Kroxigor
Lawot
Active Member
- Messages
- 302
- Likes Received
- 201
- Trophy Points
- 43
Let's say we're fighting Ogres, and we whip out the Piranha Blade (and this applies to Stegs with Sharpened Horns, and Carnosaurs as well). We hit with 4, wound with 3, and get ready to roll the D3 Multiple Wounds. We roll a 3, 4 and 6, so that the attacks inflict 2, 2 and 3 Wounds. Great! But here's the question. Do you:
A) Add up all the Wounds inflicted (7), and remove that many from the unit, knocking out 2 Ogres and removing one wound from a third?
B) Allocate each set of wounds to the Ogres in order, so that one takes 4 wounds and the next takes 3, removing two models but discounting the extra wound inflicted on the dead Ogre?
C) Allocate Attacks or Hits beforehand, instead of allocating Wounds after rolling the D3?
D) Roll each wound, one by one, deciding who takes it?
E) Do something else I haven't thought of?
It seems like (A) is the simplest, but not entirely fair - extra wounds from Multiple Wounds don't usually carry over onto other models, as in the case of regular 1W infantry. (B) sort of makes sense, except that it raises the question of the order wounds are allocated in; 2, 2, 3, done in order, removes two models and wastes one wound, while 2, 3, 2 removes one model and wastes two wounds. (C) seems like it avoids any rules contradictions/paradoxes, but is kind of a pain and means the attacking player has an unusual quandary - they might spread out the attacks, and then roll 1's for MW and not remove any models; conversely, the might concentrate their attacks and then roll 6's and waste a lot of wounds. (D) also seems like a pain, and is sort of fuzzy whether or not it fits in the rules.
Thoughts?
A) Add up all the Wounds inflicted (7), and remove that many from the unit, knocking out 2 Ogres and removing one wound from a third?
B) Allocate each set of wounds to the Ogres in order, so that one takes 4 wounds and the next takes 3, removing two models but discounting the extra wound inflicted on the dead Ogre?
C) Allocate Attacks or Hits beforehand, instead of allocating Wounds after rolling the D3?
D) Roll each wound, one by one, deciding who takes it?
E) Do something else I haven't thought of?
It seems like (A) is the simplest, but not entirely fair - extra wounds from Multiple Wounds don't usually carry over onto other models, as in the case of regular 1W infantry. (B) sort of makes sense, except that it raises the question of the order wounds are allocated in; 2, 2, 3, done in order, removes two models and wastes one wound, while 2, 3, 2 removes one model and wastes two wounds. (C) seems like it avoids any rules contradictions/paradoxes, but is kind of a pain and means the attacking player has an unusual quandary - they might spread out the attacks, and then roll 1's for MW and not remove any models; conversely, the might concentrate their attacks and then roll 6's and waste a lot of wounds. (D) also seems like a pain, and is sort of fuzzy whether or not it fits in the rules.
Thoughts?