8th Ed. Mazdamundi...more spells than you can shake a skink at?

Discussion in 'Lizardmen Discussion' started by talocofxhotl, Aug 4, 2013.

  1. talocofxhotl
    Skink

    talocofxhotl Member

    Messages:
    42
    Likes Received:
    15
    Trophy Points:
    8
    Hey guys,

    From Mazdamundi's rules:
    Lord Mazdamundi has the loremaster special rule from whichever lore of magic he chooses to generate spells from.

    AND

    lvl 4 wizard who can choose spells from High magic (loremaster)

    From the Lizardmen high magic Lore Attribute
    May generate a new replacment spell. Generate in the normal way.



    Mazdamundi can replace a high magic spell with one from another lore....BUT he has Loremaster

    Does this mean he can potentially every spell from the 8 BRB lores?

    RAW I think so?
     
  2. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    I read it as just having the ability to choose to be a loremaster of any of the regular lores or high magic. With High magic he can swap around but not get every spell from every lore
     
  3. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

    Messages:
    1,586
    Likes Received:
    741
    Trophy Points:
    113
    the keyword is "choose"

    either you CHOOSE to have loremaster ( High Magic) or you CHOOStE to have Loremaster (1 of 8 lores)

    if you give him Loremaster (High Magic)
    you dont have Loremaster for anything else than that.

    Thats RAW from the BRB.
     
  4. vogard
    Skink

    vogard New Member

    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    0
    Delted post, double post
     
  5. vogard
    Skink

    vogard New Member

    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    0
    Yes but what I think the OP is talking about is that Mazdamundi's rule say that he has loremaster for whatever lore he 'Generates" spells from. High Magic's ability says to forget a spell and "generate" a new spell from the chosen lore". Since codecies beat out BRB, I would say RAW would say mazdamundi can go spell happy with everything.

    but it'll be faq'd for tourny comp.
     
  6. Rettile
    Ripperdactil

    Rettile Active Member

    Messages:
    494
    Likes Received:
    92
    Trophy Points:
    28
    how much does mazda cost in this edition?
     
  7. vogard
    Skink

    vogard New Member

    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    0
    I dont have book in front of me but i wanna say 580-600
     
  8. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    It was posted elsewhere that in order to use Mazdi, you have to be fielding an army over 3150 points. So, in that case, he is around 700 points or so. Not sure if that is accurate though.
     
  9. Spiney Norman
    Kroxigor

    Spiney Norman New Member

    Messages:
    285
    Likes Received:
    4
    Trophy Points:
    0
    I'm pretty sure Mazdamundi's spell selection shouldn't work like that, but with any luck it might force them to actually properly FAQ the loremaster rule.

    IMHO the lore master rule should only take effect during the spell generating part of the pregame sequence, I've heard people argue that loremasters can't forget spells via miscast results or spell eater runes because they still have the Lore master rule which means they still know all their spells (which would make a high loremaster Slann interesting).

    It also raises the question of what happens to a wizard who loses the lore master rule in the middle of a game (such as a goblin great shaman whose Arachnarok is killed), does he generate his normal allowance of spells and forget the rest as soon as the rule is lost or what?

    I'm also interested to know how the High lore attribute will interact with cataclysm spells in Storm of magic, if I forget a high spell to roll on the lore of beasts do I automatically gain all of the beast cataclysm spells. Note that knowing all 8 signature spells is going to make Slann Uber filthy in SoM because they will have 25 cataclysm spells plus cantrips to choose from...
     
  10. eppe
    Kroxigor

    eppe Member

    Messages:
    299
    Likes Received:
    1
    Trophy Points:
    18
    Mazdamundi costs 1560 Skaven Slaves... don't plan on using him much.

    He is a Level 4 Wizard who uses spells from the Lore of High magic or One of the eight Lores of Battle in the BRB.

    Mage-lord of Hexoatl: Mazadmundi has the Loremaster special rule for Whichever Lore of Magic he chooses to select spells from.


    Really not that much different than if you take a Slaan with Focus of Mystery.
     
  11. Caprasauridae
    Stegadon

    Caprasauridae Well-Known Member

    Messages:
    978
    Likes Received:
    557
    Trophy Points:
    93
    Mazdamundi The Pointsink costs 390ss.
     
  12. vogard
    Skink

    vogard New Member

    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    0

    OK but by that logic if you take Loremaster High magic and choose to forget high magic spells for other spells, wouldnt you get them right back with Lore master?

    I do however play with my slann that when i have miscasted with him and forgot spells i forgot them all game, but those who argue loremaster keeps his spells even if he "forgets" them due to miscast, would argue the same with High magic's ability
     
  13. eppe
    Kroxigor

    eppe Member

    Messages:
    299
    Likes Received:
    1
    Trophy Points:
    18
    I've honestly never heard this until now. I don't have my BRB with me so I don't know the exact wording of Loremaster.
     
  14. Caprasauridae
    Stegadon

    Caprasauridae Well-Known Member

    Messages:
    978
    Likes Received:
    557
    Trophy Points:
    93
    Ah, thanks for changing that for me, Red Devil. I forgot the no-points rule, sorry for that.

    From BRB, p. 72, Loremaster:

    "A Wizard with the Loremaster special rule knows all the spells from his chosen lore - he does not need to roll them randomly"

    I don't see much room for "cannot forget spells" argument.
     
  15. vogard
    Skink

    vogard New Member

    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    0

    Neither do I, like I said before I've always tossed mine, but since it was brought up I had noticed the same argument could be used for High Magic
     
  16. Spiney Norman
    Kroxigor

    Spiney Norman New Member

    Messages:
    285
    Likes Received:
    4
    Trophy Points:
    0
    Because "a wizard with the loremaster special rule knows all the spells from his chosen lore"
    If he has the lore master rule he knows all the spells from his chosen lore, or so the argument goes, so if he forgets a spell on T1, at the start of turn two does he have the loremaster rule? If yes then he knows all the spells from his chosen lore. The way the rule is written it basically means that as long as the wizard has the loremaster rule he always knows all the spells in that lore.
     
  17. vogard
    Skink

    vogard New Member

    Messages:
    16
    Likes Received:
    0
    Trophy Points:
    0
    I would agree totally with that statement, from codex "...for each spell forgotten in this manner; generate in a normal way"

    Lore master " ... Knows all spells from his chosen lore - he does not have to roll randomly"
    Mazdamundi " lord mazdamundi has the lore master special rule for whichever lore of magic he chooses to select spells from."

    So as I see it RAW if mazdamundi forgets a high spell for a new spell from another lore, instead of randomizing he gets ALl the lore spells
     
  18. eppe
    Kroxigor

    eppe Member

    Messages:
    299
    Likes Received:
    1
    Trophy Points:
    18
    Pretty sure you'd get laughed out of any game for trying that. :p
     

Share This Page