8th Ed. multiple wizards

Discussion in 'Lizardmen Discussion' started by Woutah, Jul 21, 2010.

  1. Woutah
    Skink

    Woutah New Member

    Messages:
    26
    Likes Received:
    0
    Trophy Points:
    0
    i just finished reading the magic section of the new rulebook, and is there any good reason to have multiple wizards in your army? the only reason i can find is more spells and the channeling rule, but its only a one in 6 chance per wizard that u get one extra power dice, i dont think thats worth the points for an extra wizard :shifty:
     
  2. Ilnar3
    Chameleon Skink

    Ilnar3 New Member

    Messages:
    176
    Likes Received:
    1
    Trophy Points:
    0
    Remember if you fail to meet the casting value of e spell, that wizard can't do anything else that turn, always worth having a backup
     
  3. Walgis
    Ripperdactil

    Walgis New Member

    Messages:
    409
    Likes Received:
    2
    Trophy Points:
    0
    its woth if you are taing a wizard with magical item that you will need later like that staff that adds d6 PD, i put it on my skin priest becouse my lord selection is all used up for 2500 game.
     
  4. jormi_boced
    Ripperdactil

    jormi_boced New Member

    Messages:
    443
    Likes Received:
    6
    Trophy Points:
    0
    3 Level 2 preiests and 1 level 1 gives you every spell in Heavens.
     
  5. Ilnar3
    Chameleon Skink

    Ilnar3 New Member

    Messages:
    176
    Likes Received:
    1
    Trophy Points:
    0
    So does one slaan though
     
  6. jormi_boced
    Ripperdactil

    jormi_boced New Member

    Messages:
    443
    Likes Received:
    6
    Trophy Points:
    0
    But you want your Slann to take Life or Death or something else that is better than heavens.
     
  7. Ilnar3
    Chameleon Skink

    Ilnar3 New Member

    Messages:
    176
    Likes Received:
    1
    Trophy Points:
    0
    Well then, why bother with heavens at all?
    Lol
    Especially since those priests will set you back what?
    300 points?
    Mmm,,, that's two tanked up scar vets
     
  8. jormi_boced
    Ripperdactil

    jormi_boced New Member

    Messages:
    443
    Likes Received:
    6
    Trophy Points:
    0
    I am not saying heaven's isn't good, just maybe not the best. I think it might be kind of fun to try in like an all skink list.
     
  9. strewart
    OldBlood

    strewart Well-Known Member

    Messages:
    4,508
    Likes Received:
    73
    Trophy Points:
    48
    A Slann could work alone, but if you are going to bring along a lone lvl 2 wizard thats only 2 spells the opponent has to worry about. And what if you roll bad spells, or ones you can't find a use for every turn? Then it is even easier to dispel.

    Think not in the number of wizards, but the number of magic levels. Probably 4-6 is a good number, depending on what you bring.
     
  10. Caneghem
    Carnasaur

    Caneghem New Member

    Messages:
    1,410
    Likes Received:
    28
    Trophy Points:
    0
    Heavens is a good support magic, and I think its augments and hexes stack well with those from your Slann. Forcing enemy units to reroll 6's to wound and to hit means poison and killing blow are basically nullified, and the damage ability is blunted. Chain Lightning and Comet can do a metric crap-ton of damage to an enemy. The wind spell is potentially broken when put on a flying skink priest.

    You also need a flying skink to be the "eyes" for your Slann's awakening of the woods spell.
     
  11. Portent of Far
    Skink

    Portent of Far New Member

    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    0
    I plan on running dual Slann and a level 2 Skink Priest in 3000, and one Slann and level 2 priest for 2000, Mainly for the diversity in Lores.

    I'll be using life primarily, and death for the additional Slann in 3000
     

Share This Page