One of my first games against a tough veteran (5th game ever). Feel free to comment on the battle afterwards Me (Lizards): Slann Magepriest w/ Rumination, Becalming, BSB (standard of discipline), ruby ring of ruin, General Skink Chief on top of ancient stegadon with war spear 18 Saurus, FC, HW 10 Skink Skirmishers Skroxigor unit (16 skinks + 2 Kroxigor ) 5 Chameleon skinks 2 Salamanders with extra snack 16 Temple Guard, FC with Slann Him (Dwarfs) as well as I can recall: Runesmith (with runes that let him steal one of my power dice and add 2 power dice to his dispel) Thane BSB 30 Hammerers (horde formation) 30 Longbeards with great weapons (horde formation) 30 Dwarfs (Ironbreakers??) in horde formation 1 Organ Gun 1 Catapult 1 Cannon Setup: The setup gave me a couple hills, fences and a forest. His side had one hill (right in the middle of his backline, perfect for his artillery) and a forest on his left flank. As expected, his two artillery went on the hill with his three hordes directly in front with the organ gun between his longbeards and ironbreakers. I placed my stegadon, Cold One cavalry and Skroxigor on my left flank with the Slann holding the center. My saurus unit held the right flank with skink skirmishers right in front while my sallies were on the far right. My chameleon skinks hid in his forest of to his flank (trying to hide from the organ gun). Turn 1: He went first, firing his artillery. He damaged my stegadon by one point and killed a crew member. I got real lucky. He moves his horde forward a bit. I move my guys forward, sweeping my Cold Ones far left and my sallies far right. I try to fire my sallies but they just eat a couple skinks and don’t hit anything. My chameleons shoot at his artillery and miss. My magic is completely shut down except for a single fireball I get through with my ring of ruin on his organ gun (does 1 damage). Turn 2: His guns fire again and this time my Cold One Cav are hit and take 4 wounds (down to one model). My Stegadon is hit and I lose my chief and the rest of the crew (pass monster test). His hordes try to charge in the center but fail. My turn I move the single Cold One all the way his right flank behind his guys hoping he can get a charge on his warmachines next turn. Skrox move up the left flank to position a counter charge if he hits my temple guard. Temple and Saurus move up. Stegadon fails a charge on his longbeards. Sallies fire at his hammers and score a kill or two. My chameleons hit his catapult and destroy it with 3 good hits (yay). Magic phase is a bust again, he dispels all the spells I try. Turn 3: He fails a charge by longbeards. His ironbreakers charge my saurus in the front. His organ gun misfires and can’t shoot for two turns. His cannon misses. The Saurus hold up against his ironbreakers with a tie in the combat. My turn I charge his longbeards with my temple and stegadon, both succeed. My chameleons continue down his gunline, taking out his cannon. My sallies direct hit his hammers and take out almost half of them (13 from 30) but they eat the rest of the handlers (pass my monster reaction, yay). Skrox move around the side some more to set up the charge next turn into his longbeards who have engaged my steg and temple. The stegadon mashes some dwarfs with his impact and the temple guard hit first against his great weapons dealing an awful slaughter. Even my Slann’s skink attendant puts on his Big Skink Pants and kills a longbeard all by his lonesome (henceforth known as Ixxmi, the Beardpuller). He whiffs his return attacks, only killing 3-4 guard and damaging the stegadon for 2. Turn 4: His hammerers charge my saurus flank. They break but flee away away to right behind his longbeards. His pursuing ironbreakers hit the flank of my temple guard. That fight goes more poorly for me, I kill some dwarfs he kills some more temple. My steggie runs away. My turn I charge his flank with my Skrox. Magic phase is decent since he fails a few dispels, I get up a throne of vines, a regrowth (regain 2 temple), and a flesh to stone on my temple. I annhiliate the rest of his longbeards (only rune smith left) but he holds (somehow). But his ironbreakers on my flank break and run away through my skink skirmishers and take one more wound. My chameleons take out his organ gun. My saurus and Steggie rally. Turn 5: We’re both tired but we finish the game. I pepper his hammers with shooting and sallies, taking out a few more. His solo runesmith goes down to the combined arms of the temple guard and Skrox (I kindly declined his challenge to close combat…). He called the game at this point. If we went by points he only really got a battle standard from my broken Saurus (but not the unit) and my skink chief he blasted at the beginning, everything else survived. All his artillery were blown apart by my chams and his longbeards were wiped out to a man (dwarf?). My opponent did have some horrendous rolling which was the biggest contributor to my victory more so than my tactics I think. A couple shots actually landing on my steg with more wounds than 1 would have doomed him. Plus the close combat he kept rolling 1s and 2s which helped immensely. Sorry for the long post and thanks for bearing with me. The thing I hated was my magic phase being so impotent. Not sure what I can do to counteract his strong magic defense.
Surprised no one has responded to this yet. Nice report. Seems lucky/unlucky dice played a big part. Do you have a rematch planned? I am about to face the Dwarfs for the first time with my lizards in a real game (tested out a few scenarios so far...small ones). SO far I am terrified of Dwarf Warrior hordes. Nothing we have seems to be able to take them on in a fair fight. My strategy therefore, is to be cagey and try to weaken him as much as I can before combat. I hope my Sallies are more successful than his grudge throwers (before my Chameleons hopefully shut down his warmachines). Wish me luck!
That's impressive. I play dwarves a lot. He deploys his troops very tight so I have few places to stick chamo skinks out of the way of his organ gun(s). I use three chamo skinks per game on the assumption that one will be gunned down by an organ gun, one will be effectivley blocked by infantry and have to attack secondary targets and the third will do lots of damage. I don't like Life against Dwarves because the dwarves will just dispel Thorne of Vines during their magic phase every turn.