8th Ed. Mixed skink/Kroxigor unit size

Discussion in 'Lizardmen Tactics' started by nedflow, Dec 31, 2011.

  1. nedflow
    Jungle Swarm

    nedflow New Member

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    Greetings. I have not used Lizardmen in the new edition of Warhammer but I was curious on how players are running Skink/Kroxigor in competitive lists. I want to paint up a unit soon so I need a good starting point for a unit that will be worth it before I invest the time in painting it. Thanks everyone, I look forward to your comments.
     
  2. MOMUS
    Cold One

    MOMUS New Member

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    I run two 'skrox' units in my lizardmen army @2000 and 3000pts. I have 30 skinks and 2 krox in each with a full command, i wouldnt call my army too competitive.

    Usually people will tell you to max out on the krox and have the minimum number of skinks possible.
     
  3. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    i wouldnt agree that it is common (or even good) to max out the number of kroxigors. i would say the most common one is 3 kroxigors with 30-40 skinks deployed 6 skinks wide.

    i use a small unit with 11 skinks and 1 krox to fight enemy fast units, archers and even for the odd flank charge. i really like that unit, but its not a very common one.
     
  4. Agrem
    Kroxigor

    Agrem Active Member

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    I've been quite pleased with the performance of 3 krox+24 skinks with full command. This is kind of maxing out the kroxigors for the minimum amount of skinks but I think it works. I don't really see the point of taking more than that. I rather invest the points on somewhere else. With this you still get 6 ranks worth of models so the unit is quite capable of breaking steadfast.

    BR
    Agrem
     
  5. nedflow
    Jungle Swarm

    nedflow New Member

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    Thanks everyone. I think I will start with the 3 Krox and 24 Skinks as that is more managable to paint initially and then add more skinks in the future if the unit is meeting my expectations.
     
  6. thenick
    Skink

    thenick New Member

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    people seem to forget how easily and quickly skinks die. If you have 5 or 6 ranks...generally speaking you will probs lose a rank or two by the time you get to combat from shooting and spells etc...now if they go against a skaven or gobbo unit with mass amount of number, because of the points cost of the korx it is highly likely they will have alot of ranks that compete your own.
    I myslef are a fan of the 3 krox wide skrox unit with 50 skinks and full command. it has been a game winning unit for me numerous times where i have been let down in other areas of the army. it has a stupid amount of ranks so can survive rounds against a tough opponent with steadfast and colblooded giving the krox time to smash...and against things like gobbos and skaven they just go quish lol
     
  7. Agrem
    Kroxigor

    Agrem Active Member

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    Not necessarily forgotten it but just take that into consideration. Ofcourse those skinks are weak on their own but that is why we have slann with light or life magic to make them harder to kill. Also usually there is some other targets in the army for opponents to shoot at so they tend to be alive when you hit combat and this will then give you the whole 6 ranks worth.

    Your unit for example is way too big for my liking. You have twice as many skinks as I usually run. Which makes the unit also around 130 points expensive. Also the manouverability becomes a bit harder. The unit you described is afterall 12 cm wide and 20+cm deep!

    BR
    Agrem
     
  8. thenick
    Skink

    thenick New Member

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    i know it comes up alot about manuverability and that, but i tend to have a line that can go charging forward somewhat and not have to move os much along with couple things at the sides for flanks when i get the opportunity
     
  9. strewart
    OldBlood

    strewart Well-Known Member

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    Really? I've never had much shooting or magic target the skinks. There are far scarier and more valuable targets for them to hit. If they do get shot or magicked, I'd be happy. Less attention on my main line.

    Even at full strength, a skrox unit is really not a front line unit so they don't need to reach combat with full ranks. They should only be hitting weak flanking units, or hitting the flank in support of whatever you have at the front, either situation it doesn't matter if they suffer a few casualties.
     
  10. thenick
    Skink

    thenick New Member

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    my skrox unit gets abit of attention at my games club and with friends. not to begin with but i used it quiet well. i tend to do quiet well even against better units...like chaos warriors lol...just got to play a numbers game...i like getting a large numbe rof them in as i can kill guys mainly with thekrox and hold them there with steadfast untill i get one of many of our support units in their side (or rear if im really lucky)
     
  11. ForgottenKnight2001
    Saurus

    ForgottenKnight2001 New Member

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    I tend to field mine 10 skink wide and 4 deep w/ 2 or 3 krox in the middle (32 skink for 2 krox, 28 for 3).

    The extra poisoned shots from stand and shoot can make somebody think twice about charging something at them if they don't have armor. They definitely won't send a big nasty (except maybe a hydra) with no save at it more than once.
     
  12. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    so you have 14-16 shots for stand and shoot? that would be -2 to hit (usually) so you are hitting on 6s. you will do an average of 2-3 wounds before saves on anything that charges. with a 4+ save that would be ~1 wound. i have a hard time seeing any one except possibly a giant think twice about that tbh. i always try to assume that my opponent is at least as smart as i am, and if i can easily come to that conclusion, so can my opponent. sure, sometimes ill be happily surprised that my opponent cant see through my schemes, but i think it is a bit risky on relying on tactics that only work against stupid ppl so to speak (no offence intended)

    the above mentioned unit would cost around 300 points. for the same cost i can get 25 saurus. the saurus do just slightly fewer kills (than the 3 krox version) but have more ranks and a LOT fewer saurus than skinks will die. it does have the mobility advantage, but that is it. i am not saying it cant work, i am saying it is worse than the alternative of saurus. only when fighting something that relies on stomp a lot (ancient steg is the only thing that comes to mind) will the skinks have a chance (compared to the saurus), since you cant stomp them.
     
  13. thenick
    Skink

    thenick New Member

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    i tend to put my skorx against the hardest thing i can see...thing with a stupidly good armour save for example and/or stupidly high strength.
    the opponent will waste their high strength on toughness 2 of which i will still get a parry hehe...and the krox will be there until pretty much the end to do the real damage.
    I have a unit of saurus in my lists but they are that great these days with low initiative. they are ok...but anything like chaos warriors would normally tend to win...but not against skrox. Saurus are too expensive too buy a stupid amount of them and its too costly when they take damage.
    i have a 400 point skrox unit of full command,50 skinks and 3 krox. mysarus unit is 32 i think its it with banner and musician for around 350. i think theyre are both good units and i have them both rather than one or the other...but i believe the skrox unit is best big and against tough opponents...rarely let me down...so far anyways
     

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