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AoS Magic and shooting heavy list 2K

Discussion in 'Seraphon Army Lists' started by dreamforge, Nov 21, 2020.

  1. dreamforge
    Jungle Swarm

    dreamforge New Member

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    Hi, all !
    im new to Lustia and to AOS
    i used to be a fantasy player and trying to pick the hobbit again (yay)

    So here is my list :)

    Allegiance: Seraphon
    - Constellation: Fangs of sotek

    Lord Kroak (320)
    - Spell: Stellar Tempest

    Slann Starmaster (260)
    - General
    - Command Trait: Arcane might
    - Spell: Celestial Equilibrium


    Saurus Astrolith Bearer (140)

    Skink priest (70)

    Star Priest (120)
    - spell: hand of glory

    Battle line:
    5 x Saurus Guard (100)
    5 x Saurus Guard (100)
    10 x Skinks (60)
    - boltspitter & Star Bucklers
    10 x Skinks (60)
    - boltspitter & Star Bucklers
    40 x Skinks (60)
    - boltspitter & Star Bucklers

    3 x Salamander Hunting Pack (330)

    Bound Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)
    Bound Purple Sun of Shyish (60)

    Total: 1980 / 2000

    the idea is spiting the army into three main group, group one: magic powerhouse of Double slann ... spamming magic and endless spell

    Group two: big block of skinks with the priest and starpriest for shooting, body count and damage output

    Group three: sally for taking down small or support unit

    For summoning part ... I will just go with skinks for screening and harashing or sally for extra hitting power

    was thinking should I drop two small unit of small skinks and 5 guards(or dropping one of the slann?) and take something tanky like bastiladon ?

    any idea or thought on the list ?
    please give me some feedback on this and thanks
     
    Last edited: Nov 21, 2020
    LizardWizard and Tav like this.
  2. Tav
    Kroxigor

    Tav Well-Known Member

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    Its a solid list, 2 units of 5 guard is maybe a bit much, if you position well then you shouldnt have much trouble but i suppose not much else is needed.
    You have all of the right parts.
    Your endless spells being bound will be 10 points more than what you’ve listed, but you dont need the balewind to be bound so it doesnt go over the points limit
     
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  3. dreamforge
    Jungle Swarm

    dreamforge New Member

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    what should I do with that extra hundred point if I dropped the guards ? Razordon may be ? Or take one more sally and break them into 2 unit of 8?
     
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  4. dreamforge
    Jungle Swarm

    dreamforge New Member

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    Version 2:

    - Constellation: Fangs of sotek

    Lord Kroak (320)
    - Spell: Stellar Tempest

    Slann Starmaster (260)
    - General
    - Command Trait: Arcane might
    - Spell: Celestial Equilibrium


    Saurus Astrolith Bearer (140)

    Skink priest (70)

    Star Priest (120)
    - spell: hand of glory

    Battle line:
    5 x Saurus Guard (100)
    10 x Skinks (60)
    - boltspitter & Star Bucklers
    10 x Skinks (60)
    - boltspitter & Star Bucklers
    40 x Skinks (240)
    - boltspitter & Star Bucklers

    2 x Salamander Hunting Pack (220)
    2 x salamander hunting Pack (220)

    Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)
    Bound Purple Sun of Shyish (60)

    Total: 1980 / 2000

    dropped 1 unit of guards
    adding 1 more sally and spit them into 2 unit of 8
    a bit more risky since less handler in each unit ... but with more flexibility on movement, hows it look like ?
     
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  5. Tav
    Kroxigor

    Tav Well-Known Member

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    Yeah id say thats probably the best option, lets you project power a bit better by having those sallies split up
     
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