TOW My book of stupid tactics

Discussion in 'Lizardmen Tactics' started by Nuplar, Aug 2, 2025 at 12:09 AM.

  1. Nuplar
    Jungle Swarm

    Nuplar New Member

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    1
    Hi Nuplar here. I was a dweller of this jungles long time ago. Forgotten are the tales of username and password.

    I recently catch Up with The Old World and try to be creative with the tools they gave us.

    For context I'm using 1.5.1 patch and Renegade. I see only a few lads posting around and I want to debate some out of the box ideas. With some fluff to have some fun.

    Introducing: The treacherous guardian. Once a noble and condecorated Temple Guard, found a magical hat that speaks to him promising powers beyond imagination and ambition to overthrow his Slann Master.

    Model: Temple Guard champion.
    Equipment: Wizarding hat.
    Cost: 68 pts.

    Pros: A Wizard only 8 pts more expensive than skink priest. Comes from basic or special pt allowment. Can choose from every Full Lore (those with 7 spells. Those like Lore of Lustria are not available). T4 4+AS (with parry). Sometimes other models can take challenges.

    Cons: Only 1 wound. He tries every turn to convince your temple guard to betray your Slann and take over. (Stupidity). More points into an already expensive unit.

    My Opinion: if playing with Renegades. Chances of suffering stupidity are low, but if happens It can be funny. I fancy Demonology. There are like 3 godly spells there that our army cannot pick and if you dont get any Signature is an awesome Magic missile. Probably youll get back your investment or start a Saurus rebellion !
    Put an EOTG near by to boost chances of casting.
     

Share This Page