8th Ed. Mostly Stegadon List

Discussion in 'Lizardmen Army Lists' started by hdctambien, Jun 6, 2013.

  1. hdctambien
    Terradon

    hdctambien Active Member

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    I've been having some success recently with when I think is a pretty balanced 2500pt army:

    Slann (Rumination, Mystery, Cupped Hands, Iron Curse Icon, Dicipline)
    in a unit of 26 TG (Full Command, and +1 Movement Banner)
    Scar Vet (Cold One, Great Weapon, Lt Armor, Dragon Helm, Venom, Dawnstone)
    Priest w/ Dispel
    30 Saurus (Full Command)
    2x10 Skink Javs
    2x3 Terradons
    6 Chameleons
    Salamander w/ snack
    6 Kroxigor

    I've been running the Slann with Metal which has worked out for me better than Life had been. And I play this list very aggressively. I push forward with everything as fast as possible and turn as many units to gold as I can. I use the skinks to block enemy charges (double fleeing usually) and try to charge into combat as soon as possible.

    I'm playing around with an idea for a Mostly-Stegadon army ... at first I wanted to see how many stegadon I could fit in a 2500 point army, then I removed 1 and stuck in a few different dinosaurs

    Mazdamundi
    Priest w/ Dispel on A.Steg w/ Engine of the Gods
    2x A.Steg
    25 Saurus w/ Full Command
    34 Skinks & 2 Krox w/ Full Command
    10 Skink Javs
    6 Chameleons
    2x 3 Terradons

    I'm 1 Stegadon short to be able to field this army, but I'm going to see if I can remedy that situation before my game next week. I will probably be playing against a Chaos Dwarf army that runs a K'Dai Destroyer, and Iron Demon, 2 Flame Cannons with an Engineer, and a great big hoard of Great Weapons or Blunderbusses (including General(caster) and BSB). Sometimes he has a really mean Mortar thingie, too. He always castles himself in a corner.

    Usually I use my ScarVet Cowboy to neutralize the K'Dai. I think this list would have me try to redirect/pin-cushion him a few times with my skinks/terradons, and then take him on with Mazdamuni (only guy with a magic weapon) around turn 3 (and use the engine of the gods to blast away at him).

    I also try to get the Terradons in his back field to charge the cannons to stop them from shooting at me (they are especially dangerous to my Skrox unit)

    The Skrox unit can hold its own against the Iron Demon (since it can't be stomped) I just have to setup correctly so that it doesn't get hit by the K'Dai (especially in the flank, that is a bad day of roasted skinks)

    That leaves me with the Saurus and Ancient stegs to move forward towards his block of infantry. I will likely get the charge off. If he's running blunderbusses, the Engine of the Gods could help mitigate the losses from his ridiculous amount of stand and shoot shots

    As for magic, Metal and Fire doesn't work that great against the Chaos Dwarfs. I'm thinking of running Life, because of all the multi-wound models. Although, Light might not be terrible. It would help against the K'Dai .. but it's nice to have a Dwellers-like spell to soften up his infantry block (or a last ditch effort, 16% chance to kill the K'Dai).

    I have 8 points left to work with, and I can bump that up a little by removing the musician from the SKrox unit (I could probably remove the Champion from the SKrox, as well ... he's got nothing to protect)

    So, some questions I have about this list:

    1) Right now I have 34 Skinks & 2 Krox (ranked 6x7). Should I go 23 Skinks & 3 Krox, or soes that seem too few skinks? (I could tack on 4 more for 27 skinks if I removed the Champ/Musician and used some of the left over 8 points)

    2) Should I throw a 5 - 15 pt magic item on my Priest, in addition to his Dispel Scroll? Maybe Venom, in case he gets tangled up with the K'Dai?

    3) I like 2x 3 terradons, but maybe I could do one unit of 3 or 5 and use the extra points to reinforce the Saurus or Skrox units? I find having 2 units of Terradons usually lets one unit get into the back rank to cause some havoc, where 1 unit tends to fall to pieces before earning their points back. I can also use the Terradons effectively for the front line of a double-flee charge block, which will come in handy against the K'Dai.

    4) I haven't played Stegadons very well in the past, nor have I seen them played well. Does anyone have any suggestions for using them effectively? (I cause more damage with units of Kroxigor or Saurus than I do with Stegadons, but you can't have a Mostly-Stegadon-Army without any Stegadons in it)

    5) The other list that I have been playing against is a Chaos Warriors list. I turn his champion into a Demon Prince every time. Not sure what to do about that, beyond "I don't accept your challenge"

    6) There is also a wood elf player that comes. I haven't played against him yet.

    Thanks!
     
  2. hdctambien
    Terradon

    hdctambien Active Member

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