This has been the list that I have been enjoying most recently. Admittedly it carries almost no magic protection but the opponents that I've been up against recently don't require this. This list obviously will struggle with shooty/magic heavy/avoidance armies, with it having the easiest time with avoidance. The two sarus units are the main meatgrinders while I use the rest of the high mobility troops to distract flankers and possibly help break the enemy's main infantry blocks. This list reflects recent changes that I have made to the list which I am quite happy with. 1000 Points Lizardmen General: Sarus Scar Veteran Light Armor Sword of Battle Enchanted Shield 122 Sarus Scar Veteran Great Weapon Light Armor Charm of the Jaguar Warrior 111 Sarus Warriors x15 Standard Musician Champion 210 Sarus Warriors x15 Standard Musician Champion 210 Terradon Riders x3 105 Sarus Cavalry x5 175 Skink Skirmishers x11 66 Total: 999
Have you considered switching the Sword of Battle on your general for a Sword of Might? It really helpes when dealing wtith Toughness 4+ troops.
No actually, I prefer to have the attacks, however, with increasing number of T4 troops, this is definitely worth considering. Thanks
Promising list. Would consider to drop the champions for 4 more skinks, make it a unit of 15, an I vote for the battle sword aswell.