Hi, I have decied to get back in to the game pick up the army book and min rule book and start re learning the game. It has change a lot, last time I played LM were introduce as band new army. So after dusting off my army and seeing I need to do some shopping I thought I would check in here to see if I am off the right start. ( if I post this in the wrong spot I apologize) So in my current army I have Old style Slann 30 Saurus with hand weapons 40 skins with short bows ( yeah I know they don't exist anymore) 3 kraq 4 salamanders. The only new thing I bought was mummy looking Slann. Only cause I like model not the rules. So what I am trying to do is build a 2500 point list base on death/shadow slanns. I am know I going to need to buy Skin priest More suras Chemo skins Possabile salamanders. Any thing else what would work well in that build? 2500 point cap means not a lot of upgrades for Slann. So first set of questions. Who gets the eitheral ability? With smoke and mirror and throw a sink priest should I try to fit in TG? Any mastery that should not be taken? Core Can't go wrong blocks of suras but I am reading spears seam to win out. After reading on blowpipe vs javlains. I going Blowpipes. Specail Chemo skins 6 to start to with is that to small? Swarms cheap redirects ? Or better off with more sinks? Rare Salamanders in pairs on flanks, but I feel points maybe getting tight, so is 1 on each flank worth it or just pair up and sit in flank. I was invited to play in local group in jan, they have event on the 5 that I would like to competit in. And guidance would be a great help.
Re: Making dule Slann work death/shadow at 2500 no comp rule At 2400 when I run double slann I go: Slann A: loremaster Slann B: rumination, plaque of tepok, BSB But if it was 2500 with no comp, I'd be tempted by Slann A: loremaster and rumination Slann B: rumination and plaque of tepok If you are considering using smoke and mirrors, don't use TG because the slann in the unit cannot move at all, not even swapping him with a different slann I would take loremaster on shadow and roll for 5 death since death has one rubbish spell but a useful signature (thinking though, shadow is quite similar) No, hand weapon is better than spears (in my opinion) there will be a good thread bout it here http://www.lustria-online.com/viewtopic.php?f=15&t=10088 I prefer a unit of blowpipes and a unit of javelin, but it is personal choice 6 chamos is good (make them from the plastic skink models to save money) I usually run a unit of 5 or two units of 5 so 6 is a good number Swarms?? They are core not special and are rubbish, much better choices in the book such a terradons or more skinks! Get as many sallies as possible! I prefer two units of one rather than one unit of two but again both work fine
Re: Making dule Slann work death/shadow at 2500 no comp rule Thank's for the info it will help me get on right track on building a soild list. I am guessing with out TG it's best to hide him behind blocks of Saurus? I am assuming he can caste spells over them like he does when in TG. Useing the plastic ones is great idea never though of that. I am hearing a lot that LM are broken, and salamanders are the leading cause of it. So with that in mind I feel 2 sets of 3 is over kill. Better off with 2 sets of 4. ( even tho there two HE players who use that telics and banner thing. I am planing on 3 sinks priest all lvl 1, read up on that stargey from the shadow link. With cube DS That forbidding rod looks tempting. The only I though of swarms was block my Slann from a charge.
Re: Making dule Slann work death/shadow at 2500 no comp rule Best to hier slann in e unit of skirmish skinks reasons: dont lose that many points on a miscast High mobilitie die skirmish getting 3 skink priesta s over kill, one maybe 2 s enough At that point rare het 2x7 chamos and a small unit of terradons 2x1 salamander s the best lotion, East to hide, enemies will hunt sallies, 80points aint a big loss than