Ok, got hold of my new book now and after reading through i have made a few changes. Please take a look and tell me what you think. Does it work? Any changes you would make? Any tactics advice. Slann (500) -Reservoir of Energy, Soul of Stone, Becalming Cogitations, Focus of Mystery -Dispel Scroll, Egg of Quango -BSB, Standard of Discipline Lots of magic, with an eggy surprise. Joins the 35 saurus unit. Gor-Rok (185) After reading his rules he’s such a boss I wanted to take him. He adds stubborn to the unit as well as being a bit of a beat stick. T6 and 2+ armour are awesome. Skink Chief (94) -Spear, Light Armour, Charmed Shield, Potion of Foolhardiness, Ripperdactyl Skink Chief (94) -Spear, Light Armour, Enchanted Shield, Dragon Bane Gem, Ripperdactyl These two add a quirky element that also serves a purpose if ignored by the enemy. Str 5 with their spears on the charge plus the ripper mount should easily clear a war machine each a turn if ignored. If they are shot at it means my stegs are not, so it’s all good either way. Quirky because one can ignore a cannon ball on a 2+ and the other can against flaming cannon balls (which are getting more frequent with dwarfs and daemons especially). 35 Saurus (415) -Spears, Full Command 30 Saurus (360) -Hand Weapons, Full command 35 is the Slann and Gor-Rok’s unit, spears to take the charge and hold. 30 unit flanks or faces up itself. 8 Chameleon Skinks (104) 8 Chameleon Skinks (104) War Machine Hunters. Bastiladon (150) -Solar Engine Supports the saurus blocks. 3 Ripperdactyls (120) 3 Ripperdactyls (120) Love the idea and their Blot toad drops can also benefit the Skink Chiefs if they charge the unit with it. Also chaff clearers. Ancient Stegadon (250) -Sharpened Horns Ancient Stegadon (250) -Sharpened Horns Ancient Stegadon (250) -Sharpened Horns They are what they are. Awesome. Total=2996 Please tell me what you all think. Cheers