I keep playing around with my Hard Boys list. I was Slann and magic heavy, then decided i didn't want to rely so much on the winds of magic. As i am concerned about powerful VC and Deamons crazy magic, i still have alot of magical defense via scrolls and EotG's with a total of 5 scrolls and 9DD. After reading about Lord Kroak I was thinking about going back to magic with a chunk of unbreakable fear causing Temple Gaurd. Is the point cost worth it for the one spell you get? Is Deliverance of Itza worth it? Is it viable in a Hard Boys setting? With 6 power dice at his disposal, you could cast it three strong times at the 6" level for anything nearbuy. Causing a potential 6D6 Str 4 or 5 magical attacks. But at power level 5, would it just be dispelled away by magic heavy armies? Or Scrolled away by dwarves? Any thoughts on our Venerable Lord Kroak would be a useful discussion i think. Thanks for the input.
I think that if you go magic in 3k you may as well go the whole hog, especially if it's a rough tourney with hard lists. Normal slanns will be far more cost effective than kroak as dropping 6's can devastate VC's casting, not to mention that the extra dice you get means that you can push a lot more through. I'd go for two slanns, each with their own temple guard (14 to 16 strong) as well as two engines. Then fill it out with some skinks (at least four units either cohorts or skirmishing or preferably a mix of both) and terradons(two units of 4 maybe) and a couple small salamander groups, then maybe a 6-strong set of cold ones and/or a stegadon or two if you're feeling nasty. Two slann means that you can force them to drop 6's from two casters, as well as having 10DD (12 if a priest takes diadem) and over 16 PD (probably closer to 22-23PD output per turn). With a couple scrolls and cube of darkness (great for shutting down a vital phase if you come against VC or TK) you will OWN the magic phase as well as being able to kill a lot with it, no matter the enemy. I'm thinking: slann general +lore +dice +-6's +cupped hands +DS slann bsb +lore +dice +-6's +cube of darkness +DS skink priest lvl2 +EotG +diadem skink priest lvl2 +EotG +wardrums +tepok 1760 characters 10 skinks 10 skinks 10 skinks 10 skirmishers 10 skirmishers 290pts core 4 terradons 4 terradons 16 TG +std 16 TG +std 780 special salamander +handler salamander +handler 160 rare 2990 total, so put 2 extra skinks in those core units 10-12DD and over 20PD (up to 26PD if each slann fires of five spells!-possible if they go light or heavens and an eotg does the -1 to casting costs but really you'll want to be using metal or shadow or maybe light most games) You would have a LOT of movement control there with two sets of terradons, two salamander packs and five sets of skinks, each one of those units being cheap and expendable. The two TG units and the two EotG's are massive point sinks, extremely tough, and very deadly. The four of them can also work together very well, especially when supported by all of those skinks.
Thanks for the info and the time it took to post! After reading it seems like two Slann are better. I have a list i'm building similar to the one you posted only i am trying to squeeze in another Ancient w/ Chief and War Spear. Knocks my terries to 1 unit three strong and only one sally. But i like the idea of running 3 ancients. if yo ucan charge them all, 4D6 +3 impact hits and then 2 burning alignments, could be nasty! I also have a magic defense and more combat oriented list on another post, any info there would be great too! I think i'm having as much fun playing with the lists as i hope i have in the actual Hard Boyz tourney. Thank you again!