7th Ed. My First Army List

Discussion in 'Lizardmen Army Lists' started by FearOfTheSkull, Mar 9, 2010.

  1. FearOfTheSkull
    Jungle Swarm

    FearOfTheSkull New Member

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    Hello all,

    This is my first real army list, and I think I've got enough of a balanced army to start with. My thoughts are toward using a large spread with Skinks to provide a line of sight cover for most of my units. I don't have any Salamander/Terradons at this juncture, so the Skinks are my general annoyance factor as well. Any feedback would be greatly appreciated, as I am going to try to field this shortly:

    Lord:
    Slaan Mage - 550 PT
    - Harrowing Scrut
    - Higher State of Con.
    - The Becalming Cog.
    - Soul of Stone
    - Cupped Hand
    - Bane Head
    - Disp. Scroll
    - BSB

    Char:

    Scar Vet - 145 PT
    - Light Armor
    - Enchanted Shield
    - Burning Blade of Chotec
    - Cold One Mount

    Skink Priest - 150 PT
    - Cloak of Feathers
    - Rod of Storms

    Skink Priest - 430 PT
    - Disp. Scroll
    - Plaque of Topec
    - Ancient Steg. w/ EOG

    Special:

    Temple Guard x 16 - 256 PT

    Cold One Cav. - 275 PT
    - Music
    - Stand Bar.

    Core:

    Saurus War. x 18 - 240 PT
    - Spears
    - Musician
    - Standard Bar.

    Skink x 10 - 70 PT

    Skink x 10 - 70 PT

    Skink x 10 - 70 PT

    That makes a grand total (if I can add properly) of 2256 points. Thoughts?
     
  2. erians
    Razordon

    erians Active Member

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    Your Slann is way to expensive and has several disciplines that are redundant. Soul of Stone is hardly a bit overkill and spending 95 pts on anti-miscast stuff is very ineffecient, cupped hands alone goes a long way. You don't need the Etheral discipline either as your TGs will be more than enought to protect him. Terror is pretty pointless as well, he won't be within terror range for most of the game and he can easily be dodged due to Move 4 (you can't really Terror Bomb someone without flying or M7+). You also go overboard on magic defence, with 7 DDs, 2 Scrolls and Becalming Cogitation.

    I would drop higher state, scrutiny and soul of stone and remove the foot skink in favor of Mystery and Rumination on the Slann (keep the Cogitation tho). The foot skink adds 2 Power dice with Lore of heavens and a casting cap of 3 dice, the Rumination often adds 3 and always at least 2 dice with any BRB Lore and a cap of 5. Its a more effective and cheaper magic phase.

    7 Cold One Cavalry is a little too big, the unit is incredibly expensive and not very effective. The banner doesnt really add much if you don't take a magic banner, so I'd drop them down to 5 with no command or only muscician, or take a unit of 6 with a standard and mus and give them Blessed Totem.

    The army has A LOT of pts bound up in characters and character bunkers, which leaves you with very few pts to spend elsewhere. 1-2 units of Terradons are incredibly effective and will add much to this army. A salamander wouln't hurt for some extra fire power.
     
  3. FearOfTheSkull
    Jungle Swarm

    FearOfTheSkull New Member

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    I was attempting to be magic heavy for my first go at it. I was planning on using the strength of the CoC as a diversionary force to pull part of the opposing forces away, and allow my Saurus a stronger flank opportunity. As I don't have any Terradon at this point, I don't have that as an immediate option... but it is the next thing I am planning to add.

    I see what you mean about downgrading the Slaan Mage, but due to the points I did not want to pull the Skink Priest on foot out of the mix. I was going to use him to back up my array of skinks that are going out in front of the group.
     
  4. lazylizard
    Temple Guard

    lazylizard New Member

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    i agree with erians. your slann does cost too much. and if you said you wanted to make your skinks annoying, why not bring 4 units. if you downgrade your slann and remove your champion from your saurus unit then you could probably find the points to add another unit of skinks. also, you already have 10 PD for magic. also, you should think about taking focused rumination, that gives +1 dice to every spell the slann tries to cast. if you really want to miscast, then that's the way to go. i don't really think your slann needs to cause terror because most likely it would be elite units trying to take out your temple guards so they would most likely be passing their high leadership test. also higher state is really useless because when your guards are dead and its just the slann left, and all of your opponents units are right there in front of you, most likely its not going to turn out good for you, someone will have a magical weapon and would be ready to chop up your slann. if you're going to use that many points you should use it on something that you will be using throughout the game and not for a just in case moment.
     

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