8th Ed. Minimum Characters, Maximum Army 2500 points

Discussion in 'Lizardmen Army Lists' started by Kaleidoscope, Aug 4, 2014.

  1. Kaleidoscope
    Skink

    Kaleidoscope New Member

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    I am kind of done playing maxed character lists with slann and cowboys holding down all the points. I still want a high leadership general, a bsb and a spell caster who can make a difference in the magic phase. Here's what I came up with.

    Tenehuain
    Skink Chief, bsb, light armor, shield, banner of discipline
    ----------------Core--------------
    3x 19 Skink Cohorts, banner, muso
    4x 10 Skink Skirmishers, javelins

    or

    24 Skink Cohorts, FC, 3x Kroxigor
    19 Skink Cohorts, banner, muso
    3x 10 Skink Skirmishers, javelins
    ----------------Core--------------
    3x3 Ripperdactyl Riders
    Bastilodon, solar engine
    2x5 Chameleon Skinks
    30 Temple Guard, muso, standard, Razor Banner

    4 Razordons
    2x1 Salamanders

    As you can see, there are a lot of units that can fit in once you reduce the number of characters. I am still at LD9 from tenehuain and the banner of discipline. I have a level 3 who will be throwing a lot of dice at wyssans, amber spear, curse and transformation.

    Thoughts? I own all of these models so it shouldn't be too hard to put on the table. Just a matter of movement trays...
     
  2. heuningby
    Saurus

    heuningby Member

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    In my games it is the scarvets and oldbloods that give the punch. What in your army will punch?

    I find rippers' initiative is too low
    I find Templeguard are too squishy for their points value. If they had GW then I would take them.
    I find skink skirmishers aren't fast enough/enough range to compete with cav lists.
    I find sallies not having -3 to armour prevents them from threatening 1+ AS cav
     

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