Sooo I've got a 2000 battle against Orcs&Goblins coming up. I know he is going to use his Wyvern, and he loves fanatics. Any tips you guys can give me on fighting him? I was planning on taking a pretty magic-heavy list, with a lone Slann, EoTG and a Priest.
-They REALLY don't like panic, 1-2 single sallies can send their entire front line running. -Wyvern can be taken out by skink blowpipes or magic. Just watch out for the screaming sword + kicking boots combo (by far the most common and best set up), if you keep your characters too close to each other he can easily get 9 S9 attacks + wyvern attacks. -Use cheap units to lure out the fanatics. They're not really a huge threat to saurus tho, wounding on 3+ means an avarage of 2 dead saurus for every fanatic that hits, and they will very often land right in front of you instead. -The "mother" unit of the fanatics are worth a lot of VPs are the fanatic costs are added to the unit (which means you get pts for killing the unit, not the fanatics). -Always keep "WAAAAAAAAAHG" and Animosity in mind, as any of those could mean the unit moves +D6" (on top of the +D6" charge flag a unit of black orcs can leap forward and do a 10-20" charge depending on their dice roll!). Be extra careful for the old wyvern behind a hill trick (places wyvern behind a hill so he cant be shot or damaged by spells, then waaaaagh move on top of the hill and charge anything within 20"+D6").
Agreed with all of the above. Saurus spears > Any O&G infantry Saurus spears like (night) goblins for a late afternoon snack... Use your terradons on his squig hoppers, they can do quite a lot of damage. Alternatively, destroy his fast cavalry as these always have threat. If fanatics hit terrain, they are destroyed. So, chameleons/terradons/skinks in the woods near Night Goblins is great! If the 'mother unit' panics before it has released it's fanatics; the fanatics are lost. When given a chance, burn them! If an O&G army has a good day, they are unstoppable. Seriously, not even daemons come close. Then again, on a bad day; even gnoblars own them... So be prepared for some epic moments! Either way, you'll have great fun. Their lore is incredibally destructive, both to the caster as to you... That's all for now. Honestly, you shouldn't find it hard to win a game vs O&G on an average day... The Hunted
I hate it when O&G have a good day. I had one battle against them when a unit of 5 savage orc boar boys WAAAGHED, then charged my unit 24 of spear saurus. They inflicted 14 wounds (yes 14), then proceeded to win combat run down and kill the rest of the saurus and then proceed to slaughter an entire unit of 20 TG without taking a casualty. It was so annoying but epic at the same time. The worst part was that for the first 2 turns their entire army squabbled except the boar boys. All in all it was fun. Most of the time I crush O&G, so it was kinda crazy.
I always enjoy playing against O&G. Even when they are having a 'good day' they still have funny and crazy-fun things that happen to their army like anomosity the wrong (right) time, finatics wheeling back through their own unit and boss's killing members of their own unit just because they wanna pass animosity.
that would be the beauty of waaaaghing onto a hill once your there you can see everything then declare your charge.
Correct if I'm wrong but isn't declare charges the very first thing you do in a turn (i.e. before compulsory moves and the like)?
No what they told you is definitely wrong eagleblaze. The rule is: 1. declare charges, 2. rally fleeing troops, 3. compulsory moves, 4. move chargers, 5. remaining moves. The issue here is whether or not Waaaaaghhhh! happens in the compulsory moves phase, or whether it is "at the beginning of the movement phase".
Waaagh! happens at the beginning of the movement phase. So they can declare charges after it, thus the Wyvern trick works. However, Animosity happens after the Waaagh! so they still test for that.