7th Ed. Melee Heavy/No Magic 1000pt roster

Discussion in 'Lizardmen Army Lists' started by Barotok, Nov 25, 2008.

  1. Barotok
    Terradon

    Barotok New Member

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    This has been the list that I have been enjoying most recently. Admittedly it carries almost no magic protection but the opponents that I've been up against recently don't require this. This list obviously will struggle with shooty/magic heavy/avoidance armies, with it having the easiest time with avoidance. The two sarus units are the main meatgrinders while I use the rest of the high mobility troops to distract flankers and possibly help break the enemy's main infantry blocks. This list reflects recent changes that I have made to the list which I am quite happy with.

    1000 Points Lizardmen

    General:
    Sarus Scar Veteran
    Light Armor
    Sword of Battle
    Enchanted Shield
    122

    Sarus Scar Veteran
    Great Weapon
    Light Armor
    Charm of the Jaguar Warrior
    111

    Sarus Warriors x15
    Standard
    Musician
    Champion
    210

    Sarus Warriors x15
    Standard
    Musician
    Champion
    210

    Terradon Riders x3
    105

    Sarus Cavalry x5
    175

    Skink Skirmishers x11
    66


    Total: 999
     
  2. Alesh
    Skink

    Alesh New Member

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    Have you considered switching the Sword of Battle on your general for a Sword of Might? It really helpes when dealing wtith Toughness 4+ troops.
     
  3. Barotok
    Terradon

    Barotok New Member

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    No actually, I prefer to have the attacks, however, with increasing number of T4 troops, this is definitely worth considering. Thanks
     
  4. Aparach
    Troglodon

    Aparach New Member

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    Promising list.
    Would consider to drop the champions for 4 more skinks, make it a unit of 15, an I vote for the battle sword aswell.
     

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