7th Ed. My 2000-point heavy-CC lizardman list, is it worth using?

Discussion in 'Lizardmen Army Lists' started by Xu-, Nov 7, 2009.

  1. Xu-
    Jungle Swarm

    Xu- New Member

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    I'm a bit new to the Lizardmen, so bear with me if this list is unplayable or something (formerly a Skaven user). I haven't actually bought my army yet, I've just been using Army Builder to come up with theoretical builds to help decide what models to buy. My main objective with this list is an army that hits hard in close combat with the saurus/TG, with support from the skinks' poisoned attacks. If this list meets any good reviews, I'll go ahead and buy it, but I wanted some feedback first. Here goes:

    Lord and General
    Saurus Oldblood
    -mounted on a carnosaur
    -equipped with The Blade of Realities and Carnosaur Pendant

    Hero
    Saurus Scar-Veteran
    -mounted on a Cold One
    -carries Sword of the Hornet and Venom of the Firefly Frog

    Core
    Saurus Warriors x15 with spears, champion, musician, standard bearer

    Saurus Warriors x15 with spears, champion, musician, standard bearer

    Skink Skirmisher x16 with blowguns

    Skink Skirmisher x16 with blowguns

    Special
    Temple Guard x16 with champion, musician, standard bearer, and Totem of Prophecy. Champion carries Biting Blade.

    Cold One Cavalry x5 with musician and standard bearer

    Kroxigor x3 with champion

    Total cost 1999 points.

    --

    My idea is to have the oldblood/carnosaur take out a week enemy as quickly as possible so that they both get unending Frenzy. The Scar Veteran will ride with the Saurus Cavalry (for a 3x2 formation), while the saurus and temple guard engage the enemy, while being assisted by Skink poison. The Kroxigors being used to either hit enemy characters or the flanks of enemies that are in combat with the saurus and TG.

    So how does it look?
    I realize its going to be hurting against a magic heavy enemy, but I'm relying on the carnosaur/oldblood to take out mages quickly.
     
  2. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Okay, a few suggestions...

    Saurus Oldblood
    -mounted on a carnosaur
    -equipped with The Blade of Realities and Carnosaur Pendant
    I'd probably suggest dropping the Carno pendant as they both have frenzy already thanks to the carnosaur, maybe look at some protection as well, maybe light armour, Enchanted Shield?

    Hero
    Saurus Scar-Veteran
    -mounted on a Cold One
    -carries Sword of the Hornet and Venom of the Firefly Frog
    Venom cannot be combined with magic weapons, again, some armour and a shield would probably serve him well, not sure why you'd need the sword of the hornet here as they're normally going to be charging and thus striking first anyway, maybe try Burning Blade of Chotec for the anti-armour effect?

    Core
    Saurus Warriors x15 with spears, champion, musician, standard bearer
    Suggest dropping the champion, 1 moe attack from him isn't worth the points TBH, plus if a good enemy character gets into him he can rack up a lot of easy combate res
    Saurus Warriors x15 with spears, champion, musician, standard bearer
    as above
    Skink Skirmisher x16 with blowguns
    these are fine, but any reason for 16? if you dropped these to 10's you could get a 3rd unit or just use the points elsewhere...
    Skink Skirmisher x16 with blowguns
    as above
    Special
    Temple Guard x16 with champion, musician, standard bearer, and Totem of Prophecy. Champion carries Biting Blade.
    I'd drop the champion once again, these guys mainly shine as a slann bodyguard but with a 2+ save and fear could do alright as an anvil, maybe increase they're unit size to 20
    Cold One Cavalry x5 with musician and standard bearer
    This is fine but if its going to be a major hammer a banner could help, even just the warbanner for some extra combat res
    Kroxigor x3 with champion
    again, champs aren't that useful and are very costly, though a Krox champ challenging an enemy character could be interesting...
    Total cost 1999 points.

    As you've stated, you'll have a real problem with magic, maybe think about a skink priest with diadem or a couple of dispel scrolls, by dropping some champions and re-shuffling some unit sizes you might be able to squeeze one in...
     
  3. lorslimshady
    Skink

    lorslimshady New Member

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    Wishful thinking? It only has 7 movement so it's is unlikely to be getting into combat with mages before the 3rd turn. A priest with diadem would be a great addition to this army. You would be paying 150 points for the amount of DD that 3 normal caddies make!
     
  4. Ximinipot
    Jungle Swarm

    Ximinipot New Member

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    The list looks ok . However I would drop the Temple Guard unit(if you don't have a Slann, not worth it in my opinion), make your Saurus Cavalry 10 or more strong so they actually make it across the board. Maybe even drop the Old Blood off the Carnosaur, and add him to a Saurus unit. With the extra points saved there, make each Saurus unit 20 strong. Add a couple more Kroxigors to the unit, and maybe even think about adding a Stegadon/Ancient Stegadon. Yes I know Stegadons aren't exactly close combat gurus, but just having that huge tough, scary looking model out there will direct some fire towards it. And any fire that's not directed at your Saurus (your main hand to hand units) is always a great thing. :D
     

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