I was reading about him and thinking in a 2500 game... With his spell at 24´ making 2d6 to each unit, It seems a good thing, you roll all your power dices, praying for an irresistible force, he doesn´t miscast... so... what you think? cheers,
Yea I was thinking the same thing... don't forget that he makes the temple guard unbreakable as well.
Check the FAQ at the Games Workshop website: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1310257a_FAQ_Lizardmen_2010_v11.pdf Now, if you roll double six Irresistible Force his spell is not cast, and you don't roll on the miscast chart. I don't know why they did it that way, but I really question his effectiveness now.
I´ve didn´t saw this... It´s ridiculous what they made... Reading this, it surprises me the rules for extra dice of the slann, it says that he cannot have more than 12 dices... But in the FAQ for the rules book, in the matter of magic itens/abilities that give more dices do the power pool, says that you cannot have more than 12 dices on your power pool, but you CAN, in your entire magic phase, use more than 12 dices... Does GW planning to kill lizardmen army?! All armies that i´ve checked seems better than the previous, just lizards got down...
That just means that you can't have more than 12 physical dice in your power pool any time. so if you roll tws 6's for the magic phase you wint get your extra dice on the first cast spell... Not that big of a deal...