7th Ed. More Skaven rumours from a reliable source

Discussion in 'Lizardmen Discussion' started by ColdBlood666, Oct 9, 2009.

  1. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    Saw this on BoLS so i thought i'd put it up, confirms some of the stuff the good man bram put up.


    Quote Hi Warhammer Fantasy and Skaven fanatics. You have been patient, but at last books are reaching thick padded hands in the Under-Empire around the globe. First eyewitness reports say the following:

    Strength in Numbers
    A new Skaven rule for increased leadership. All ranks beyond the first add to leadership to a max of LD 10. It is no longer limited to the first 3 ranks.

    Life is Cheap
    The only unit that has this is Poisoned Wind Globadiers. They can throw their globes into close combat.

    Scurry Away
    +1" to fleeing movement

    Skaven Magic
    Split between two domains: Ruin and Plague. Certain clan models get a certain domain. Almost all wizards can choose to take warp lighting instead of what they rolled.
    Cracks Call: Casts on 11+ - Roll 4d6" draw a line. All models in that line make initiative test or are removed. Chariots make a 4+ save. Buildings are destroyed on 5+
    The 13th Spell: Casts on 25+ - Target a unit within 24". Roll 4d6. Replace unit models with that many rats. If there is not that many, then replace only those that can be replaced. If there are more than that - they are destroyed. This is now a new unit under the casting players control.

    Slaves
    Cornered Rats - When the unit breaks it now deal wounds to all units within d6 inches, then is immediatley removed.
    Expendable - Slaves still do not cause panic charges when they break.

    Giant Rats
    Can form ranks. Can get Leadership bonuses. In combat, the second rank also gets to attack.

    Rat Ogres
    Str 5, Toughness 6, 3 wounds Can form ranks. Get leadership bonus from ranks.

    Warp Lighting Cannon
    Shoots like a cannon. Roll the artillery dice for its strength. Misfire goes to chart. No longer has to flee as a charge reaction - cannot use grapeshot. Places small blast at the end of the shot resolving hits at strength rolled. Each hit is d6 wounds.

    Screaming Bell
    Plastic kit. Parts can be seen in the new White Dwarf on the watchtower.
    The kit can also be used to make two other models from the book.

    Doom Censer (a giant plague censer that is pushed around) The fumes cause harm to those in the area, and also cause problems for the crew.

    Warpstone Catapult - A stone thrower - no special rules for the center of the template. Wounds all hit by template on 4+. If casualties are inflicted it causes a panic test.

    Weapon teams
    These are bought with a unit (clanrats, stormvermin). They must deploy within 3". If they stay within 3" of their parent, they get rank bonuses to their leadership, and also get 4+ ward save if within 3" of parent unit.
    Warpfire thrower: Pretty much the same
    Ratling gun - the dice now accumulate shots, not hits. Str 4 -2 armor.
    Warpfire Mortar - treated like a stone thrower, using the teams or its parent unit's line of site. Wounds on 4+, Small blast.
    Doom Flayer - kind of like a Goblin Fanatic. Big spiky ball that moves randomly and inflict hits + additional impact hits. Has 3+ armor save
     
  2. strewart
    OldBlood

    strewart Well-Known Member

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    My Slann is quaking in his boots. 11+ basically means if it is cast a scroll is needed.... Hmmm....

    I like the cornered rats rule for slaves, it means that slaves can no longer form a shield wall that will flee when charged since chargers will be outside d6, they will just lose the unit. I wonder if it effects Skaven units as well? It says all units within d6... On the other hand it is a kinda powerful special rule for a unit that is only 2 ppm if I recall correctly. Interesting.


    BTW Skaven players; would you like some units in that book along with all the special rules? Maybe there is two books, one for special rules the other for 'all that other stuff'.
     
  3. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    Yea I kno I havnt seen a army this "redone" ever. Every army book seems to get more and more powerful.

    If rat ogres really have toughness 6 I think thats goin a little far....Especially when people show up with tons of them (kinda like in warhammer battle march lol). And now there is "exploding" units of slaves for 40 pts that if they happen to kill a chaos knight or a few chaos warriors make up for thier pts.

    Im doin skaven....And im gonna paint every one of them so it will atleast set me apart from 90% of other skaven players lol.
     
  4. strewart
    OldBlood

    strewart Well-Known Member

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    How? Albino Skaven? :p
     
  5. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    lol that would be interesting. But no what I mean is that we will all see a ton of skaven armies now with broken lists but I doubt they will actually be painted cause I think skaven are one of the hardest armies to collect and paint cause they require a tremendous amount of models most of the time.
     
  6. strewart
    OldBlood

    strewart Well-Known Member

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    Yeah true. I think it will be interesting to see how often the ugly current moneky rats rear their heads since people have had them for years and probably have a lot assembled and painted. Dedicated players will ditch them or use them as slaves, powergamers? Well they don't care so much about a good looking army. I guess we will also have to wait to see where they really fit on the power curve as well though.
     

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