8th Ed. Monster Mash

Discussion in 'Lizardmen Discussion' started by Drmooreflava, Aug 5, 2013.

  1. Drmooreflava
    Saurus

    Drmooreflava New Member

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    Sup, Monster Mash ideas.

    Here is a simple one off the top of my head.

    2250 pts

    Old one on carnosaur
    Magic items.

    Scar vet bsb on carnosaur
    magic items.

    skink priest
    lvl 1
    dispel scroll
    beasts

    Skink priest
    lvl 1
    cube of darkness
    beasts or heavens.

    Core

    2 x 10 skink skirmishers

    36ish saurus 6x6
    spears, FC

    moar saurus if needed.

    Special

    2x stegadon
    devastating charge.

    2x Bastilidon
    solar engine or ark

    Jungleswarms or flyers, depending on your bastilidon build.

    Rare

    2x salamanders to help deal with ranked infantry.


    This is just one of the monster mash list ideas popping around in my head. What do you see?

    Personally, the troglodon doesn't cut it for 100 slaves. His roar is only good if you are in a good situation, you can't really count on it to hit 3 units at once IMO. T5 also hurts, i'd rather have a T6 steg.

    Engine of the Gods seems nerfed. A Bit Expensive. Might help with casting cost of wyssans tho.

    Bastilidons are good support for carnosaurs and saurus. If you double solar engine, you could have I3 saurus. They would help a lot in the magic phase that has only 2 lvl 1 skink priests too. Add a bit of threat to draw away from the wyssans/savage best etc..

    TL;DR
    Come up with a monster mash idea, explain the army's mechanics. Go!
     
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  2. forlustria
    Ripperdactil

    forlustria Well-Known Member

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    has it been confirmed that the +1 int stacks
     
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  3. totzro
    Kroxigor

    totzro Active Member

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    The rules for Bastiladon Solar Engine says:

    "All friendly units with the cold-blooded special rule that are within 6" of one or more Bastiladons with a Solar Engine gains +1 initiative."

    Sorry, it doesn't stack.
     
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  4. OmegaHavoc
    Cold One

    OmegaHavoc Member

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    You can also do a no magic list and fit three Carnosaurs into the list. I've tried a no magic monster mash with high elves and it's gone pretty well
     
  5. Drmooreflava
    Saurus

    Drmooreflava New Member

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    Ah, darn bastilidons not stacking.

    How do you guys feel about the troglodon?
    It seems like he is best fit for a saurus heavy list.
     
  6. OmegaHavoc
    Cold One

    OmegaHavoc Member

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    I think the trog could work. But you have to make sure it's protected until it can roar. Not sure it's worth the 200 pts that come along with it.

    I can't wait to field 7 monsters and see how it works out.
     
  7. n810
    Slann

    n810 First Spawning

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    I don't follow... one of these days GW is going to use regular math, where 1+1=2.

    also the Engine of the Gods did get slightly better on one respect,
    it can now us all of it's abilities every turn instead of just picking one.
     
  8. rychek
    Troglodon

    rychek Active Member

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    the kick in the teeth is where it says "...one or more Bastilodons..." They explicitely state that multiple Bastilodons only give a +1. :beaver:
     
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