So my friend is starting a mordhiem campaign and Im in on it, Playing with the the LM ofc, an unofficial army but there are rules for us anyway. This is my first ever attempt at playing so I have very little clue on whats good. Any insight would be much appriciated Skink priest 60 145 Sword 10 Dagger Jav 10 Bone helm 10 Shield 5 Light armour 50 Totem warrior 60 129 Stone axe 3 Light armour 50 Shield 5 Bone helm 10 Skink Great crest 30 70 Blowpipe 25 Shield 5 Sword 10 Bowlas 5 Skink great crest 30 70 Blowpipe 25 bowlas 5 Sword 10 Shield 5 Saurus brave 40 55 Spear 10 Shield 5 Skink brave 20 Javalin 10 499 Any tips would be helpful thank you!
I am not really familiar with the Mrodhiem rules. Are you guys using some that are updated? If so, where did you get those rules?
I really have no clue, I was offered a spot on the campaign and asked if i could play my LM, I have a word document with the LM rules, as for the mordhiem stuff, It beats me
Mordheim rules are up at Specialist Games. http://www.games-workshop.com/gws/...0008a&categoryId=1100010§ion=&aId=5300009 This is another good resource: http://www.mordheimer.com/ If you want a more stimulating yet balanced and streamlined game, I would recommend: http://www.coreheim.com/ Coreheim has no rules for Lizardmen however. It should be straight forward to make rules for them by mixing the Possessed (Saurus) and Skaven (Skinks) warbands together. IMO its more fun to make a fresh warband of a race you've never played before though.
I've used lizarmen in Mordheim before, one thing you should definatly do is drop the blowpipes the are useless in mordheim. Also I think I'd give both my saurus the spear, always strikes first in mordheim is huge. Although you could always carry a gw, also amazing in mordheim as you can get a skill that lets you carry a gw and still strike in init order.
Hehe.. the first things I thought of was Glow Worm and Great Wyrm! lol. Yeah, I know it's geat weapon.. but my old D&D in me just came out so early this morning! Cheers!
I found blowpipes very expensive Saurus are good, skinks are better - the initiative lets saurus down quite a lot. There is one stunning skink priest spell (at least in the rule set I found), I can't remember what it was called but look for one which does more damage if they're wearing armour. In the list I found you could also buy upgrades on your group (sharp teeth poisoned bite etc) - I notice you don't have any in (we may have used different lists). I took bows on my skinks. Enjoy!