I’ve been playing 40k for the last 9 months or so and while I’m no tactical wizard I’m at least a decent player. I’m just starting up fantasy and have had one game so far, which I naturally got tabled in by a veteran player. Now I ain’t crying over getting stomped on but it does make me want to learn. I feel that my loss was primarily due to poor generalship on my part. As far as models go right now I have a battalion box, a steg, and another ~20 each of both saurus and skinks. While I don’t think my list was really the larger portion of my weakness I’ll include it here for completeness Scar-vet – CO, MS, LA (with cold one riders) Skink priest - lv 2 (with skirmishers) 18 Saurus w/ spears 2 x 10 skink scrimishers 5 CoR 1 stegedon ~1k points I was smashed by High Elves- Large block of spearmen (~20) with a noble 2 chariots Line of bowmen (~10) 2 lv wizards (high magic and beasts) Clearly I was completely out gunned in magic and need to add a dispel scroll (or two). I was also thinking of moving my scar vet over to the saurus block. Anyhow if you’d like to comment on the list I’d be happy to hear it. Terredons and/or sallies would be great but I just don’t have them yet. My broad strategy in the game was to chase the archers with the CoR screen the saurus block with the skinks and bring the steg in for a flank charge after the saurus received the charge from the much more mobile high elves. What actually happened was that the archers flee’d my CoR and ate them alive the following turns between magic and shooting (beast cowers is not my friend). The chariots smashed through the skinks without noticing they were there, and a joint charge of a chariot and the block of spearmen was enough to break my saurus. The poor steg never got into combat and the effectiveness of the great bow was minimal due to the low BS. My opponent’s suggestions after the match was that the CoR would of done better going after the chariot (but the dang things had an 18” charge so I don’t know how I would of done that) and that I moved my saurus forward too early. But I had been advancing because I felt that I was going to be eaten by magic and archery otherwise. My general questions after the game was whether it would have been better deploy my flankers on the same side, my CoR were off to one side and the steg was fairly central. And if using the skinks to simply keep the chariots busy was viable. I’d love any general advice or links you recommend I read, through I have read all of the tacticas in the tactics section of this forum already. This game was a little rushed for time. I'll try and take notes so that I can write a real battle report for the next one. Anyhow, thanks for your input.
First in your list of heroes, don't make skink preiest skirmishers, single models count as skirmishers anyways. Cold ones are pretty effective chargers, so really no matter where they go there are going to do the damage nessasary. The key for fighting high elves is to get things fast moving to deal with thier casters, terradons work great here, if you don't have that skinks with blowpipes can do the job, pretty well, 20 poison shots can do wonders to a weak caster. Also in low point game, I may leave the Steg and take some kroxigors. But honestly thats coming from a guy who has yet to own a stegadon. Anyways good luck, and keep hammering those stuffy elves.
It was me Maedhros played against, and in all truthfulness, he did not play a bad game, it was more of a case of learning the army. We talked about tactics after the game and discussed the deployment of his skinks. They were out of place. He also missed a charge with the steggie that left his saurus block vulnerable to a dual charge. Not having a dispel scroll hurt in the latter part of the game as well. Other then that, not poorly played at all. In fact, I thought he had the game at turn 2.
Well, I´ll sugest diferent ideas, personaly I don´t like kroxigors... I belive the best way is try this list below, because terradons is suitable almost in every list, but kroxigors are not, so if you´ll by more things I really believe that Terradons is a good choice. Still the COR are a great unit, but in lowet games they are to much expensive... In larger games I like to use them in a unit of 6, only with a musician... 1 Saurus Scar-Veteran (he begins the game inside of a unit of Saurus, and Jump to a charge if needed) General; Light Armour Sword of Battle (i´ll have 5, WS 5, S5 attacks!!! plus one attack from the CO) Enchanted Shield (your save will be +0 !!!!) Cold One 1 Skink Priest Magic Level 1; Lore of Heaven Dispel Scroll Ancient Stegadon with Engine of the Gods 10 Saurus Warriors - Spear; Shield 10 Saurus Warriors - Spear; Shield 10 Skink Skirmishers - Blowpipe 10 Skink Skirmishers - Blowpipe 3 Terradon Riders Total Army Cost: 995 Hope It´ll help! Try this list, I believe you´ll be very happy! Cheers, Marcos
Your list wasn't that bad actually. I would've put the Scar-Vet in the unit of saurus to give it that extra fighting capabilities. Also, the key to letting your saurus slaughter is to ensure that they fight face-to-face. If your opponent gets into your flank, they can only last for so long. At least that'shat I've learned. Good Luck!!!!
Thanks for the feedback. My scar-vet will definitely be in the saurus next game. And I think I'll try out the EotG just for the hell of it even if it's not a brilliant idea. Three terriadons are at the top of the list for my next lizardman purchase but being metal (which I loathe) and $17 a pop that might be a while as I'm also still spending cash on my orks. Perhaps I'll ask my next opponent if he's comfortable with flying base proxies just to try them out. I was curious about your choice to field two units of 10 Saurus. Is this specifically for the lower point game to make a less flank-able army? Since their intended purpose is as an anvil I wanted to field 3 ranks and most of the advice on this board has suggested the 6 man frontage for greater combat resolution through wounds.
Well, I generally use a 10 or 12 man saurus unit, with spears, don´t use commands... the points stay low and they are a good tatically... movement are easy to them, and if you are flanke not so much will change on the combat resolution... despite you´ll have 8 attacks with them... or at least 4 attacks if you get flanked... They won´t be the bone of your army, you have to use them wisely, using them to flank the enemy and giving suport to the EotG If you get the scar vet, as i said, you put him in one saurus unit and if the oportunity comes you jump with him and kill or lock an ememy unit (with him on a flank)... Use your skinks as a screen for the saurus units, for the 1st and maybe the 2nd turn, so they don´t get shoots, after that you open the formation to make they charge, receive charges and for the scar vet make a jump charge... Ask your friend if you can try a terradon unit or maybe use a unit of chamos, I prefer to convert the normal plastic skinks to buy the very old metal models... Give a look at the battle report that i´ve done against Dark Elves, to see what a Scar vet on cold one can do alone, even in a 2250 game... Cheers, Marcos