8th Ed. My 2 k list and how you'd finish it?

Discussion in 'Lizardmen Tactics' started by ryan88, Dec 14, 2010.

  1. ryan88
    Saurus

    ryan88 New Member

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    Hey guys I'm writing up a decent 2k list here's what i have so far roughly

    slann, lore of life, the usual kits.

    scar vet with 1+ re-roll save and burning blade, mounted.

    2x20 saurus full command

    2x7 chameleons for those pesky warmachines.

    and a salamander battery of 3 to cripple enemy flankers, grind down units before fighting saurus, etc

    The problem here is that I have about 500 points left roughly. I'm pretty sure i need some more core since 2 blocks is lame.

    I was flirting with the idea of cold one cav, but everyone is saying how useless they are and how diverting to skrox units is the obvious choice.

    I've also been considering a stegadon since
    a. it's a big chunky monster.
    b, i just painted one and it looks great.
    c, a reg steg is fairly cheap and draws fire off sallies and core blocks.
    d, supports saurus like a mother.

    My question here is given the circumstance how would you flesh out the army wit roughly 500 points more. I don't want too much more magic so i didnt want to get an engine. or priests. the slann is enough to tie them in a knot until its time to start cracking heads in combat. Plus i took the power scroll and the dicipline that lets me have an extra dice so i can force a mistcasted dwellers guarenteed once per game and not worry much about the penalty especially if i have throne of vines. Also the slann is ALONE this was for 2 reasons. One when i miscast i don't like templates killing half a unit. and 2 it's ethereal has a 2+ ward to basically everything and i'td be pretty protected by the sallies melting up anything that gets close.
     
  2. n810
    Slann

    n810 First Spawning

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    Cold one Cav can still be usefull,
    but be sure when you charge a big block make it in their flank or rear,
    a lone frontal charge will most likely end in a tie or defeat.
     
  3. ryan88
    Saurus

    ryan88 New Member

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    So far it`s looking like i`m going with a chunk of 5 cavalry and my reg-adon.
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    If you want fill out the rest with COC, then I would go with 10 cavalry (if you have the models). That way, they get to disrupt your opponents ranks. But, since you obviously want to take a steg, there is still room there for one. I prefer the ancient steg. In fact, 5 cold one cavalry and the ancient steg are exactly 500 points.
     
  5. Juhaaha
    Razordon

    Juhaaha Member

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    If you're taking SCOR, I suggest Lore of Light for slann
     
  6. ryan88
    Saurus

    ryan88 New Member

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    the cavalry arent set in stone and i don't have the models either way so i'd have to get some.

    The steg i like, ancient or no, possibly even with a skink chief with a the warspear, but i don't think that can work out with the hero limitation being 500 points in a 2k list since i also have the scar vet who might become a bsb.

    I'm sort of worried this army is much too small to perform well, i do only have have 2 blocks of infantry after all, that said I took a pile os support like the slann, the sallies and chameleons. will that balance it out or am i still lacking the numbers for a decent army?
     
  7. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    you do only have a few units but sallies are insane i never had a slann alone because you need so much protection also i am a huge fan of huge infantry blocks supported by lore of light but i think that army could stand up to most also DO NOT GET COLD ONES trust me not worth it swap those 5 for around 16 saurus or 35 skinks then your number are sorted
     
  8. novatomato
    Razordon

    novatomato Member

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    I ignore anyone who says COC are crap because they aren't. They just need to be looked at in the whole of the army and supported, kinda like every other unit in the game they are expensive points wise and are low I, but if you look at it from only that point of view then you will never see the upsides (M7 second fastest in the book, joint highest WS for units in the book, Best AS for a unit in the book, one of only two units that can take magic standards in the book)
    So I'd say if you do not have any pick them up, they are very useful and a very good unit. Especially if you have a mounted Scar Vet.

    However, I do find that around that points level I generally field three infantry blocks or two and a couple units of regular skink skirmishers.

    If you love your Steg put him in. Just remember that as he is a model you love and is a good unit as well he will draw every spell/cannonball/bolt/stone that the opposing army has.
     
  9. ryan88
    Saurus

    ryan88 New Member

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    I really do love the steg he's my first painted lizardmen model, and im really proud of that. He's not alot of points and he does draw off alot of fire and isn't half bad in combat.

    COC don't seem that bad to me, i think i may subside to the more saurus for a 2k level to have the numbers but I wouldn't think badly of the cavalry at all they seem to do a great job.



    I was also considering a new approach against armies with numbers. I was wondering how effective a slann with death would be if i moved him up and threw out an irrisistable forced (power scrolled) big template purple sun as well as having 6 salamanders. They would have to be in 2 units of 3 but the damaging possabilities could be great if you use the sallies to funnel in the enemy where you want to purple sun them.

    If the sun gets too close i can end it and it's a pain to dispel in subsequent turns and it'll at least get one good try in. following that i'd probably have a fast unit like COC (i was thinking of cool uses for them thanks to Nova) and swiftly mop up whatever dosent panic or die from the sun, i move fast enough i can get in and out with the cav supported maybe by skinks that the sun isn't an immediate threat and the slann's miscast is a joke.

    He's usually going to take a high strength hit or somthing to which my ward save should still work, if not i have 5 wounds, it's still worth it to do that much damage on a clustered foe. Since the Slann is also ethereal they'll want to put characters hunting it, which is perfect for the lore of death to take care of aswell.

    This would be an alternate army to the main all comer type i'm looking to build up now but it just seems like against numerus enemies it could be harsh. Any thoughts?
     

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