TOW Looking for help putting together a 2000 point list

Discussion in 'Lizardmen Army Lists' started by ServiceGames, Jul 8, 2024.

  1. ServiceGames
    Jungle Swarm

    ServiceGames New Member

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    Let me start this off by saying that I’m a casual player that many only end up at tournaments for the fun of meeting new people and rolling some dice.

    I’m also brand new to both Warhammer Fantasy (started my Warhammer journey literally the week before AoS dropped) and TOW. That said, while I sold off a lot of my army that wasn’t getting new models, I’d like to use the models I have left to build a 2000 point Lizardmen army for TOW. Unfortunately, I don’t even know where to start when it comes to worthwhile magic items, banners, etc. w

    Would anyone be willing to help me build a TOW army with the models I have:

    1 x Slann Mage-Priest
    1 x Scar-Veteran on Cold One
    1 x Scar-Veteran Battle Standard Bearer
    1 x Skink Priest
    20 x Skinks with blowpipes
    20 x Skinks with spears and shields
    20 x Warriors with spears and shields
    15 x Temple Guard
    15 x Cold One Riders

    Any help and/or advice would be greatly appreciated!
     
  2. discomute
    Troglodon

    discomute Well-Known Member

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    ===
    Lizardmen [2000 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [596 pts] ++

    Slann Mage-Priest [325 pts]
    - Hand weapon
    - General
    - Wandering Deliberations
    - Elementalism

    Saurus Scar-Veteran [157 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Battle Standard Bearer [War Banner]
    - On foot
    - Biting Blade

    Saurus Scar-Veteran [114 pts]
    - Cavalry spear (if appropriately mounted)
    - Heavy armour (Scaly skin)
    - Shield
    - Cold One

    ++ Core Units [837 pts] ++

    20 Saurus Warriors [341 pts]
    - Thrusting spears
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [60 pts]
    - Hand weapons
    - Blowpipes
    - Light armour (Calloused hides)

    10 Skink Skirmishers [60 pts]
    - Hand weapons
    - Blowpipes
    - Light armour (Calloused hides)

    10 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    10 Skink Skirmishers [55 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    15 Temple Guard [261 pts]
    - Hand weapons
    - Halberds
    - Shields
    - Heavy armour (Scaly skin)
    - Revered Guardian (champion)
    - Standard bearer
    - Musician

    ++ Special Units [567 pts] ++

    8 Cold One Riders [301 pts]
    - Cavalry spears
    - Shields
    - Heavy armour (Scaly skin)
    - Pack Leader (champion)
    - Standard bearer
    - Musician

    7 Cold One Riders [266 pts]
    - Cavalry spears
    - Shields
    - Heavy armour (Scaly skin)
    - Pack Leader (champion)
    - Standard bearer
    - Musician

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     
  3. ServiceGames
    Jungle Swarm

    ServiceGames New Member

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    Thank you!
     
  4. discomute
    Troglodon

    discomute Well-Known Member

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    I just noticed I put down wandering deliberations instead of Becalming Cogitation. Please update that and either
    a) drop scouts; or
    b) downgrade a blowpipe unit to javelins. Which are better anyway


    Alternatively do both and take higher state of mind.
     

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