As i'm fairly new to Lizards i'm a little restricted model wise so my list was as follows. Although it was a 2k game my list is actually 2003 points as i had a massive 3g to spend from my campaign coffers.
Characters
Slann - Higher state of Consciousness, Focus of Mystery
Scar-Veteran - Cold One, Piranha Blade, Bane head, LA and SH
Skink Priest - LVL 2, EOTG
Core
18x Saurus- Full Command, spears
11x Skink skirmishers
11x Skink skirmishers
11x Skink skirmishers
Special
16x Temple Guard - FC
5x Cavalry - Standard, musician
6x Chameleons
Rare
Razordon - Extra Handler
I also built a couple of new pieces of terrain in time for the battle:


We rolled on a random deployment table and ended up on the short table edges which meant i had my blocks behind the 3 skirmisher units. On the left flank i had the stegadon and razordon, on the other side i had the cavalry. The scar-vet was with the other cold ones and i opted to make the butcher directly opposite him as the target for his Bane Head.
I gave my Slann Higher State of consciousness as i knew my opponent wouldn't use many magic items if any. I also knew he liked to use as many leadbelchers as possible so gave him Lore of Life. This meant i could use the terrain as well as drench all his hand cannons.
Ogres had the first turn and marched towards me. My Chameleons set up in trees in the middle of the table and were immediately set upon by yehtee's. They took out 1 with a round of shooting and a stand & shoot before succumbing in CC. I advanced down the flanks but hang back in the centre and let my 33 poisoned blowpipes do their damage. The poison along with the magic worked really well and the ogres started dropping fast. His three units of belchers all had to reload after a pretty ineffectual shooting phase in turn two and were all but decimated before they had chance to fire again.
A gorger appeared in turn 3 but some bad rolls saw him locked in CC with a razordon and was eventually taken down by 2 skink handlers.
The Ogres best chance came when a unit of Iron Guts charged the Temple Guard but the damage done by the combination of impact hits and attacks wasn't enough. And despite taking out 4 saurus they still lost the combat and were pursued and ran down.
The rest of the battle pretty much went the way of the cold blooded ones as the Veterans' multiplied wounds caused havoc in a unit of bulls and leadbelchers.
Although the Priest & EOTG never saw CC they still did plenty of damage with Forked Lightning, whilst a 9" roll for burning alignment seriously weakened the maneaters unit housing the Ogre general. A flank charge from the Temple Guard pretty much ended the battle.
There was no need for either of us to take our Turn 6 as the Ogres had no one left on the battlefield and the Lizards had a well earned massacre. This was made all the better by the 2 extra capmaign points gained by the All or Nothing event.
Characters
Slann - Higher state of Consciousness, Focus of Mystery
Scar-Veteran - Cold One, Piranha Blade, Bane head, LA and SH
Skink Priest - LVL 2, EOTG
Core
18x Saurus- Full Command, spears
11x Skink skirmishers
11x Skink skirmishers
11x Skink skirmishers
Special
16x Temple Guard - FC
5x Cavalry - Standard, musician
6x Chameleons
Rare
Razordon - Extra Handler
I also built a couple of new pieces of terrain in time for the battle:


We rolled on a random deployment table and ended up on the short table edges which meant i had my blocks behind the 3 skirmisher units. On the left flank i had the stegadon and razordon, on the other side i had the cavalry. The scar-vet was with the other cold ones and i opted to make the butcher directly opposite him as the target for his Bane Head.
I gave my Slann Higher State of consciousness as i knew my opponent wouldn't use many magic items if any. I also knew he liked to use as many leadbelchers as possible so gave him Lore of Life. This meant i could use the terrain as well as drench all his hand cannons.
Ogres had the first turn and marched towards me. My Chameleons set up in trees in the middle of the table and were immediately set upon by yehtee's. They took out 1 with a round of shooting and a stand & shoot before succumbing in CC. I advanced down the flanks but hang back in the centre and let my 33 poisoned blowpipes do their damage. The poison along with the magic worked really well and the ogres started dropping fast. His three units of belchers all had to reload after a pretty ineffectual shooting phase in turn two and were all but decimated before they had chance to fire again.
A gorger appeared in turn 3 but some bad rolls saw him locked in CC with a razordon and was eventually taken down by 2 skink handlers.
The Ogres best chance came when a unit of Iron Guts charged the Temple Guard but the damage done by the combination of impact hits and attacks wasn't enough. And despite taking out 4 saurus they still lost the combat and were pursued and ran down.
The rest of the battle pretty much went the way of the cold blooded ones as the Veterans' multiplied wounds caused havoc in a unit of bulls and leadbelchers.
Although the Priest & EOTG never saw CC they still did plenty of damage with Forked Lightning, whilst a 9" roll for burning alignment seriously weakened the maneaters unit housing the Ogre general. A flank charge from the Temple Guard pretty much ended the battle.
There was no need for either of us to take our Turn 6 as the Ogres had no one left on the battlefield and the Lizards had a well earned massacre. This was made all the better by the 2 extra capmaign points gained by the All or Nothing event.