8th Ed. Mordhiem Lizardmen list!

Discussion in 'Lizardmen Discussion' started by Leokill27, Jul 23, 2011.

  1. Leokill27
    Razordon

    Leokill27 New Member

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    So my friend is starting a mordhiem campaign and Im in on it, Playing with the the LM ofc, an unofficial army but there are rules for us anyway. This is my first ever attempt at playing so I have very little clue on whats good. Any insight would be much appriciated

    Skink priest 60 145
    Sword 10
    Dagger
    Jav 10
    Bone helm 10
    Shield 5
    Light armour 50


    Totem warrior 60 129
    Stone axe 3
    Light armour 50
    Shield 5
    Bone helm 10

    Skink Great crest 30 70
    Blowpipe 25
    Shield 5
    Sword 10
    Bowlas 5


    Skink great crest 30 70
    Blowpipe 25
    bowlas 5
    Sword 10
    Shield 5


    Saurus brave 40 55
    Spear 10
    Shield 5

    Skink brave 20
    Javalin 10


    499

    Any tips would be helpful thank you!
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I am not really familiar with the Mrodhiem rules. Are you guys using some that are updated? If so, where did you get those rules?
     
  3. Leokill27
    Razordon

    Leokill27 New Member

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    I really have no clue, I was offered a spot on the campaign and asked if i could play my LM, I have a word document with the LM rules, as for the mordhiem stuff, It beats me
     
  4. kroxigor01
    Ripperdactil

    kroxigor01 Member

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    Mordheim rules are up at Specialist Games.
    http://www.games-workshop.com/gws/...0008a&categoryId=1100010&section=&aId=5300009

    This is another good resource:

    http://www.mordheimer.com/

    If you want a more stimulating yet balanced and streamlined game, I would recommend:

    http://www.coreheim.com/

    Coreheim has no rules for Lizardmen however. It should be straight forward to make rules for them by mixing the Possessed (Saurus) and Skaven (Skinks) warbands together. IMO its more fun to make a fresh warband of a race you've never played before though.
     
  5. Leokill27
    Razordon

    Leokill27 New Member

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    I do have skaven waiting in the wings, but quite like the idea of lm :)
     
  6. Craken
    Carnasaur

    Craken Well-Known Member

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    I've used lizarmen in Mordheim before, one thing you should definatly do is drop the blowpipes the are useless in mordheim. Also I think I'd give both my saurus the spear, always strikes first in mordheim is huge. Although you could always carry a gw, also amazing in mordheim as you can get a skill that lets you carry a gw and still strike in init order.
     
  7. Lord Cedric
    Terradon

    Lord Cedric Member

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    Hehe.. the first things I thought of was Glow Worm and Great Wyrm! lol. Yeah, I know it's geat weapon.. but my old D&D in me just came out so early this morning! Cheers! :D
     
  8. Craken
    Carnasaur

    Craken Well-Known Member

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    Right on LOL
     
  9. liath
    Saurus

    liath New Member

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    I found blowpipes very expensive

    Saurus are good, skinks are better - the initiative lets saurus down quite a lot.

    There is one stunning skink priest spell (at least in the rule set I found), I can't remember what it was called but look for one which does more damage if they're wearing armour.

    In the list I found you could also buy upgrades on your group (sharp teeth poisoned bite etc) - I notice you don't have any in (we may have used different lists).

    I took bows on my skinks.

    Enjoy!
     

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