Well, since I've got nothing to work with I'll just post the list I'll be putting together soon. It'll be good to get some critiques on my list. 1500 Pts - Lizardmen Roster Saurus Scar-Veteran -Light Armor -Shield -General Skink Priest -Level 2 -Dispel Scroll Skink Priest -Level 2 -Diadem of Power 14 Saurus Warriors -spears -Musician -Standard 15 Saurus Warriors -spears -Musician -Standard 16 Skinks -Musician -Standard -Kroxigor 12 Skink Skirmishers 11 Skink Skirmishers 3 Terradon Rider 3 Terradon Rider 5 Cold One Cavalry -Musician -Standard Salamander Hunting Pack But wait... the characters don't have any magic items! And where is the EotG?? Basically you're trying to max out your choices with this army. I have my rare, my specials and my hero's all filled up with 5 troop choices. The point with this army is to try to get a block or two of the enemy troops separated from everything else and then squash it with multi-charges and static combat rez. For VC Your main obstacles -Magic (raising dead) -a couple of killy Vampires -fear This army comes with 4 dispel dice, plus two from the diadem, and a dispel scroll. Not a whole lot, nothing compared to once you hit 2000 and get a slann, but you should be okay. Just stop the spells that will hurt you instead of trying to stop everything. You're pretty fast so hopefully he only gets a few turns of magic anyway. Vampires are hard. They are really good at combat and can cast spells. Fortunately, they surround themselves with squishy zombies and undead actually fall apart when they lose combat and take wounds equal to the amount they lost the combat by. Win by two, a wound on two zombies. All of the undead things do this. So, multi-charging and winning combats a lot will soon see them dead. Your regular troops hit hard and will hopefully destroy his units quicker than they can revive themselves. Drop rocks can rock some smaller units too. Fear... the only thing to fear is fear itself. Luckily, you have a couple of fear causing units. Salamanders, Skrox and cold one cav will be immune to it. Everything else... it had better win combats because losing to a unit that outnumbers you with fear causing models automatically makes you flee... which is bad. You must win combats. Some things to consider. -Taking out the skrox to pump up the scar vet and the priests. You want to have something with a magic weapon or else anything ethereal will destroy you unless you take them out with spells. VC get ghosts as units so I suggest this. And, after all that, what do you guys think of the list?