I am kind of done playing maxed character lists with slann and cowboys holding down all the points. I still want a high leadership general, a bsb and a spell caster who can make a difference in the magic phase. Here's what I came up with. Tenehuain Skink Chief, bsb, light armor, shield, banner of discipline ----------------Core-------------- 3x 19 Skink Cohorts, banner, muso 4x 10 Skink Skirmishers, javelins or 24 Skink Cohorts, FC, 3x Kroxigor 19 Skink Cohorts, banner, muso 3x 10 Skink Skirmishers, javelins ----------------Core-------------- 3x3 Ripperdactyl Riders Bastilodon, solar engine 2x5 Chameleon Skinks 30 Temple Guard, muso, standard, Razor Banner 4 Razordons 2x1 Salamanders As you can see, there are a lot of units that can fit in once you reduce the number of characters. I am still at LD9 from tenehuain and the banner of discipline. I have a level 3 who will be throwing a lot of dice at wyssans, amber spear, curse and transformation. Thoughts? I own all of these models so it shouldn't be too hard to put on the table. Just a matter of movement trays...
In my games it is the scarvets and oldbloods that give the punch. What in your army will punch? I find rippers' initiative is too low I find Templeguard are too squishy for their points value. If they had GW then I would take them. I find skink skirmishers aren't fast enough/enough range to compete with cav lists. I find sallies not having -3 to armour prevents them from threatening 1+ AS cav