7th Ed. My normal lizardmen list

Discussion in 'Lizardmen Army Lists' started by The Lybithian, Jun 3, 2010.

  1. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    Saurus Oldblood
    Scimitar of the Suns Resplendant
    Maiming Shield
    Talisman of Protection
    Carnosaur

    Saurus Scar-Veteran
    BSB
    Hide of the Cold ones
    Great Weapon
    Hand Weapon/Shield

    Skink Priest
    Diadem of Power
    Dispel Scroll

    Saurus Warriors
    x18 - Spears
    Banner, Champion, Musician

    Saurus Warriors
    x18 - Spears
    Banner, Champion, Musician

    Skink Skirmishers
    x10

    Skink Skirmishers
    x10

    Skink Skirmishers
    x10

    Cold One Cavalry
    x5

    Cold One Cavalry
    x5

    Kroxigors
    x4
    Kroxigor Ancient

    Terradon Riders
    x4

    Razordon
    x4 handlers
     
  2. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    Your list looks quite good, good combat, good magic defense, good maneuverability. If you decide to make a couple of the changes and have some points to spare, I would recommend a single Salamander. I find them extremely useful for many purposes.
     
  3. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    Wow, after looking at Salamanders compared to Razordons, I think I'm going to go out and buy some Salamanders. The thing I like about them is that their fire is -3 to armor saves and that the Salamander can FLEE from charges! I'm soo tired of my Razordons screwing up my plans by standing and shooting because they have to.

    So here's what I dropped from the above list...

    One unit of Cold One Cavalry

    The Kroxigor ancient to a regular Kroxigor.

    The razordon hunting pack.

    What I added...

    Unit of 20 skink warriors
    x20, Banner, Champ, Musician

    Two salamander hunting packs
     
  4. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    I would recommend just dropping the Skinks to two units of ten and dropping the command. It makes them very expendable and creates double the possible redirection.
     
  5. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    Since I've never used this tactic before, how do use them in the game? I know how to position them to re-direct how I will, but do I flee, hold, stand shoot? etc.
     
  6. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    Redirection-1.gif

    I use them like that more often than not, in front of enemy lines to bait their charges. With this picture, the Knights must charge the Skinks, they cannot reach the Saurus Cavalry. Thus, the Skinks will hold, opening up the flank of the Knight units. Then if they break or do not break, the Knights will have their flank facing the Cavalry.
     

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