Ok, so I've been trying to use Slann of different Lores than the usual Shadow, Life and Light ones we always see. I've had limited success with Fire and Death but just made an interesting list for a Beast Slann. It's a work in progress but it goes something like this; L: Slann (Beast), Rumination, Ethereal, BSB, Tepok extra spell thing H: Scar-Vet, Lt Armour, Great Weapon, VotFFF [Goes in Saurus] H: Scar-Vet, Cold One, Shield, Lt Armour, Sword of Striking [Goes in CoC] H: Chief, Javalin, Enchanted Shield, Lt Armour, Ironcurse Icon [Goes in Skrox] H: Chief, Javalin, Dragonhelm, Shield, Lt Armour [Goes in Skrox] H: Priest, Dispel C: 23 Saurus, stan, mus C: 22 Skinks, stan, mus, 2 Krox C: 10 Skirmishers C: 10 Skirmishers S: 5 Chameleons S: 5 Chameleons S: 3 Terradons S: 5 Cold One Cavalry, mus R: Salamander, snack R: Salamander, snack Pretty self-explanatory; solo slann, skrox and saurus core, CoC flankers with terradons and salamanders. What do you think?
If you can get them all into combat withing 12 inches of the slann, you can get some really good buffs off with beasts.
That's what I like about it. I originally had one of my skink chiefs on a terradon in the terra unit but I moved him last minute to save on points and because I figured that my terras are never likely to be within 12'' of the slann what with the warmachine hunting and whatnot. I'm yet to play it but I've got a friendly coming up and might field it then. Unfortunately, it's against HE and I don't see this list working so well against them...
Don't forget the spell in beasts that causes all terrain to be difficult and they fail on a roll of 1 or 2. That even makes open ground difficult (dangerous) and causes a test for any model crossing it.
You should add one more Discipline: Consciousness so that he can be super Slann b/c if his soloing im sure your going to get alot of shooting at him just b/c his a Slann.
Really? I've always taken that to mean hills, forests, etc. I've never thought of it being open ground as well. That makes the spell much better! It's there, I couldn't remember the name so I just put Ethereal instead.
Only when he takes the Focus of Mystery. Otherwise he only gets 4 spells, because he's a lvl 4 wizard. So what's the idea here? Get the Horros spell off, so all characters go fruity mad?
Pretty much! The Slann gets 5 spells, as he can't cast Transformation there's no need for Mystery because the odds of me not getting the spells I want are tiny. Solid saurus and skrox advance. In combat the saurus dish out 20 attacks (16 x WS3 S4, 4 x WS5 S5) and the Skrox dishes out 22 attacks! Ten at WS2 S3, six at WS3 S6 and six at WS4 S4. If you can get the big buff off then that number goes up to 28 and those six WS4 S4 attacks turn into twelve WS4 S7 attacks! You're very reliant on getting the big Horros off if all your troops are in combat but as long as you can keep the Cold One saurus close then you get a +1 modifier to the spell (cavalry) and with rumination you need only throw 4 dice +1 to get good odds of getting it off. The other big buff spells help too. Wysans Wildform can keep the skinks a little safer or power your saurus/CoC into nightmares. Amber spear can be cast with 1 die (+1 from Rumin.) at troops and with two dice (+1) at dragons/hydras etc (remember that there's a +1 modifier when targetting monsters). Even the curse spell can be well used to keep an enemy unit frozen for a turn (or suffer 1/3 casualties) to set up a vicious charge.
At my local the rule is “Open Terrain is No Terrain” and does not count for this spell. I read as “ALL Terrain”, so open ground now counts as dangerous which makes the spell WAY more powerful and makes it actually useful. They really need to FAQ this spell.
if you decide to play 3k+, you could take Tenehuain with your list (points taking necessary i believe) to auto get Transformation. just a thought
That's a good point. He's not too expensive so he might even be able to be squeezed into a 2.5k list.
I think Wyssan's could be the real game winner in Beasts. As was said, one spell and Saurus become Strength five and Toughness five! Wow! On Curse, open terrain is still terrain but remember if a unit just walks forward they take no damage. Dangerous Terrain only forces a roll under normal conditions (since there are some special terrain that say otherwise) if you march, charge, flee, overrun or pursue. Its a way to slow an enemy unit down, but its no Dwellers below. Pyre
If The Curse of Anraheir in fact turns Open Terrain into Difficult Terrain then I can think of a very nice use for it against frenzied units like Dark Elf Witches. Cast Curse of Anraheir on a frenzied unit; place a unit of Skinks just within charge distance of the frenzied unit to force a charge, and then flee with the Skinks. Frenzied unit is failing the DT check on 1s and 2s so it might help thin out their ranks a little bit. I know off topic a bit. Tenehuain is a must if playing vs. Skaven, and he is pretty cheap for a Lord Choice.
Yeah but the get a Leadership check to avoid the frenzy charge now, so its not quite as much fun. If they're away from the general/BSB then its only on an eight... Pyre
IIRC cavalry must take the test whenever they move over dangerous terrain at any speed, so that's something. Could be a good spell to cast on a combat you knew you were going to win in but you didn't really want to pursue out of position. When the unit flee they take 1/3 casualties on the way, further weakening them and leaving you to reform in peace. One question I thought of, how does it effect fliers? Are they immune, as per usual difficult terrain, or could it be considered "magical terrain" that would still force them to roll?
No cavalry just takes it on a 1 or a 2 and takes them in any terrain but open and hills, though chariots would take a d6 wounds instead of just one from the spell since they're specifically listed as taking more damage from Difficult Terrain checks. As for flyers, they aren't immune to Difficult Terrain checks, or the spell itself, they just ignore them when they're caused by terrain between point A and point B. OK stopping now, don't mean to hi-jack the thread. Pyre