The Lore of Metal uses the target's armour save to determine the To Wound roll. However, although this makes sense as most armour is made of metal, how could it affect scaly skin? SUrely, scaly skin is not exactly metallic. Do you think that an exception should be made for scaly skin for the purposes of Lore of Metal spells?
I would have to say yes. Due to the non stackability of the Lore of Metal buffs with scaly skin. However, that will probably never happen. I would not expect GW to change that ruling in our favor.
Nah I don't think so. As soon as you do that, everyone with light armour is saying they shouldn't be effected because the armour is leather not metal. Monsters are making the claim because they all just have really tough skin or scales (dragons). It adds extra complicated levels to the game that makes the rules longer and harder to remember, it also makes balancing the rules much more complicated as soon as oyu have a list of exceptions for everything. There are plenty of rules that don't make complete since in specific cases, like being able to poison skeletons for example. In lots of cases you just have to go with the simplified and balanced version to make what is already a clunky and overfilled ruleset work as smoothly as possible.
Poisoning Undeads was explained somewhere in the last rule book: they just use holy water or something similar to poison undeads. You are right tho, there are a ton of rules that aren't 100% realistic and game play over realism any day of the week.
I don't buy the holy water explanation. Every model with poison carries an assortment of poisons on them and picks the one they want when needed? Skinks specifically get their poison from frogs, the charmeleons still walk around with the frogs to extract poison from them. They have no holy water. What about the few monsters that inflict poison due to their poisonous breath or filthy claws? No holy water near them. Models that soak their weapons in poison? They don't put normal poison on half the blade and holy water on the other half. Either way, thats just arguing fluff. I'm happy enough with the reality of the rules.
They don't need an assortment of poisons, they need their regular poison and when they know there is a chance they might fight undeads they just have skink priest bless some water. I aslo don't see why they couldn't carry different kinds of poison, even if their normal poison comes from frogs. You do have a point with anything that has poisonous body parts, like ghouls poisoning skeletons.... maybe its corrosive or something?
I know for a fact that Skink Priests bless the frogs of the jungle!! LOL, nice discussion. I always like to dispute the subtle flaws and intricacies of fluff.
I treat the poisning of skelies as from a skink as a really good shot that knocks skelie head off. He he makes armour save then it wasnt completly knock off if he fails then his head comes off and the magic energy holding him together disipitates.
Ghh, must... contain myself... not to start ranting... As a player of Tomb Kings, poison rules have always made me flinch. I haven't heard the holy water explanation before, but I think it's really bad. That would necessitate that skeletons are unholy. Maybe that is the case with the Vampire Counts' skeletons that are raised against their will as mindless automatons, but skeletons of the TK are loyal followers of their dead kings with their very souls bound back to their bodies cleaned of flesh. And then you have constructs of the Tomb Kings. How can you poison a living statue? Popular argument on that is that poison is not really poison but acid... That would make all the poison carrying creatures have at least three different types of poison? I can see Dark Elves doing that. And maybe Skinks get their poison from Poison Acid Frogs that they bless before going to war? And then, as an icing on a cake, Ogres have models that are Immune to Poison. Why? Because they have eaten so much all kinds of stuff that they have become immune... Sorry about that, I know it's fluff and that the rules are not perfect, and I do accept them, but it sure does feel good to vent sometimes. Also, sorry for the further derailment of the thread.
I like the poison acid frogs explanation. As far as Ogres go, that justification is a reasonable one as well. Ogres are all about eating and the slaughtermaster/butchers are the direct representatives of the MAW. I could be biased because that is my second army too.
But I think his point was if you can be poison immune from eating werid stuff all the time, not having flesh or blood is a pretty good reason to be immune as well.
Yes, thank you, Eladmir, that's exactly what I meant. But I appreciate the fluff behind the Ogres on that one and if Undead could get all the privileges, they'd be immensely overpowered, so I'll (not so) silently accept it.
Poison does not always mean a toxin. In the Game of Fantasy Battles, the poison could be another substance which hurts Undead.
I had this same question a while ago and the way it was explained to me is: Lore of Metal is really Alchemy, the study of chemistry to change base metals into gold, discover a life-prolonging elixir, a universal cure for disease, and universal solvents. So that is why it affects all materials not just metal. Another explanation was it reacts with the little metal rings that hold leather armor together, LM have metal bits pierced thought their scales, animals have barding, etc. As poison goes, isn’t there only 1 Ogre that is immune to poison? As far as undead, I write that off as I am sure the Skinks know which frog venom will hurt whatever they are going to battle against. I do think that poisoning a STank is a little silly, but they explain that as hitting the driver though the window slits. All for the sake of game balance I guess.