7th Ed. n00b 1st army list

Discussion in 'Lizardmen Army Lists' started by MrPeaBuddy, Mar 26, 2009.

  1. MrPeaBuddy
    Saurus

    MrPeaBuddy New Member

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    Hey there. well i'm starting my very first WHFB army and could do with some pointers, especially on tactics and deployment. I've been studying the codex for a while now and i've come up with this

    SLANN
    BSB
    focus of mystery
    dispell scroll
    The focused Rumination
    Cupped Hands of the Old Ones - 395


    Skink Priest
    Engine of the Gods
    Level 2 Wizard
    Diadem of Power - 415


    SAURUS WARRIOR x20
    Spears
    Full Command - 270


    SAURUS WARRIOR x20
    Spears
    Full Command - 270


    Temple Guard x16
    Sun Standard Of Chotec
    Full Command - 331


    Kroxigor x3

    Skink Skirmishers x22 - 154

    TOTAL = 2000
     
  2. Aparach
    Troglodon

    Aparach New Member

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    Divide your skirmishers in two units.

    That been said, this is a very good first list! Well done! Think this will do well on the battlefield and should be relatively easy to play. just be aware that you are very vulnerable to flank attacks. Protect your flanks and you should be ok :)
     
  3. MrPeaBuddy
    Saurus

    MrPeaBuddy New Member

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    Thanks! :D i was already going to do that, i assume you mean 2 groups of 11 yes?? and what exactly would you put on the flanks??
     
  4. pika82
    Saurus

    pika82 New Member

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    if i were you i would put more units in it because as aparach said your easily flanked
     
  5. Aren
    Saurus

    Aren New Member

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    If you want something to protect your flanks, I would have reduced both saurus units to 15, removed 2 skinks and bought 2 razordons for the points. They are made for such a task.

    If you don't want to reduce your saurus units, you will have to try and use your skink units as diverters, but they probably won't hold against anything else than fast cavalry and maybe flyers.
     
  6. Vagrant Benthos
    Skink

    Vagrant Benthos New Member

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    One possible modification to give yourself some addition options would be to drop the Kroxigors in favor of 2 Salamanders or 2 Razordons. Sallies would be great for hitting those heavily armored targets and theoretically Razordons would be great for covering your flanks. Other than that proposal I think it looks great.
     
  7. MrPeaBuddy
    Saurus

    MrPeaBuddy New Member

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    Wow thanks guys. Much appreciated replies. I've calculated and i can make up the points with the 2 sallies/razodons plus 2 extra handlers (left over from the box of 24 skinks!!)

    em which one would you guys reccomend: razodons or sallies??
     
  8. pika82
    Saurus

    pika82 New Member

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    personally i prefer the razordon but that's because i always have bad luck with the template
     
  9. MrPeaBuddy
    Saurus

    MrPeaBuddy New Member

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    . . . . . but that -3 to armour and ignore regeneration does look quite tempting . . . . though i suppose it can be inaccurate at close range . . . . i'm still not sure
     
  10. Vagrant Benthos
    Skink

    Vagrant Benthos New Member

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    Personally I prefer the sallies for the -3 save mod, the flaming attacks and the panic checks from one casualty. Flaming nixes anything that regens, the save mod is enough to even give cavalry pause, and the panic checks are money against low leadership units (and the occasional lucky panic on a high leadership unit).

    I will admit I have not yet tried Razordons on the table, but I remain underwhelmed by them on paper. If they had a longer range I would be interested in them.
     
  11. MrPeaBuddy
    Saurus

    MrPeaBuddy New Member

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    yeah ok then i think i'll go with 2 sallies, thanks

    can i put one on each side or do they have to tay with each other like a unit cohersion kinda thing??
     
  12. Caneghem
    Carnasaur

    Caneghem New Member

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    If you have two rare slots available, then you can have two units of salamanders. Each unit can be 1-3 salamanders strong.
     

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