Hey guys, so here's my first ''big'' report. I already played a match against my brother at 1000 points (pre-WoC update) which was a complete massacre. This was a long, drawn out fight which resulted in a DRAW. I am quite happy with the result (given my experience) itself, but I want to share my experience about this fight (since the new WoC are a tough nut to crack and Scalenex has even written a tactica about them!).
The lists
LIZARDMEN
Lords (485)
-Slann mage-priest, General, BSB, The Focused Rumination, Focus of mystery (Light), The Becalming Cogitation, Cupped hands of the old ones, Huanchi’s blessed totem, Bane head (485)
Heroes (555)
-Skink priest, Engine of the gods, Dispel scroll, Opal amulet (395)
-Saurus Scar-Veteran, Cold one, Light armour, Burning blade of chotec, charmed shield, dawnstone (160)
Core (637)
-31 saurus warriors, full command (371)
-10 skink skirmishers (70)
-10 skink skirmishers (70)
-10 skink skirmishers (70)
-10 skinks, musician (56)
Special (640)
-6 Chameleon skinks (72)
-6 Chameleon skinks (72)
-26 Temple Guard, full command, Razor standard (496)
Rare (80)
-Salamander hunting pack, additional handler (80)
2397
WARRIORS OF CHAOS (roughly, I do not own his list)
LORDS
-Deamon prince, lv 4 wizard (DEATH), mark of nurgle, scaly skin, chaos armour, fly, dragonbane gem, sword of striking (basically the most annoying DP you can imagine).
HEROES
-Exalted hero, BSB, disc of tzeench, sick ward save and he may reroll the result of 1 (talisman of preservation + third eye of tzeench I think), not sure about weapon.
CORE
-2x 5 marauder horsemen with throwing axes, mark of slaanesh (he wanted to try out throwing axes)
-10 chaos warhounds
-3 chaos chariots (all mark of khorne)
SPECIAL
-1 chimera with breath weapon
-2 gorebeast chariots
RARE
-3 skullcrushers of khorne
-1 hellcannon
DEPLOYMENT
The table we were playing on did now allow you to stack a lot of units in front of each other, so I could not deploy some kind of castle formation.
On the left side of the table, he put all his chaff units (warhounds, marauder horsemen) and he hid his chimera and demon prince behind impassable terrain. In the centre he put ALL of his chariots. On the far right side he put the skullcrushers, hellcannon and exalted hero.
My deployment (from left to right) Salamander, skink skirmishers, scar-vet (a.k.a. Rambo), saurus warriors, skink skirmishers, temple guard, skink skirmishers, EoTG (behind impassable terrain to hide from his hellcannon), skink cohort. Both my chamo skinks were placed near his chaff units (one inside a forest which turned out to be a dangerous forest that multiplies wounds when you shoot a missile at it)
The Battle
I got the first turn (I finished deploying so I got a +1 on the roll)
TURN 1 LM
Movement: I move all my chaff forward to shoot down his chaff, the scar vet stands behind a unit of chamo's out of charge arc of the chariots. I shuffle the saurus and TG forward a bit. The stegadon moves forward to cast iceshard blizzard on the hellcannon. Skinks also move forward.
Magic phase: this is where we messed up with the rules..I rolled 1 + 2 for shem's burning gaze and we assumed it was a lost concentration. In the end it didn't turn out that way. Anyway, we thought my slann could no longer cast spells. So I casted iceshard blizz. with some remaining dice and it got dispelled. I did turn on the 5+ ward save.
Shooting: I fire with salamander on both his marauder horsemen (they stood behind each other), killing 4 or 5. One chamo unit shoots at his horsemen and the other one shoots the dogs. No panic test or they were passed (can't remember, anyway those marauder units are immune to panic tests due to slaanesh mark).
TURN 1 WoC
Movement: He declares charge against chamo skinks in forest with his hounds; I flee. He redirects his charge at the chamo skinks in front of Rambo. The chamo skinks flee away (they end up fleeing through the skink skirmisher unit nearby) and the doggies are face to face with rambo in mortal combat!
He tries to charge my salamander with his marauder unit, I flee. His chimera remains behind impassable terrain, the demon prince flies over to the battle field. The chariots move forward, the skullcrushers move forward (near the impassable terrain my EoTG was hiding behind). Exalted hero moves towards the skink
cohort.
Magic: He is within 24 inch for becalming cogitation. He casts purple sun, I dispel it. He casts a -1 STR and -1 toughness spell on my scar-vet.
Shooting: He tries to fire his hellcannon, it scatter away or only 1/2 TG die (not sure).
Combat: Rambo kills 2 hounds, he gains no wains. They remain static.
TURN 2 LM
Movement: Chamo skinks / salamander try to rally. I believe only 1 chamo skink unit manages to reform. I realized that I had to take drastic measures to prevent his skullcrushers and chariots from messing me up. I moved 1 unit of skink skirmishers just in front of the skullcrushers, in a way that overrun would place them directly in front of the TG and stegadon for a combined charge. I put 2 other skink skirmishers in front of his chariots (don't think I should have done this, it didn't have much effect). Stegadon moves forward to get ready for a nice charge. TG move backwards a bit to discourage a charge by his chariots. Saurus shuffle back a bit too.
Magic: I manage to get pha's protection and birona's timewarp on my TG unit. I cast speed of light on rambo. Some other stuff (Net of amyntok on skullcrushers) gets dispelled. I manage to cause 1 wound on skullcrushers with shem's or banishment. Iceshard doesn't happen or gets dispelled.
Shooting: not much happens. I manage to cause 1 wound on a chariot thats it. (many shooting units are fleeing).
Combat: Rambo manages to win combat (despite -1 str and -1 toughness, he got ws 10 and i 10) and overruns just in front of his chimera. I wasn't sure this was the right thing to do, but I had fought his chimera before and I knew a scar-vet with burning blade is scary ^^
TURN 2 WoC
Movement: Chimera charges rambo, skullcrushers charge skinks, exalted hero charges skink cohort (they cause a wound in stand and shoot!!!), chariots charge skink chaff. I am not sure about his demon prince but I think he moved up close to my TG to snipe my slann or he did so while fighting my saurus block (flank charge).
Magic: he manages to cause 2 wounds on my slann (caress of laniph)***
Shooting: he fires hellcannon, it scatter away.
Combat: Rambo fails his fear test, but still manages to cause 2 wounds. Chimera holds. All the chaff units are wiped out -> skullcrushers are ready to be wiped out, his chariots on the left side are ready to kill my saurus. I believe the skink cohort also dies to his exalted hero.
TURN 3 LM.
Movement: Chaff units try to reform, some reform some flee.I flank charge my steg into his skullcrushers and front-charge my TG into the skullcrushers (timewarp + huanchi's totem). I aim for total wipeout!
Magic: I manage to get most important spells off on my TG unit (I think pha's + Timewarp + Speed of light). I activate burning alignment and cause 4 wounds on skullcrushers.
Shooting: Not much happens, maybe some reformed chamo skinks kill a marauder horseguy.
Combat: Rambo passes his fear test, wins comat and overruns the chimera, no wounds on himself! The skullcrushers are utterly wiped out (7 impact hits and lots of TG hitting him). I roll 11 on my overrun with EoTG and charge into one of his gorebeast chariots! The temple guard reform to get ready for a charge of 1 or 2 chariots.
TURN 3 WoC
Movement: At this point his demon prince and 1/2 chariots are fighting with my saurus block. He charges 1 chariots (front) and his exalted hero (rear) into my TG unit.
Magic: not much happens.
Shooting: not much.
Combat: The saurus hold and cause maybe 1 or 2 wounds on one of his chariots (I am steadfast). TG unit: his exalted hero takes no wounds, his chariots takes a few wounds, I lose maybe 3 or 4 TG. I don't manage to kill his chariot with my EoTG. Skink priest takes 1 wound.
TURN 4 LM
Rambo moves around the impassable terrain (left side) to the centre of the battle field, ready to pick off on any fleeing chariots! Chaff mess around a bit.
Magic: more buffs for my TG unit. I roll irresistible force on timewarp. The result is bad (power drain), so I activate cupped hands. We get into an argument about LOS. Referee (oldest brother) agrees with me, but the argument is unending and the effect is NOT bounced up to his deamon prince. Burning alignment hits 3 enemy units but causes 0 wounds
Shooting: chaff vs chaff.
Combat: I manage to win combat on the steg, but the skink priest dies. I do not pursue the fleeing gorebeast chariot and reform. The TG kill his exalted hero and his chariot dies. I am not sure but I think I manage to overrun into a second chariot with the TG. I believe my Saurus warriors remain with only the command group and roll insane courage!
TURN 4 WoC
Movement: not much (combat is all around us). Maybe he charges his horsemen into a chamo skink unit (stand and shoot) Fleeing gorebeast chariot manages to reform.
Shooting: not much
Magic: not much
Combat: Saurus unit is dead (logically). 2 chariots overrun off the board. His demon prince reforms. TG win combat against chariot, it flees (I hold so my steg can crush it next turn).
TURN 5 LM
Movement: Rambo scarges fleeing gorebeast chariots. Steg charges other fleeing chariot. TG get ready for his next 2 chariots that get back next turn. **** (critical mistake) ****
Magic: another irresistible force on timewarp (3 dices)... I kill 8-10 TG and lose 6 power dice
Shooting: not much
Combat: scar vet and steg are both victorious, 2 dead chariots.
TURN 5 WoC
Movement: his chariots are back in play and face my TG. His demon prince flies behind my TG unit to cast snipe spells.
Magic: He manages to get off another snipe spell but it causes no wounds (thank god).
Shooting: hellcannon misses.
Combat: some chaff crap.
TURN 6 LM
Movement: TG unit make a heroic charge on the chariot (they had timewarp) and make it.
Magic: buffs on TG unit
Shooting: nothing important
Combat: I win combat against the chariot and overrun into the chariot which is only 1 inch away from the first.
TURN 6 WoC
Movement: He charges his Demon Prince into the back of my TG unit (The Slann is exposed, there are only 14 TG left).
He kills the Slann
and I kill his chariot.
RESULT: DRAW
That's it for the ''battle'' itself. I have quite some questions for the more experienced LM players about this but I will make a new post for it
The lists
LIZARDMEN
Lords (485)
-Slann mage-priest, General, BSB, The Focused Rumination, Focus of mystery (Light), The Becalming Cogitation, Cupped hands of the old ones, Huanchi’s blessed totem, Bane head (485)
Heroes (555)
-Skink priest, Engine of the gods, Dispel scroll, Opal amulet (395)
-Saurus Scar-Veteran, Cold one, Light armour, Burning blade of chotec, charmed shield, dawnstone (160)
Core (637)
-31 saurus warriors, full command (371)
-10 skink skirmishers (70)
-10 skink skirmishers (70)
-10 skink skirmishers (70)
-10 skinks, musician (56)
Special (640)
-6 Chameleon skinks (72)
-6 Chameleon skinks (72)
-26 Temple Guard, full command, Razor standard (496)
Rare (80)
-Salamander hunting pack, additional handler (80)
2397
WARRIORS OF CHAOS (roughly, I do not own his list)
LORDS
-Deamon prince, lv 4 wizard (DEATH), mark of nurgle, scaly skin, chaos armour, fly, dragonbane gem, sword of striking (basically the most annoying DP you can imagine).
HEROES
-Exalted hero, BSB, disc of tzeench, sick ward save and he may reroll the result of 1 (talisman of preservation + third eye of tzeench I think), not sure about weapon.
CORE
-2x 5 marauder horsemen with throwing axes, mark of slaanesh (he wanted to try out throwing axes)
-10 chaos warhounds
-3 chaos chariots (all mark of khorne)
SPECIAL
-1 chimera with breath weapon
-2 gorebeast chariots
RARE
-3 skullcrushers of khorne
-1 hellcannon
DEPLOYMENT
The table we were playing on did now allow you to stack a lot of units in front of each other, so I could not deploy some kind of castle formation.
On the left side of the table, he put all his chaff units (warhounds, marauder horsemen) and he hid his chimera and demon prince behind impassable terrain. In the centre he put ALL of his chariots. On the far right side he put the skullcrushers, hellcannon and exalted hero.
My deployment (from left to right) Salamander, skink skirmishers, scar-vet (a.k.a. Rambo), saurus warriors, skink skirmishers, temple guard, skink skirmishers, EoTG (behind impassable terrain to hide from his hellcannon), skink cohort. Both my chamo skinks were placed near his chaff units (one inside a forest which turned out to be a dangerous forest that multiplies wounds when you shoot a missile at it)
The Battle
I got the first turn (I finished deploying so I got a +1 on the roll)
TURN 1 LM
Movement: I move all my chaff forward to shoot down his chaff, the scar vet stands behind a unit of chamo's out of charge arc of the chariots. I shuffle the saurus and TG forward a bit. The stegadon moves forward to cast iceshard blizzard on the hellcannon. Skinks also move forward.
Magic phase: this is where we messed up with the rules..I rolled 1 + 2 for shem's burning gaze and we assumed it was a lost concentration. In the end it didn't turn out that way. Anyway, we thought my slann could no longer cast spells. So I casted iceshard blizz. with some remaining dice and it got dispelled. I did turn on the 5+ ward save.
Shooting: I fire with salamander on both his marauder horsemen (they stood behind each other), killing 4 or 5. One chamo unit shoots at his horsemen and the other one shoots the dogs. No panic test or they were passed (can't remember, anyway those marauder units are immune to panic tests due to slaanesh mark).
TURN 1 WoC
Movement: He declares charge against chamo skinks in forest with his hounds; I flee. He redirects his charge at the chamo skinks in front of Rambo. The chamo skinks flee away (they end up fleeing through the skink skirmisher unit nearby) and the doggies are face to face with rambo in mortal combat!
He tries to charge my salamander with his marauder unit, I flee. His chimera remains behind impassable terrain, the demon prince flies over to the battle field. The chariots move forward, the skullcrushers move forward (near the impassable terrain my EoTG was hiding behind). Exalted hero moves towards the skink
cohort.
Magic: He is within 24 inch for becalming cogitation. He casts purple sun, I dispel it. He casts a -1 STR and -1 toughness spell on my scar-vet.
Shooting: He tries to fire his hellcannon, it scatter away or only 1/2 TG die (not sure).
Combat: Rambo kills 2 hounds, he gains no wains. They remain static.
TURN 2 LM
Movement: Chamo skinks / salamander try to rally. I believe only 1 chamo skink unit manages to reform. I realized that I had to take drastic measures to prevent his skullcrushers and chariots from messing me up. I moved 1 unit of skink skirmishers just in front of the skullcrushers, in a way that overrun would place them directly in front of the TG and stegadon for a combined charge. I put 2 other skink skirmishers in front of his chariots (don't think I should have done this, it didn't have much effect). Stegadon moves forward to get ready for a nice charge. TG move backwards a bit to discourage a charge by his chariots. Saurus shuffle back a bit too.
Magic: I manage to get pha's protection and birona's timewarp on my TG unit. I cast speed of light on rambo. Some other stuff (Net of amyntok on skullcrushers) gets dispelled. I manage to cause 1 wound on skullcrushers with shem's or banishment. Iceshard doesn't happen or gets dispelled.
Shooting: not much happens. I manage to cause 1 wound on a chariot thats it. (many shooting units are fleeing).
Combat: Rambo manages to win combat (despite -1 str and -1 toughness, he got ws 10 and i 10) and overruns just in front of his chimera. I wasn't sure this was the right thing to do, but I had fought his chimera before and I knew a scar-vet with burning blade is scary ^^
TURN 2 WoC
Movement: Chimera charges rambo, skullcrushers charge skinks, exalted hero charges skink cohort (they cause a wound in stand and shoot!!!), chariots charge skink chaff. I am not sure about his demon prince but I think he moved up close to my TG to snipe my slann or he did so while fighting my saurus block (flank charge).
Magic: he manages to cause 2 wounds on my slann (caress of laniph)***
Shooting: he fires hellcannon, it scatter away.
Combat: Rambo fails his fear test, but still manages to cause 2 wounds. Chimera holds. All the chaff units are wiped out -> skullcrushers are ready to be wiped out, his chariots on the left side are ready to kill my saurus. I believe the skink cohort also dies to his exalted hero.
TURN 3 LM.
Movement: Chaff units try to reform, some reform some flee.I flank charge my steg into his skullcrushers and front-charge my TG into the skullcrushers (timewarp + huanchi's totem). I aim for total wipeout!
Magic: I manage to get most important spells off on my TG unit (I think pha's + Timewarp + Speed of light). I activate burning alignment and cause 4 wounds on skullcrushers.
Shooting: Not much happens, maybe some reformed chamo skinks kill a marauder horseguy.
Combat: Rambo passes his fear test, wins comat and overruns the chimera, no wounds on himself! The skullcrushers are utterly wiped out (7 impact hits and lots of TG hitting him). I roll 11 on my overrun with EoTG and charge into one of his gorebeast chariots! The temple guard reform to get ready for a charge of 1 or 2 chariots.
TURN 3 WoC
Movement: At this point his demon prince and 1/2 chariots are fighting with my saurus block. He charges 1 chariots (front) and his exalted hero (rear) into my TG unit.
Magic: not much happens.
Shooting: not much.
Combat: The saurus hold and cause maybe 1 or 2 wounds on one of his chariots (I am steadfast). TG unit: his exalted hero takes no wounds, his chariots takes a few wounds, I lose maybe 3 or 4 TG. I don't manage to kill his chariot with my EoTG. Skink priest takes 1 wound.
TURN 4 LM
Rambo moves around the impassable terrain (left side) to the centre of the battle field, ready to pick off on any fleeing chariots! Chaff mess around a bit.
Magic: more buffs for my TG unit. I roll irresistible force on timewarp. The result is bad (power drain), so I activate cupped hands. We get into an argument about LOS. Referee (oldest brother) agrees with me, but the argument is unending and the effect is NOT bounced up to his deamon prince. Burning alignment hits 3 enemy units but causes 0 wounds
Shooting: chaff vs chaff.
Combat: I manage to win combat on the steg, but the skink priest dies. I do not pursue the fleeing gorebeast chariot and reform. The TG kill his exalted hero and his chariot dies. I am not sure but I think I manage to overrun into a second chariot with the TG. I believe my Saurus warriors remain with only the command group and roll insane courage!
TURN 4 WoC
Movement: not much (combat is all around us). Maybe he charges his horsemen into a chamo skink unit (stand and shoot) Fleeing gorebeast chariot manages to reform.
Shooting: not much
Magic: not much
Combat: Saurus unit is dead (logically). 2 chariots overrun off the board. His demon prince reforms. TG win combat against chariot, it flees (I hold so my steg can crush it next turn).
TURN 5 LM
Movement: Rambo scarges fleeing gorebeast chariots. Steg charges other fleeing chariot. TG get ready for his next 2 chariots that get back next turn. **** (critical mistake) ****
Magic: another irresistible force on timewarp (3 dices)... I kill 8-10 TG and lose 6 power dice
Shooting: not much
Combat: scar vet and steg are both victorious, 2 dead chariots.
TURN 5 WoC
Movement: his chariots are back in play and face my TG. His demon prince flies behind my TG unit to cast snipe spells.
Magic: He manages to get off another snipe spell but it causes no wounds (thank god).
Shooting: hellcannon misses.
Combat: some chaff crap.
TURN 6 LM
Movement: TG unit make a heroic charge on the chariot (they had timewarp) and make it.
Magic: buffs on TG unit
Shooting: nothing important
Combat: I win combat against the chariot and overrun into the chariot which is only 1 inch away from the first.
TURN 6 WoC
Movement: He charges his Demon Prince into the back of my TG unit (The Slann is exposed, there are only 14 TG left).
He kills the Slann
RESULT: DRAW
That's it for the ''battle'' itself. I have quite some questions for the more experienced LM players about this but I will make a new post for it