8th Ed. Making dule Slann work death/shadow at 2500 no comp rules.

Discussion in 'Lizardmen Tactics' started by Shaun03, Dec 23, 2012.

  1. Shaun03
    Jungle Swarm

    Shaun03 New Member

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    Hi, I have decied to get back in to the game pick up the army book and min rule book and start re learning the game. It has change a lot, last time I played LM were introduce as band new army. So after dusting off my army and seeing I need to do some shopping I thought I would check in here to see if I am off the right start.
    ( if I post this in the wrong spot I apologize)

    So in my current army I have
    Old style Slann
    30 Saurus with hand weapons
    40 skins with short bows ( yeah I know they don't exist anymore)
    3 kraq
    4 salamanders.
    The only new thing I bought was mummy looking Slann. Only cause I like model not the rules.

    So what I am trying to do is build a 2500 point list base on death/shadow slanns.
    I am know I going to need to buy
    Skin priest
    More suras
    Chemo skins
    Possabile salamanders.
    Any thing else what would work well in that build?

    2500 point cap means not a lot of upgrades for Slann.
    So first set of questions.
    Who gets the eitheral ability?
    With smoke and mirror and throw a sink priest should I try to fit in TG?
    Any mastery that should not be taken?

    Core
    Can't go wrong blocks of suras but I am reading spears seam to win out.
    After reading on blowpipe vs javlains. I going Blowpipes.

    Specail
    Chemo skins 6 to start to with is that to small?
    Swarms cheap redirects ? Or better off with more sinks?

    Rare
    Salamanders in pairs on flanks, but I feel points maybe getting tight, so is 1 on each flank worth it or just pair up and sit in flank.

    I was invited to play in local group in jan, they have event on the 5 that I would like to competit in.

    And guidance would be a great help.
     
  2. Rhodium
    Kroxigor

    Rhodium New Member

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    Re: Making dule Slann work death/shadow at 2500 no comp rule

    At 2400 when I run double slann I go:
    Slann A: loremaster
    Slann B: rumination, plaque of tepok, BSB

    But if it was 2500 with no comp, I'd be tempted by
    Slann A: loremaster and rumination
    Slann B: rumination and plaque of tepok

    If you are considering using smoke and mirrors, don't use TG because the slann in the unit cannot move at all, not even swapping him with a different slann

    I would take loremaster on shadow and roll for 5 death since death has one rubbish spell but a useful signature (thinking though, shadow is quite similar)

    No, hand weapon is better than spears (in my opinion) there will be a good thread bout it here
    http://www.lustria-online.com/viewtopic.php?f=15&t=10088

    I prefer a unit of blowpipes and a unit of javelin, but it is personal choice

    6 chamos is good (make them from the plastic skink models to save money) I usually run a unit of 5 or two units of 5 so 6 is a good number

    Swarms?? They are core not special and are rubbish, much better choices in the book such a terradons or more skinks!

    Get as many sallies as possible! I prefer two units of one rather than one unit of two but again both work fine
     
  3. Shaun03
    Jungle Swarm

    Shaun03 New Member

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    Re: Making dule Slann work death/shadow at 2500 no comp rule

    Thank's for the info it will help me get on right track on building a soild list.

    I am guessing with out TG it's best to hide him behind blocks of Saurus? I am assuming he can caste spells over them like he does when in TG.

    Useing the plastic ones is great idea never though of that.

    I am hearing a lot that LM are broken, and salamanders are the leading cause of it. So with that in mind I feel 2 sets of 3 is over kill. Better off with 2 sets of 4. ( even tho there two HE players who use that telics and banner thing.

    I am planing on 3 sinks priest all lvl 1, read up on that stargey from the shadow link.
    With cube
    DS
    That forbidding rod looks tempting.

    The only I though of swarms was block my Slann from a charge.
     
  4. Ferocious
    Temple Guard

    Ferocious New Member

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    Re: Making dule Slann work death/shadow at 2500 no comp rule

    Best to hier slann in e unit of skirmish skinks
    reasons: dont lose that many points on a miscast
    High mobilitie die skirmish

    getting 3 skink priesta s over kill, one maybe 2 s enough

    At that point rare het 2x7 chamos and a small unit of terradons
    2x1 salamander s the best lotion, East to hide, enemies will hunt sallies, 80points aint a big loss than
     

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