Based on a recent spree of successes with my ancient stegadon playing triumph and treachery, I've written the following list trying to maximise on our giant monsters without feeling too cheesy; ***** Lord - Slann, ethereal, loremaster (high), BSB Hero - Scar Vet, carnosaur, armour of 5+ ward, great weapon Core - 10 skirmishers, blowpipes Core - 10 skirmishers, blowpipes Core - 30 Saurus, full command Special - Stegadon Special - 3 Ripperdactyls (because I found my old terrdon models! ) Special - 5 Chameleons Rare - Ancient Stegadon, sharpened horns Rare - Salamander, snack ***** I've had to trim things down in order to fit in 2 stegs, a carny and a solo slann, but so far I like the look of it. Big monsters do so well in T&T and my regular opponents are WE, HE and vampires - so minimal war machines! I would have liked to up my scar vet to a 4++, add another chameleon and squeeze in a second salamander but I don't know what to remove. Equally, I'd like sharpened horns on the baby steg and I just know I'm gunna miss having a dispel scroll. Any thoughts/suggestions? Should I drop a unit to beef the others up a bit? The ripperdactyls were a last minute addition - are they any good? Thanks!