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AoS Lords of Space and Time Question

LoSaT says: "roll a dice for the unit" and CoF says: "you can increase or decrease the result of a single dice roll for that unit".
It is a dice roll for the unit.

This is probably the most convincing evidence.
Good to have it at hand if your opponent contests that (powerful) use of Curse of Fate. :)
 
This is probably the most convincing evidence.
Good to have it at hand if your opponent contests that (powerful) use of Curse of Fate. :)

Definitely!

Also: yeah it is powerful, but then other armies can do similar things like that teleport reliably without even spending a spell so I don't think it is _that_ strong. But people contest everything I guess so better to be on the safe side beforehand.
 
And thank god it does because in 11 teleports so far I ve rolled 7 1s and I am not even kidding :eek:
Also never rolled 5+ ever so far for movement but I don't mind for this one that much.
 
And thank god it does because in 11 teleports so far I ve rolled 7 1s and I am not even kidding :eek:
Also never rolled 5+ ever so far for movement but I don't mind for this one that much.
Sounds like my experience with rolling Saurus Knights lances' wound rolls on charge.
 
Hi guys, can somebody answer my doubts about lords of space and time in 2021?

I understand, that I can simply teleport for example Kroak at the back of my oponnents line, and summon using appear on command rest of my boys.

The tricky questions is, if my unit is engaged in combat, can it be pulled out via Lords of space and time, and place elswehere?
 
Hi guys, can somebody answer my doubts about lords of space and time in 2021?

I understand, that I can simply teleport for example Kroak at the back of my oponnents line, and summon using appear on command rest of my boys.

The tricky questions is, if my unit is engaged in combat, can it be pulled out via Lords of space and time, and place elswehere?
yep we have always been able to with draw vea teleport. it is wonderfully helpful.
 
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