board and then forget that they're there) I wrote a note to myself on my army list to remind me to get them back in the game next turn!

    The Salamanders then both opened up on the White Lions at an angle that meant that even if they overshot they would still hit Teclis Spears. 2 Salemanders accounted for 4 White Lions and 13 Spear Elves :) I love Sallies! unfortunately both units passed their resulting panic checks.

    With no combat it was onto Hight Elf Turn 2

    High Elf turn 2

    The Elves start their 2nd Turn by declaring 3 charges, As expected the Dragon Prices hurtle towards my Saurus Block easily making the required distance. The White lions charge at the Salamander in their front, He Flees the charge and they try redirect the charge at my fully buffed Temple Guard. To My Surprise for his 3rd charge Andy elects to send his remaining Lion Chariot into the Javelin Skinks in the Fungus Forest. They stand a shoot inflicting no damage and luckily for Andy he passes his dangerous terrain test for the Chariot.

    The rest of the Elven army manoeuvres to support these charges next turn with the Right hand Spears moving up just behind the Dragon Prince combat and Teclis unit eying up a supporting charge for the White Lions combat.

    Teclis generates 12 dice this turn which is really worrying as if he can buff up the White Lions sufficiently I'm going to have trouble getting rid of them before he can support them with the spear elves. His first spell is a rather benign Regrowth on Teclis spears which regain 4 elves. He then goes for regen on the White Lions which i'm really not fussed about at the Temple Guard have flaming attacks anyway which I think he's forgotten. He attempts the spell and gets it off but not irresistibly and seeing my opportunity i take a risk and use the Cube of darkness, automatically stoping the spell and giving me the chance to end the magic phase. 1 D6 Rolled, 1 roll of 4 later i've dodged the bullet of buffed White Lions by ending the magic phase with Teclis still holding 7 Dice. :)

    With no shooting we're straight into combat. His lion chariot kills all but one javelin skink on the charge and then cuts down the last before they even get to strike. He elects to run through the decimated unit once again risking the wood in order to hit the flank of my Temple Guard in combat with the White Lions. Unfortunately for him he ends up an inch short of hitting the combat with a stag poised to hit the flank of the chariot. On the plus side he once again survives the Difficult terrain test on the chariot so takes no damage.

    On the other side of the field the Dragon princes bounce off of the Saurus block doing even less than I was expecting, Their charge results in only 3 dead Saurus and while the Lizards can't cut any down in return they win on static combat rez anyway. The mounted Elves hold and I know Andy is hoping they can do the same next turn so he can support the combat with the spear Elves in his next turn.

    In the middle the White Lions are up against it as they are facing T8 Regenerating Temple Guard. Things are looking up as they cause get 14 out of 16 hits but to Andy's disbelief he can not roll a single 6 to wound. Having seen the S6 Elves hit them with 'rubber' axes the Temple Guard strike back cutting down 8 of their opponents. Losing the combat they take their LD test on Stubborn LD8 which they promptly fail and are cut down by the pursuing Temple Guard who then hit the Lion Chariot that had tried to get to the combat earlier in the turn.

    Lizardmen Turn 3

    Hoping to wrap up the game in this turn the Steg declares a charge against the Lion Chariot already engaged with the Temple Guard. The Sallie that fled last turn rallies and turns to face the Dragon Prince combat in case its BBQing services are needed later in the game. The remaining sinks and terradons (Yes I did remember them) close in on the Elven Spear units to pepper them with Poison Blowpipe shots.

    The magic phase lets me use the Burning Alignment for the first time in the game which toasts the Lion Chariot and 3 Spear Elves. The dice then allow me get throne of vines and my other buffs back up and for the first time I manage to cast dwellers on Teclis Unit (only needing the small version as the range had now closed) Just as he's about to roll the dice to attempt to dispel Andy remembers Teclis Scroll item which dispels it and removes the spell from my arsenal. So no more dwellers for me but by this stage I don't really need it anymore and just the threat of it has given me great magical flexibility for the first 3 turns.

    Shooting drops 3 spear elves from each unit and then another 7 Spear Elves from Teclis Unit as the Sallie that can shoot drops a flame temple over half the remaining unit.

    The Dragon Princes hack away at their Saurus opponents but can only cut down 1 of them as the mix of their 4+ armour and 6+ parry save stave off the worst of the effects of the elven attacks. The one Saurus that died was actually taken out by a hoof to the head! In response the Saurus massacre the remaining cavalry an reform slightly to await the charge of the approaching Spear Elf unit. :jimlad:

    High Elf Turn 3

    Both remaining elven units including Teclis bite the bullet and charge into the Lizardman lines. Teclis unit takes on the temple guard while the right hand unit slams into the Saurus block.

    The magic phase brings Teclis 11 dice and in a failure that verges on epic he fails to cast his first spell rolling a double 1 and ending the magic phase as he is unable to cast any more spells.

    The Elves where once again in combat without any buffs, Teclis unit was first up, The High Elf mage slew one Saurus with his magic blade but the rest of the unit could scratch the Temple Guard. The Temple Guard then laid into the unit, they ignored Teclis and butchered 9 of the Remaining spear elves leaving Teclis and the standard bearer and champion left alive. Needing double 1 they broke and ran and where brought down effetely ending the game. Andy called it there not wanting to prolong the inevitable conclusion.

    ......

    So 4 out of 4. Granted there was some really good fortune for the Lizards but you take whatever comes. :)
     
  2. Turtleneck
    Cold One

    Turtleneck New Member

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    great report bro! looks like the fear from dwellers really helped you out!
    one small note, teclis wasnt able to cast regen on the white lions, regen only goes on the caster and its unit self! ;)
    but u did a great thing!
     

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