I'm not sure if I have overread that part, but how does it work? Can a character benefit from the 2+ lookoutsir in a skirmisher unit, if he is the same trooptype, but not neccesarily have the same base size? Can a character mounted on a terradon/ripper or a coldone, still benefit from the +4 lookoutsir, if he stays within 6" of a skirmisher unit? A mounted character, will allways have the 4+ lookoutsir, if he is within a unit, right? Does this still apply, if he leaves the unit, but stays near (6"?) The reason I'm asking, is that I want my mounted characters to stay safe, in the first round, before they can reach enemy line.
Skirmishing doesn't impact look out. If a character is the same troop type (infantry/cavalry/monstrous infantry, etc) he gets a 2+ if he is in the unit. If he is a different troop type than the unit he is in, he does not get a look out at all. If he is all alone, but near a unit of the same type, he gets a 4+ look out. Skirmishers have additional restrictions about who can join. A character on a mount cannot join a skirmishing unit. An Old Blood or Scar Vet on foot could join a skirmishing skink unit and gain a 2+ look out. They could stand near the unit and gain a 4+ look out. If they are mounted on a cold one, they cannot join, and would not get a look out. Hope that helps. -Matt