I know its destruction but I keep getting drawn in by the ironjawz and how Killy they can be. And that maw krusha is just amazing and the rules are vary solid. Was thinking I can replace a few of my behemoths for him and stick an old blood on him to kinda keep the theme of dinosaurs riding dinosaurs/dragons lol. I know I wouldn't get any benafits for using him but how would you guys make a 2000 point list with the maw krusha and any other ironjawz unit with seraphon. Was thinking slann and a summoning pool with a maw krusha and some brutes. And if I remember correctly I can't compete in a tournament with it bec you have to have the same grand alliance but my group is ok with mixing stuff. I face ogers and savage orruks, stormcast with 3 giant gun rat things, sylvanith, and a daemons Simmoning army.. I'm interested in how we can work these two together armies together.
This does sound pretty cool, I am going to play around here but here are a few. Thunderquake: Leaders Megaboss on Maw-Krusha (520) - General - Boss Gore Hacka & Scrap Tooth Battlemage (100) Battleline 10 x Skinks (80) - Boltspitters & Star Bucklers 10 x Skinks (80) - Boltspitters & Star Bucklers 10 x Skinks (80) - Boltspitters & Star Bucklers Units 3 x Razordons (180) 3 x Skink Handlers (40) 1 x Gryph-Hound (40) Behemoths Bastiladon (300) Troglodon (200) Stegadon (260) Battalions Thunderquake Starhost (120) Total: 2000/2000 Shadowstrike and Bloodclaw: Leaders Skink Starpriest (100) Saurus Oldblood (100) - Suntooth Maul Saurus Scar-Veteran on Carnosaur (260) - Warblade Saurus Scar-Veteran on Cold One (100) Saurus Scar-Veteran on Cold One (100) Megaboss on Maw-Krusha (520) - Boss Gore Hacka & Scrap Tooth Battleline 10 x Saurus Warriors (100) - Clubs 10 x Saurus Warriors (100) - Clubs 10 x Saurus Warriors (100) - Clubs Units 5 x Chameleon Skinks (120) 5 x Chameleon Skinks (120) 1 x Razordons (60) Battalions Shadowstrike Starhost (120) Bloodclaw Starhost (100) Total: 2000/2000 Stompy: Leaders Megaboss on Maw-Krusha (520) - Boss Gore Hacka & Scrap Tooth Orruk Weirdnob Shaman (120) Saurus Scar-Veteran on Carnosaur (260) - Warblade Saurus Scar-Veteran on Cold One (100) Jade Battlemage (100) Battlemage Battleline 10 x Saurus Warriors (100) - Clubs 10 x Saurus Warriors (100) - Clubs 10 x Saurus Warriors (100) - Clubs Units Behemoths Bastiladon (300) Bastiladon (300) Total: 2000/2000 Krude Riders: Leaders Megaboss on Maw-Krusha (520) - Boss Gore Hacka & Scrap Tooth Orruk Warchanter (80) Orruk Weirdnob Shaman (120) Saurus Scar-Veteran on Carnosaur (260) - Warblade Battleline 3 x Orruk Gore Gruntas (180) - Pig Iron Choppas - Ironjawz Battleline 3 x Orruk Gore Gruntas (180) - Pig Iron Choppas - Ironjawz Battleline 5 x Saurus Knights (120) - Lances - Seraphon Battleline 5 x Saurus Knights (120) - Lances - Seraphon Battleline 5 x Saurus Knights (120) - Lances - Seraphon Battleline 10 x Skinks (80) - Boltspitters & Star Bucklers 10 x Skinks (80) - Boltspitters & Star Bucklers 10 x Skinks (80) - Boltspitters & Star Bucklers Battalions Firelance Starhost (60) Total: 2000/2000
Heated to rain on the metaphorical parade, but the GHB says that army picks are limited by grand alliance; i.e. you can't mix order and desturction
Here's hoping when we get an update we get Kroq-Gar so we can actually field a large dinosaur that isn't a FW only model and has some relevance with the Old World (Like Kroak)
Ok sorry for just disappearing. Had to move in to a new place and so my hobbying has been put on hold. I think option 4 is the list I like most as they all have a good threat bubble. Now how would I set up and use what units for what. The gore gruntas are my heavy lifters? Or are they the obj grabbers? Who should be my general? And why a weird nob shaman? I'm not sure how to use them. I like the warchanger tho with the plus 1 to hit. I want it to be and all comers list that can take on most things yet not be so mean that it loses friends.
Admittedly I made the mistake of putting him in there for foot of gork, not realizing thatyou need 20 orks to make it worthwhile. You would actually be better off replacing it with a doom diver catapult or chameleons. Something to assassinate heroes with. The knights pull the charge and the gruntas either clean up while the knights retreat, or hold onto objectives. It's fast paced and ready to roll. So your set up will depend on the objectives, but I would pair up knights and gruntas and a unit of knights with Maw-Krusha and scar-vet. Hit fast hit hard and keep moving.