7th Ed. Lizards vs Dwarves?

Discussion in 'Lizardmen Tactics' started by Tullaris07, Mar 11, 2009.

  1. Tullaris07
    Skink

    Tullaris07 New Member

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    Well, my friend plays a Thorek Gunline. With multiple cannons, an organ gun, bolt throwers and a big line of Thunderers. It's painful. I was wondering what was the best way to deal with that. I was maybe thinking a bunch of Stegadons and a Carnosaur. I didn't know if reducing his targets and making them tougher would be better than a high volume of troops.
    I was also thinking, eventhough I wouldn't cast much of anything, to bring a Priest on an EoTG or two...that D6 no armour saves sounds pretty enticing against Dwarves.
    Anyways, any input would be great. Thanks!
     
  2. didleoman
    Chameleon Skink

    didleoman New Member

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    easiest way is to tell your friend to stop being a jerk and play something other then a gunline army

    run at least one EotG for the ward save against ranged attacks... that will help a lot

    use terrain to your advantage like trees

    get a slann hide him behind terrain and use a flying skink for line of sight to cast spells either of the Heavens lightning bolts

    if he wants to be a cheesy army player then just be magic cheesy and hope he misuses his dispel dice
     
  3. Caneghem
    Carnasaur

    Caneghem New Member

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    Thorek is utterly broken.

    EotG is pretty solid in any list, I'd bring two of them if he brings Thorek.

    The good thing about the Carnosaur is that it is not a large target. This means Wrath and Ruin cannot be targetted at him EVER. Just have to find a way to screen your carno until he can get into the action.

    Multiple terradon units of at least 4 would be helpful in taking down his warmachines early. If I recall, Thorek doesn't have the best armor, but his hammer destroys magical armor of any target he hits.
     
  4. Kingin
    Skink

    Kingin New Member

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    Ok my tip on taking down any gun line PIT OF SHADES, they must take a I. Test mostly dwarfs may fail but their Cannons don't have any I. so the Guns fall into the abyss lol. Its a bit cheesy but hey Gun lines are Cheesy too.
     
  5. Scarloc
    Chameleon Skink

    Scarloc New Member

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    Also with shadow lore you can hopefully get the unit move spell and push your units up quicker.
     
  6. Lounge_Lizard
    Cold One

    Lounge_Lizard New Member

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    Two EotG or one and slann with full shadow lore.

    Cheers!
     
  7. Tullaris07
    Skink

    Tullaris07 New Member

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    Hmm. I'll look into the lore of shadows as I'm not too familiar with it. Also, I'm hesitant on magic against the little guys. But then again, I don't really know all the things they get to dispel. Anyone else more learned on the subject?
     
  8. Craken
    Carnasaur

    Craken Well-Known Member

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    Give the Slann the extra dice to use when casting, also pring in lots of skink priests and hopefully they can get off a comet or two placed on the cannnons, then just hide until the cannons are destroyed.
     
  9. Caneghem
    Carnasaur

    Caneghem New Member

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    Dwarves get 4 dispel dice starting out. A Runelord adds a further 2, and his anvil adds one more. Thorek is a Runelord and brings an anvil. So you are looking at least at 7 dispel dice.

    Now if he wants dispel scrolls, he will have to add a Runesmith, since Thorek can't be upgraded and doesn't start with any dispel scrolls. Technically dwarves call them Runes of Spellbreaking, though they cost the same.

    So he'll probably have a Runesmith which adds another dispel die for a total of 8, as well as 1-2 scrolls. If he doesn't bring a Runesmith scroll-caddy, your Slann should be able to get a couple big spells off by overwhelming him with dice.

    A final note is the Dwarf Magic Phase. Dwarves generate 2 power dice in their magic phase like any other army. The only problem is they have no spells! However, dwarves can use these two power dice to dispel "remains in play" effects just like any other army can use excess power dice to do the same.

    As to the Lore of Shadows, yes it is pretty scary when Pit of Shades is rolled up. Pit of Shades uses the small round template of a stone thrower, so sometimes things that are too big to be completely covered escape insta-doom. If it's a partial cover, you have to roll a 4+ for a hit like a stone thrower.

    Apart from warmachines, hammerers make a good target. Also, the anvil of doom can't be destroyed but the Runelord and guards can.
     
  10. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    A group of Terradons, with a correctly placed wood on the field, can be sure to give your Dwarven opponent hell as you Drop Rocks on top of his battery line and at least cause a distraction for your troops to run up.
     
  11. lupercal
    Kroxigor

    lupercal New Member

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    if you go magic heavy he really can't stop everything but then your basically getting into a ranged battle which is not a good thing with a dwarf gun line take the EotG for the ranged save and get lots of bodies you can reasonably get 60 saurus with a EotG which with a ward save is alot of tough troops hitting his line
     
  12. Bubba gar
    Skink

    Bubba gar New Member

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    That guy is a dick, for anybody who uses Thorek should be shot himself .It is a borring game.You could just stick 2 big hill in th middle of the table.That would spot that gun line.In the Ireland Gt there was 5 Thorek armys so i played 2 of them.
     
  13. Tullaris07
    Skink

    Tullaris07 New Member

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    My army ended up looking like this:

    Saurus oldblood on carno
    -blade of revered tzunki
    -carno pendant
    -shield/l.a.

    Skink priest on EoTG x2
    -one has a wardrum

    Skink chief on stegadon
    -war-spear

    30skink skirmishers in 3 units

    10 terradons 3 units (two 3's and one 4)
     
  14. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    Sorry to tell ya, but the Carno Pendant is only avaliable if your man is on foot.
     
  15. Caneghem
    Carnasaur

    Caneghem New Member

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    Only restriction in the book is "Skink or Saurus". I don't see why a mounted guy couldn't take one, though of course if he's riding a Carnosaur they both become frenzied anyway from the Carno's special rule.
     
  16. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    Right, I was thinking of the Hide of the Cold Ones, my bad.
     
  17. Xipe-Topec
    Jungle Swarm

    Xipe-Topec New Member

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    How'd the battle turn out?
     
  18. Tullaris07
    Skink

    Tullaris07 New Member

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    I didn't get to play him yet as it got called off >.>
     
  19. Thruster
    Jungle Swarm

    Thruster New Member

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    How about using Tetto'eko?

    Comet becomes irresistible force if you roll any double (other than miscast).
    I think Comet is better than Shadow Spell, since it can effect a lot of units in one shot... If he use gun line, his units should be packed quite tightly.
     

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