Well, technically this isn't my first list because I've written one for my budding Vampire Counts army, but its my first Lizardmen army and, in the end, isn't that what matters? Probably not, but I'm trying to refine it and want some feedback.: HEROES Hero 1: Saurus Scar-Veteran - 140 - Burning Blade of Chotec - Shield of the Mirrored Pool - Light Armour Hero 2: Skink Priest - 140 - Level Two Wizard - Dispell Scroll - Dispell Scroll Hero 3: Skink Chief - 117 - Blow Pipe - Sacred Stegadon Helm - Light Armour - Shield CORE Core 1: 15x Saurus Warriors - 195 - Full Command Core 2: 12 x Skink Skirmishers - 84 - Blowpipes Core 3: 12 x Skink Skirmishers - 84 - Blowpipes SPECIAL Special 1: 3x Kroxigor - 165 RARE Rare 1: Razordon Hunting Pack - 75 Army Total: 1,000 The plan is for the Scar-Vet to lead the Saurus Warriors with 4x4 ranks, Skink Chief to lead one of Skink regiments and the Skink Priest to either job the other Skinks unit or hide at the back of the field somewhere and is only really there because a. I like the model with the feathered cape and b. to cover myself incase I bump into a fairly magic based army. All of this - bar the Saurus because I've already bought and started making them - can be changed.
i am not realy a fan of a WALKING skink chief so if i were you i would drop him and add a extra razordon
Even better, drop the skink chief for a unit of terradons. They are just great for disrupting the enemy battle plan.