7th Ed. Modified ETC rules, Tournament lists.

Discussion in 'Lizardmen Army Lists' started by teknistmajjan, Jun 28, 2009.

  1. teknistmajjan
    Skink

    teknistmajjan New Member

    Messages:
    41
    Likes Received:
    0
    Trophy Points:
    0
    Tournament list with a little modified ETC rules.

    You are allowed 10 insteed of 9 PD, all stegs that priests mounts counts as their normal choice, so can only run one EOTG due to no repeating of rare choices.


    Characters

    Slann: Rumination, mystery, Cogitation, 2 x scroll, cupped hands, bsb 495

    Scar-Vet: Blade of chotec, enchanted shield, cold one, light armour 145


    Core

    10 x skinks 50

    10 x skinks 50

    10 x skinks 50

    10 x skink skirmishers 70

    10 x skink skirmishers 70

    10 x skink skirmishers 70

    10 x Saurus Warriors: spears 120

    10 x Saurus Warriors: spears 120

    16 x Saurus Warriors: spears 192


    Special

    16 x Temple Guards: Std, Muso, Warbanner 302

    3 x Terradon Riders 90

    3 x Terradon Riders 90

    5 x Chameleon Skinks 60


    Rare

    Ancient Stegadon 275

    Total: 2249


    So this is the list i have been trying out for the latest 4-5 games, pretty sattiesfied with it but where up against a very hard hitting speedy brett army last night and we started discussing after the game perhaps what would be some weak spots.

    Thing is that this army and every army you base around a casting lord is leaving things to the randomness of dice rolling insteed of using movement phase as the primary one and winning the game there.

    I am a former elf player mostly and of course it is about adapting your playstyle that counts.

    Anyway what we started thinking about was to try a alternative way, not saying this list is bad, it is very very good and with the huge amount of core choices the scenarios that i hope will be coming is going to be alot easier for me (claiming several objectives etc, and might only be able to do that with core choices).

    Anyway here is a alternative one, lemme know what you think about both, second one leaves less to the dices and more to the player imo.


    Character

    Oldblood: The blade of realities, light armour, shield, cold one 266

    Scar-Vet: Blade of chotec, Enchanted shield, Cold one, light armour 145

    Skink Priest: lvl 2 War drum, Plaque of tepok, Ancient Stegadon 435

    Skink Priest: Lvl 2, 2 x scroll


    Core

    10 x Skink skirmishers 70

    10 x Skink skirmishers 70

    10 x Skink skirmishers 70

    10 x Skinks 50

    10 x Skinks 50

    10 x Skinks 50


    Special

    6 x Cold one Cavalry: Std, muso, War banner 265

    6 x Cold one Cavalry: Std muso, Huanchi's blessed totem 265

    Stegadon 235

    4 x Terradon Riders


    Total: 2241


    This leaves me with a few points to toss around to find some useful place for it.

    A very different list, got several good deployment tactics and a pretty solid move on it, will be fast and hit hard. Enough magic to hurt some and to counter most.
     
  2. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

    Messages:
    618
    Likes Received:
    4
    Trophy Points:
    0
    Personally, I am going to end up with a list with which i can switch lords.

    Your 2nd list is fast, and cold ones are the bane of ANYTHING that they his anywhere!
     
  3. teknistmajjan
    Skink

    teknistmajjan New Member

    Messages:
    41
    Likes Received:
    0
    Trophy Points:
    0
    Aye, 2nd list is very fast and it will require a very very aggressive playstyle to succeed, but i will handle that part ^^.
    Other things that really plays well with the 2nd list is the option to stay away from battle as much as you want when you need it, compared to a more infantry based list you are often forced into a few not so pretty combats due to the movement of 4.

    Well, will try the 2nd list out ASAP and see where i land with it.


    Keep em comments coming :D
     
  4. Barotok
    Terradon

    Barotok New Member

    Messages:
    541
    Likes Received:
    4
    Trophy Points:
    0
    Despite the awsome power of the Slann in the first list, I know that my playstyle centers around good unit placement (which I am terrible at to begin with). For what ever reason leaving more up to the dice isn't as appealing to me, I'd rather win with my playstyle. The first list looks like you'll have adequate protection for the Slann and enough hitting power destroy infantry, while still having tools to deal with flankers.

    The second list looks great to me and I would be curious to see how it plays. The slowest troop in the army is movement 6, which means that your opponent will need to have things deployed right the first time or he won't have time to react to the charge. There will be some players not ready for such a quick advance from one or both flanks.

    My primary question about the 2nd list is highly situational but I'll ask anyways. Is the any advantage of stacking all your cav to your opponent's 'weak side' in order to try and sweep his flank?
     
  5. teknistmajjan
    Skink

    teknistmajjan New Member

    Messages:
    41
    Likes Received:
    0
    Trophy Points:
    0
    Aye.


    Well for the 2nd list i am not sure that sweeping one flank is always the best deployment option, but refusing a flank might be used some.

    Other wise sweeping both flanks while letting skinks move up in the moddle isnt a terrible idea either, if he ignores the skinks then i can bind units up until the hard hitters come, and if he moves up towards skinks the cavalry + stegadons will get them in the flank. :)
     
  6. teknistmajjan
    Skink

    teknistmajjan New Member

    Messages:
    41
    Likes Received:
    0
    Trophy Points:
    0
    So first game with the second list i wrote down earlier, the oldblood didnt even get a chance to do what he could.

    I was up against high elfs and outdeployed him to begin with, then took the right moves and ended up breaking what was needed and in turn 4 he gave up.

    Overall i did not really get a chance to see how the list should perform but i am very happy so far with the EOTG, it is remarkable.


    Will post updates when i get to play more.
     
  7. teknistmajjan
    Skink

    teknistmajjan New Member

    Messages:
    41
    Likes Received:
    0
    Trophy Points:
    0
    Ahoy.

    Just got back home after playing a second game with the Oldblood.

    I really have to change my playstyle alot to get out what i want from this list, but it is very effective when i use some parts right.

    The game was against empire, early on i felt just outplayed but i came back and managed to swing over and come on top for a beatdown.
    My opponent made a few misstakes (i did several aswell) but overall it was a pretty good game.

    Score in the end is a Solid victory to the Lizardmen and once again i was to passive, i should focus more on a solid front hitting strength insteed of looping around to outflank him from the start.

    As a former elf player it basicly comes down to this, i am used to be able to outmanouvre anything, i played alot of wood elfs and after that high elfs and always being the one who takes initiative in the movement phase, threatning him into were i want him etc was a big advantage.

    Now with move 6/7" compared to cavalry with 8 or 9, well overall it is a whole other game.


    But i am not done yet, a few more games and i should be able to handle this troops a bit more solid.


    I am not sure yet if this armystyle is the one i enjoy the most when it comes to lizardmen, that will time tell but with 2 games under the belt i can atleast start planning towards what way i should go.


    Looking forward to next game, might be a match against Orcs & Goblins.... or as we lizards call them, "Little brother".
     

Share This Page