A pal of mine has been using the new Power Scroll item to it's fullest with his Dark Elf army. He gives it to a level 4 caster on a flying horse, along with the reverse ward save item, Dragon Egg (T6 and breath weapon for one turn), and the Lore of Death. Rolling for 4 spells, he always gets Purple Sun one way or another, which is fast becoming a problem. As we all know, Dark Elves have no limit on the power dice they can throw at a spell; inevitably, at an opportune moment, he'll throw seven dice and the Scroll at the big version of the Purple Sun, and laugh maniacally as it lays waste to the opposing army. I've been borrowing a friend's Ogre Kingdom army while I plow through painting my Lizardmen, and needless to say they don't fare well against this tactic. Losing with Ogres is fine, but I can't stand to think of what this is going to do to my Slann & Friends. Any thoughts?
That's basically the reason why Power Scroll shouldnt exist, and why it is banned everywhere. Use some comps and games will be 100% more equal Other than that, Ogres dont really have an answer against Purple Sun, Skull Mantle may be usefull, as would Trickters shard.
Try to blowpipe the chick down before she fires off her combo. Other than that you have no choice but to eat it and hope to come off lightly. Unfortunately them's the rules (maybe you can kindly ask your opponent not to be a dick?).
With your lizardmen, you have two good options. Equip your slann with becalming cogitation (no 6s at least, power scroll will still be nasty though) and the Lore of Light. I10 will help with the sun spell.
There's one word for that: OVERPOWERED. A good Dark Elf players will hide his wizard and then unleash that combo. Maybe kill the sorceress with a comet.
The comet is too situational for that. A flying horse would give her a march of 20 inches (with the fly rule), There is no way she would still be there for the comet. You could take lore of death and snipe her with those spells.
Huh, I forgot all about this thread; appropriate that it started up again now. I just had the Power Scroll shenanigan pulled on me by Beastmen in spectacular fashion. Their wizards can scout, as I have just learned. So, turn one deployment, the lvl 4 caster appears in my flank, broadside to my entire army. He has a herdstone back in his deployment area, which several level 1 guys are clustered around, giving him a bunch more power dice. First spell of the first half of the first turn: Purple Sun, big template, power scroll, six dice. Game over. In a superhuman act of self control, I will say only this: I would like to throw rotting vegetables at Mat Ward.
Could us Lizardmen player's not just be sure to make the Slann's TG unit large enough that the purple sun cannot cover the entire unit? If he can't hit every single one, all we simply need to do is make a Look Out Sir! roll and then blast the bastard, correct? Going in to an Ard Boyz tournament round soon, I'm betting everyone will have that move, but with the rerollable Look Out Sir! thanks to Chakax, the only spell I'm actually afraid of is Dweller's Bellow, since it shits every model in the unit and the Slann is only Strength 3.
By scout do you mean his wizard popped out using the Beastmen Ambush rule? If so, he messed up because the beastmen wizzies don't get to do that. Also, they don't have the scout rule. The only other thing I can think of is the flying special character... perhaps he could have launched 20" to your flank. EDIT: Ignore this. I just remembered they can get a "Skin of Man," which allows them to flank. D'oh! --DF2K
Yeah, "Skin of Man" is the one. VC can also wizard scout, but it's the Herdstone that basically guarantees a beastman opponent will have enough dice to pull it off turn 1. In the case of this game, I was running a solo shadow Slann with the idea of teleporting between other heroes with the lore attribute as I cast spells. So much for trying anything other than a cookie cutter list...