8th Ed. Lizards and panic in 8th

Discussion in 'Lizardmen Tactics' started by CaptScott, Jul 22, 2010.

  1. CaptScott
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    CaptScott New Member

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    I've hope I've got this right. In 8th units panic away from the closest enemy unit (apart from shooting). So:

    1. Take a slann with lore of fire
    2. Move terradons behind enemy lines (or chameleons)
    3. Cast burning head
    4. Watch enemy units panic towards your battleline!

    Could this work? (don't have 8th BRB yet)
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Fleeing units that run into your battle line no longer are removed from play. The enemy units that run into your units take a dangerous terrain test and are wounded on a 1. This is not as effective as it was in 7th.
     
  3. CaptScott
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    CaptScott New Member

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    Drats, I thought in 8th all models that flee through your units were wiped out. Still it would be a fun.
     
  4. Caneghem
    Carnasaur

    Caneghem New Member

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    That could potentially be disastrous, if the fleeing units rally and reform behind your army. But using terradons to guide panic is still a good idea. Panic something on the far flank of an army and then use terradons to send it running across the battleline. Only problem is of course the BSB hanging around will let them reroll those panic tests. Of course if one were to snipe the BSB out of a unit...
     

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